[v1.7.0+] Automatic Notes
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- Low Yeek
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- Joined: Fri Jul 09, 2021 2:25 am
Re: [v1.7.0+] Automatic Notes
No worries. Was just about to let you know regarding that. I'll try an antimagic route my next run to see if my issues with mark-spellblaze was something of my doing. Thanks for your absolutely hard work!
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- Low Yeek
- Posts: 5
- Joined: Fri Jul 09, 2021 2:25 am
Re: [v1.7.0+] Automatic Notes
Sorry to disturb you again, but just to let you know:
I've added the Merchant on the Map addon, and unfortunately siding with the assassin lord does not remove the the note from auto-notes as well. I've jury-rigged this by adding the LOST_MERCHANT_EVIL achievement to the list of achievements to check for (which was what I did for the destroy Zigur path before you fixed that). Thanks!
I've added the Merchant on the Map addon, and unfortunately siding with the assassin lord does not remove the the note from auto-notes as well. I've jury-rigged this by adding the LOST_MERCHANT_EVIL achievement to the list of achievements to check for (which was what I did for the destroy Zigur path before you fixed that). Thanks!
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- Sher'Tul Godslayer
- Posts: 2521
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- Location: A shallow water area south of Bree
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Re: [v1.7.0+] Automatic Notes
Ah, another plot path that I rarely follow. [sound F/X: source diving] Aha! We were discarding information like golden chests in the thieves' tunnels in that case, but we weren't marking the zone as completed. Mildly embarrassing.deus-misereatur wrote: ↑Sat Aug 03, 2024 2:27 am I've added the Merchant on the Map addon, and unfortunately siding with the assassin lord does not remove the the note from auto-notes as well. I've jury-rigged this by adding the LOST_MERCHANT_EVIL achievement to the list of achievements to check for (which was what I did for the destroy Zigur path before you fixed that). Thanks!


"Blessed are the yeeks, for they shall inherit Arda..."
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- Sher'Tul Godslayer
- Posts: 2521
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- Location: A shallow water area south of Bree
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Re: [v1.7.0+] Automatic Notes
As we've mentioned a few times,
we discard zone information like unopened vaults and chests for zones like Thieves' Tunnel that the player can no longer return to. For Tempest Peak, however, we have to be careful: if the player gains access to the zone via Myssil in Zigur, then the player can return to the zone, since the zone entrance stays on the map. In v1e.5, then, we do not prune zone information in that case, so that you can leave the vaults and chests there and come back for them later if you want. (We still prune if you gain access to the zone via Linaniil in Angolwen, of course.)

"Blessed are the yeeks, for they shall inherit Arda..."
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- Sher'Tul Godslayer
- Posts: 2521
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- Location: A shallow water area south of Bree
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Re: [v1.7.0+] Automatic Notes
[sound F/X: forehead repeatedly striking desk] So, just discovered that the auto-notes collector cannot distinguish a psychic imprint of a backup guardian created by Possessors' Psychic Crush from an actual backup guardian.
I think I've worked out how to detect that now, but we also have to clean up any accumulated incorrect notes. That should be fixed (knock on wood…) in v1e.6, just pushed out; We Apologize for the Error.™


"Blessed are the yeeks, for they shall inherit Arda..."
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- Sher'Tul Godslayer
- Posts: 2521
- Joined: Thu Jan 23, 2003 8:13 pm
- Location: A shallow water area south of Bree
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Re: [v1.7.0+] Automatic Notes
v1e.7 fixes a bug reported on the Steam page: demon statues from Ashes, it turns out, can only be "activated" by touching them once (which I didn't know, since I've always been too cautious to touch them
), and once that's done, they shouldn't be listed in our auto-notes anymore, same as golden chests that have been opened. We Apologize for the Inconvenience.™ 


"Blessed are the yeeks, for they shall inherit Arda..."