Class: Hunted (v1.0!)
Moderator: Moderator
Re: Class: Hunted (v1.0!)
Thanks for the Addon, lots of fun! On thing I have noticed is that Takedown seems to not hit the enemy about half the time without a message, so it does not seem like I am missing, it just rushes and does not appear to make any attack.
-
- Uruivellas
- Posts: 834
- Joined: Mon Jan 27, 2014 10:40 am
Re: Class: Hunted (v1.0!)
I think I missed this class when it was first posted!
It looks really fun - I need to get my Attack talent replacement functioning before I can trust my brain to play it - and I'm really excited about the Fears-on-attack effect, it looks rad as hell I love fears and on-hits.
I'm curious about your reasoning on swapping the primal/werebeast names around! to me, it would make more sense with Werebeast being a class tree. After all, generic categories are... generic. You can often learn them from escorts and see them on multiple classes! I suppose any class can just happen to have lycanthropy, though!
It looks really fun - I need to get my Attack talent replacement functioning before I can trust my brain to play it - and I'm really excited about the Fears-on-attack effect, it looks rad as hell I love fears and on-hits.

I'm curious about your reasoning on swapping the primal/werebeast names around! to me, it would make more sense with Werebeast being a class tree. After all, generic categories are... generic. You can often learn them from escorts and see them on multiple classes! I suppose any class can just happen to have lycanthropy, though!
