[v1.0.0-1.1.0+] ZOmnibus Addon Pack/ZOmnibus Lite

A place to post your add ons and ideas for them

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Zizzo
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Re: [v1.0.0-1.1.0+] ZOmnibus Addon Pack/ZOmnibus Lite

#496 Post by Zizzo »

Pushing out v17g.13 for both, with a requested feature in Inventory Sort Order.
"Blessed are the yeeks, for they shall inherit Arda..."

Zizzo
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Re: [v1.0.0-1.1.0+] ZOmnibus Addon Pack/ZOmnibus Lite

#497 Post by Zizzo »

Sorry to bump again so soon, but v17g.14 for both fixes a small bug in Go to Landmark.
"Blessed are the yeeks, for they shall inherit Arda..."

Zizzo
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Re: [v1.0.0-1.1.0+] ZOmnibus Addon Pack/ZOmnibus Lite

#498 Post by Zizzo »

Pushing out v17g.15 for both, with bugfixes for Talent Point Planner, Inventory Sort Order and Auto-Transmo Gems.
"Blessed are the yeeks, for they shall inherit Arda..."

Zizzo
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Re: [v1.0.0-1.1.0+] ZOmnibus Addon Pack/ZOmnibus Lite

#499 Post by Zizzo »

Pushing out v17g.16 for both, with a new hook in Talent Point Planner.
"Blessed are the yeeks, for they shall inherit Arda..."

Zizzo
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Re: [v1.0.0-1.1.0+] ZOmnibus Addon Pack/ZOmnibus Lite

#500 Post by Zizzo »

Pushing out v17g.17 for both, with a new small feature in Store Wish List.
"Blessed are the yeeks, for they shall inherit Arda..."

Zizzo
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Re: [v1.0.0-1.1.0+] ZOmnibus Addon Pack/ZOmnibus Lite

#501 Post by Zizzo »

Oops, that last update had a bug in Store Wish List; pushing out v17g.18 for both to fix it. We Apologize for the Error.™ :oops:
"Blessed are the yeeks, for they shall inherit Arda..."

Zizzo
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Re: [v1.0.0-1.1.0+] ZOmnibus Addon Pack/ZOmnibus Lite

#502 Post by Zizzo »

I think it's about time to bump the minor version number on these addons; v17h for both includes new features in Opt-in Adventurers Parties (ZOmnibus only) and Use Item Shortcuts.
"Blessed are the yeeks, for they shall inherit Arda..."

astralInferno
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Re: [v1.0.0-1.1.0+] ZOmnibus Addon Pack/ZOmnibus Lite

#503 Post by astralInferno »

Sorry to bother you; I'm doing a weird personal project and it's making me explore strange parts of ToME I've never looked at before. (I've already had to borrow your code before, you continue to be a miracle worker)

Have you ever encountered any larger-than-normal text input boxes in ToME? or any that scroll so you can see what you're typing when you type longer? I want to let people write a entire essay if they wanna, and doing that in a non-scrolling one-line textbox sounds... tricky. xD
...actually, while I'm bothering you, do you know if there's - I don't need to ask you that second question, because I know you know the answer and I know where to look to get it, notes to self has pre-existing text in the input box!

I just thought you might already know. :) No worries if you don't, I can explore things myself and either come up with something or, uh. Give up. :lol:

Zizzo
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Re: [v1.0.0-1.1.0+] ZOmnibus Addon Pack/ZOmnibus Lite

#504 Post by Zizzo »

astralInferno wrote: Mon Nov 04, 2024 6:10 pm Sorry to bother you; I'm doing a weird personal project and it's making me explore strange parts of ToME I've never looked at before. (I've already had to borrow your code before, you continue to be a miracle worker)
*blush* (bows)
astralInferno wrote: Mon Nov 04, 2024 6:10 pm Have you ever encountered any larger-than-normal text input boxes in ToME? or any that scroll so you can see what you're typing when you type longer? I want to let people write a entire essay if they wanna, and doing that in a non-scrolling one-line textbox sounds... tricky. xD
I'm not aware of any multi-line text input components provided by the T-Engine, no. The closest I've managed to come to something like that is in the Background tab of the T2 module's character creation dialog, which has a Textzone above the Textbox that shows the full content of what you've entered, updated as you edit:
background-edit.png
background-edit.png (18.37 KiB) Viewed 1559 times
astralInferno wrote: Mon Nov 04, 2024 6:10 pm ...actually, while I'm bothering you, do you know if there's - I don't need to ask you that second question, because I know you know the answer and I know where to look to get it, notes to self has pre-existing text in the input box!
Sure, pre-populating the contents of a Textbox or GetText dialog is easy: the methods you want are Textbox:setText() and GetText:setText(), respectively.
"Blessed are the yeeks, for they shall inherit Arda..."

astralInferno
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Re: [v1.0.0-1.1.0+] ZOmnibus Addon Pack/ZOmnibus Lite

#505 Post by astralInferno »

...holy shit that would do the job *just fine*. :shock: You're a lifesaver again!

Zizzo
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Re: [v1.0.0-1.1.0+] ZOmnibus Addon Pack/ZOmnibus Lite

#506 Post by Zizzo »

Pushing out v17h.1 for both, with a couple new features in Curse Levels.
"Blessed are the yeeks, for they shall inherit Arda..."

Zizzo
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Re: [v1.0.0-1.1.0+] ZOmnibus Addon Pack/ZOmnibus Lite

#507 Post by Zizzo »

Aaand pushing out v17h.2 for both, with a bugfix to our previous addition to Curse Levels. :oops:
"Blessed are the yeeks, for they shall inherit Arda..."

Zizzo
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Re: [v1.0.0-1.1.0+] ZOmnibus Addon Pack/ZOmnibus Lite

#508 Post by Zizzo »

Blurg, sorry; pushing out v17h.3 for both, with a nasty bugfix in Curse Levels. We Apologize for the Error.™ :oops:
"Blessed are the yeeks, for they shall inherit Arda..."

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