Awesome, thanks. I'm pushing that out as v1c, then, with a new option "Show known unkilled backup guardians" on the configuration dialog (default false, so be sure to turn it on if you're interested). As a courtesy for existing users, we pre-populate your list of known guardians using your already recorded list of killed guardians, to help build up your known-guardians list more quickly.
Also a few more features and bugfixes in this release:
- Broken naga/Fearscape invasion portals still looked like sub-zone entrances to our old notes-collecting code, which left them cluttering up the notes. We now check for the 'broken' flag on those.
- Finally properly detect that we've completed the Godfeaster zone and we should discard any notes about digestive sacks therein. [Yet another of those times when I wish Lua's syntax checking could have told me that I'd typed game,player instead of game.player…
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- We now detect and count the entrance portal to portal vaults as a vault. (I hope there can't be more than one of those on a level, or my trick for detecting whether we've been in the vault will break…
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