astralInferno's Celestial Oddities (Class Pack)

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FreePaperclips
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Re: astralInferno's Celestial Oddities (Class Pack)

#151 Post by FreePaperclips »

When casting whispering mists I'm getting an error message.
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astralInferno
Uruivellas
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Re: astralInferno's Celestial Oddities (Class Pack)

#152 Post by astralInferno »

that error message seems to be completely unrelated, but I think I've found the answer to both that bug and the whispering mists one. Annoyingly, they both look pretty easy to fix - I'll do a patch asap, but it's past my bedtime.

astralInferno
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Re: astralInferno's Celestial Oddities (Class Pack)

#153 Post by astralInferno »

1.3.5: fixed those two things, enjoy.

astralInferno
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Re: astralInferno's Celestial Oddities (Class Pack)

#154 Post by astralInferno »

Here's the class outline and talent information for the Bloodtide Cultist! =D

Bloodtide Cultist

Natural 20
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Re: astralInferno's Celestial Oddities (Class Pack)

#155 Post by Natural 20 »

As an adventurer, putting levels in Corruption/Torture talent seems to spew lua errors, and sometimes result in constantly flickering screen (this one could be due to not putting points in the BTC dagger mastery talent).

I did manage to get it work without problem a few times, but putting points in the Alley Grab and Abduction results in lua errors again.

Thought it might be due to other addons, but testing without any other addons enabled resulted in similar lua errors.

Code: Select all

ERROR:
Game version: tome-1.7.6
Addons: ashes-urhrok-1.7.4[O], items-vault-1.7.6[O], celestialoddities-1.7.6[X], possessors-1.7.4[O], orcs-1.7.4[O], cults-1.7.4[O]

Game version (character creation): tome-1.7.6
Lua Error: /mod/dialogs/LevelupDialog.lua:296: attempt to index local 'req' (a function value)
  At [C]:-1 __index
  At /mod/dialogs/LevelupDialog.lua:296 computeDeps
  At /mod/dialogs/LevelupDialog.lua:529 generateList
  At /mod/dialogs/LevelupDialog.lua:94 init
  At /engine/class.lua:147 new
  At /mod/class/Player.lua:1614 playerLevelup
  At /mod/class/Game.lua:2354 
  At /engine/KeyBind.lua:237 
Other than that, really happy I can finally can play around with hex/curse on hit :D


Edit: Running the adventurer with both Torture and Malice without any problem so far. Not sure why the outcomes are different; maybe wielding both Two-hander (staff) and a shield with the High Guard addon's passive?

Also, is Blessing of Burning Fury (and probably Blessing of Hopeless Fate, too) intended to not turn itself off on rest?

The sustain isn't turned off at 0 vim, and you can cast vim based spells with your hp, so it doesn't hurt much when you forget to turn the sustain off... until you start shooting curses and hexes with Hexblade.

Healthbar burns faster than my enemies do. :D

Could be nice if Osmosis Shield-like mechanism can be applied to those two as well, management-wise. (also having them instant to cast when going in fights would be great)

Edit2: Had the lua errors pop again when trying to turn on the level-up screen.

When I unquipped the new shield I put on in between turning on the level-up screen, the error was gone, and after putting some points in here and there, the error did not persist even when I eqipped the said shield.

Zizzo
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Re: astralInferno's Celestial Oddities (Class Pack)

#156 Post by Zizzo »

Bloodtide Cultist is fun so far; seems to have a decent punch, and having an always-on way of dispelling enemy sustains is handy. Couple things of note:
  • Is it intended that Hexblade spends the usual vim cost of the curses it triggers? If so, you might want to mention that in the talent description; I was expecting the opposite, and kept wondering where my vim was disappearing to… :oops:
  • Ominous Summoning appears to be summoning fire imps at odd times — particularly, when I save/reload the character, and any time I enter a new zone, even the fortress or the worldmap:
    imp-fortress.png
    imp-fortress.png (40.93 KiB) Viewed 41717 times
    imp-worldmap.png
    imp-worldmap.png (189.61 KiB) Viewed 41717 times
    Usually the summoned imp seems to be something of a phantom, disappearing if I step into its grid.
"Blessed are the yeeks, for they shall inherit Arda..."

Seventeer
Cornac
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Joined: Mon Apr 20, 2020 5:58 pm

Re: astralInferno's Celestial Oddities (Class Pack)

#157 Post by Seventeer »

summon a fragment of the fearscape(talent Bloodtide Prophet)really lag.How to change the game setting?

Shad3
Cornac
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Joined: Thu Jan 13, 2022 3:45 am

Re: astralInferno's Celestial Oddities (Class Pack)

#158 Post by Shad3 »

Bloodtide Cultist is very fun!

Some bugs:
Bleakstar Barrier never applies Counterstrike.
Bloodtide Prophet will cause error at line 380 if the character gets 0 grid when projecting (being frozen, etc.).
Besides that, the Bloodtide Prophet code loops the updateAround calls for every cells within the radius for each entity instead of calling it for its own position once. Probably would contribute to the lag.

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