Walking Armory Evolution for Marauder

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nsrr
Sher'Tul
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Joined: Mon Sep 21, 2015 8:45 pm
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Walking Armory Evolution for Marauder

#1 Post by nsrr »

Adds a new evolution for Marauders, the Walking Armory. Requires: level 25, 50 Dexterity.
Throw caution (and your equipment) to the wind, and become a truly formidable menace on the battlefield.

You can equip mainhand weapons in your tool and lite slot. You can equip offhand weapons in your head, cloak, belt and feet slots.

When you land an attack with the weapon in your mainhand slot, you will follow up with an attack from weapons in your tool and lite slots dealing 100% damage.

When you land an attack with the weapon in your offhand slot, you will follow up with an attack from weapons in your head, cloak, belt and feet slots dealing 100% damage (offhand damage penalty applies).
Get it on te4.org https://te4.org/games/addons/tome/evolution-ruffian or the Steam workshop.


Enjoy!
Last edited by nsrr on Sat Oct 14, 2023 6:09 pm, edited 2 times in total.

smithfield
Halfling
Posts: 111
Joined: Wed May 23, 2012 1:19 am

Re: Walking Armory Evolution for Marauder

#2 Post by smithfield »

This doesn't sound over powered at all.

Jurriaan
Wyrmic
Posts: 227
Joined: Mon Mar 25, 2013 9:39 am

Re: Walking Armory Evolution for Marauder

#3 Post by Jurriaan »

Does it also work wirh Ogres and 2H weapons in one hand? To get the overpowering to the max....

nsrr
Sher'Tul
Posts: 1126
Joined: Mon Sep 21, 2015 8:45 pm
Location: Middle of Nowhere

Re: Walking Armory Evolution for Marauder

#4 Post by nsrr »

smithfield wrote: Fri Oct 13, 2023 12:14 pm This doesn't sound over powered at all.
Of course it does :lol: but you're still better off taking Cauterize.
Jurriaan wrote: Fri Oct 13, 2023 1:39 pm Does it also work wirh Ogres and 2H weapons in one hand? To get the overpowering to the max....
It does!

... there's a couple bugs at the moment, but I'll get a fix out soon. Right now if you put a 2h in the tool or lite slot then you can't put a weapon in the normal offhand slot (but if you equip one there first it will stay, so you can get around it). Also, if you ogrewield in the tool or lite slot it doesn't apply the ogrewield penalty as it should.

nsrr
Sher'Tul
Posts: 1126
Joined: Mon Sep 21, 2015 8:45 pm
Location: Middle of Nowhere

Re: Walking Armory Evolution for Marauder

#5 Post by nsrr »

nsrr wrote: Fri Oct 13, 2023 2:20 pm ... there's a couple bugs at the moment, but I'll get a fix out soon. Right now if you put a 2h in the tool or lite slot then you can't put a weapon in the normal offhand slot (but if you equip one there first it will stay, so you can get around it). Also, if you ogrewield in the tool or lite slot it doesn't apply the ogrewield penalty as it should.
v1.0.1
---
[Misc]
Ogrewield bugs fixed and uploaded to Steam.

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