Arcanum Class Pack v2.3

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HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: Arcanum Class Pack v2.3

#796 Post by HousePet »

I have no idea what is wrong there, but I'll see if I can resolve it, or get it resolved.
My feedback meter decays into coding. Give me feedback and I make mods.

Recaiden
Thalore
Posts: 179
Joined: Mon Jul 30, 2018 8:41 pm

Re: Arcanum Class Pack v2.3

#797 Post by Recaiden »

DAllan7m wrote: Sat Aug 28, 2021 10:33 pm Just a quick error report that I'm not even sure is a problem with Arcanum and not some weird interaction between Arcanum's ritual blades and tooltips addons.

Both happens when I try to mouse over ritual blade with double greater egos, one of which is mystic or wizardry... scrap this, sometimes its just random, and don't repeat itself when you close error and immediately mouse over again. But throw a error next time. At least Better Item Description do.
And no errors without them with just Arcanum.
...and of I go, its 1:30am there and I need some sleep. Sorry if its not the right place to post this errors :?
Looks like it's caused by the talent_on_spell_hit egos that ritual blades can get.
They determine their talent level differently than the Imbued ego in the basegame that those addons expect.

I have an idea for a workaround on the part of Cleaner Item descriptions, but it'll take a bit to test.

gooder1029
Cornac
Posts: 40
Joined: Wed Nov 03, 2021 1:35 pm

Re: Arcanum Class Pack v2.3

#798 Post by gooder1029 »

Hello, I really like the mod you made, I translated it into Chinese, thanks. :)

I put the mod file translated into Chinese into google driver, the link is

https://drive.google.com/drive/folders/ ... sp=sharing

Syovere
Cornac
Posts: 41
Joined: Mon Nov 09, 2020 1:30 am

Re: Arcanum Class Pack v2.3

#799 Post by Syovere »

When using Rune Strike with a bow, nothing happens. At long range, it just doesn't fire at all. At melee range, the talent "fires" and goes on cooldown, but there's no effect whatsoever.

I know it's been a while but, always liked your mods.

mannendake
Posts: 1
Joined: Mon Oct 24, 2022 4:43 am

Re: Arcanum Class Pack v2.3

#800 Post by mannendake »

With the addon installed, item charms such as perfect strike pickaxes will consume a turn even though they do not do so in the base game.

teraunce
Wayist
Posts: 17
Joined: Wed Jul 02, 2014 4:20 am

Re: Arcanum Class Pack v2.3

#801 Post by teraunce »

Edit: Ignore the below. It was barfing over Dr. Null's Tweak mod with runes.

Code: Select all

Housepet. I dunno if you're still paying attention but your mod and Spellweaver both cause the Biting Gale rune to soft crash the game. 
[img]https://cdn.discordapp.com/attachments/434394801916477450/1132487283442978967/image.png[/img][img]https://cdn.discordapp.com/attachments/434394801916477450/1132486768432787488/image.png[/img] (yours, line 19) [img]https://cdn.discordapp.com/attachments/434394801916477450/1132486678574010478/image.png[/img] (Spellweaver, line 29)

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