[v1.7.0+] Non-Orcs Start in Yeti Caves

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Zizzo
Sher'Tul Godslayer
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Joined: Thu Jan 23, 2003 8:13 pm
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[v1.7.0+] Non-Orcs Start in Yeti Caves

#1 Post by Zizzo »

In the Embers campaign, everyone other than Orcs start in the Vaporous Emporium. In my experience, this zone is significantly more dangerous than Yeti Caves, and almost all characters starting there would be much better off going out and clearing Yeti Caves before coming back and attempting the Emporium. (Frankly, in fact, I honestly can't fathom why Yeti Caves isn't the default starting zone for non-Orcs.)

You know where I'm going with this, don't you? :twisted: My new Non-Orcs Start in Yeti Caves addon detects if you're playing in the Embers of Rage campaign and are supposed to start in Vaporous Emporium, and if so, switches you to Yeti Caves at the last minute. For now that's Yetis and Whitehooves, but it should also catch any hypothetical new Embers races that start in the Emporium. The intro text still says you're starting in the Emporium; I figured that would be too involved to change, what with multiple language translations and all.

(And since this really isn't amenable to enabling or disabling via a game option, I figure it's probably not suitable to be included in ZOmnibus.)

[Implementation notes:]

Code: Select all

Hooks:
  MapGeneratorStatic:subgenRegister [Sneaky Hack(TM) to change our worldmap exit spot]
Superload:
  mod.class.dialog.Birther:
    init() [Evil Hack(TM) to hijack the birther and change our start zone]
"Blessed are the yeeks, for they shall inherit Arda..."

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