[v1.7.0+] Bloodriver Adherent Tweaks

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Zizzo
Sher'Tul Godslayer
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[v1.7.0+] Bloodriver Adherent Tweaks

#1 Post by Zizzo »

Yet another class tweaks addon, :wink:, Bloodriver Adherent Tweaks, for (as you might have guessed) shad3's Bloodriver Adherent class. Here's what we've got so far:
  • The Listing of Curios quest is kind of like the alchemists quest, in that I'd really like to have a persistent status indicator like Alchemist Notifications', showing which artifacts I need to find and popping up a reminder when I pick up one of them. Controlled by game option "Gameplay | Bloodriver curio notifications".
  • Any time I have something accumulating in the background, like recorded damage from the Retribution talent, I like to have an indicator of how much I've accumulated and how close I am to maximum (in this case, triggering a retaliatory spell). Controlled by game option "Gameplay | Bloodriver Retribution tracker".
[And as I've done with my other addons that tweak addon-provided classes, I'm categorizing this on as a "DLC-requiring" addon, and thus not particularly suitable for inclusion in ZOmnibus.]

[NOTE: The te4.org link above for this addon appears to be broken; for now, I'll also link to its Steam page. (edit 2025-02-16: This has now been resolved.)]

[Implementation notes:]

Code: Select all

Hooks:
  ToME:load [to load our effects]
  Actor:actBase:Effects [to update Retribution tracker effect]
  GameOptions:generateList [to add our game options]
Superload:
  mod.class.Actor:
    onAddObject() [to update our curios-notify effect]
    onRemoveObject() [to update our curios-notify effect]
Last edited by Zizzo on Sun Feb 16, 2025 8:48 pm, edited 1 time in total.
"Blessed are the yeeks, for they shall inherit Arda..."

Shad3
Cornac
Posts: 40
Joined: Thu Jan 13, 2022 3:45 am

Re: [v1.7.0+] Bloodriver Adherent Tweaks

#2 Post by Shad3 »

Ooooh nice...
The addon (v1 version at least) can be found here in te4.org.

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