Having fun with VanceVasser's Artificer class, and as I've donewithafewotherclasses, I'm starting up an Artificer Tweaks addon to make some tweaks. The main thing I've done so far is use my newly introduced hooks in Inventory Sort Order to tweak the sort order of Artificer components in inventory:
Components with an affinity are now grouped together. Which makes it so much easier to eyeball whether you've got everything you need to rebuild ring or wand you've finally got enough raw material for.
Biological components that confer the same talent are sorted by increasing talent level. This part isn't tested, because so far I haven't been keeping more than one component for any talent, and I'm not entirely sure I'm reverse-engineering the talent level out the right way…
Been busy, and got a whole lot of new features for v2:
The Dismantle Item dialog from the actual eponymous talent provides full descriptions of each component you can extract from a given item, and if you already have said component, it adds a note of how many. I usually dismantle items via the use-item dialog from inventory, though, which lacks either of those features. So I modified the list popup of components to choose from, adding component counts and a corner tooltip describing the selected component.
Of course, none of the above helps if the item you're dismantling only has one ego, because you don't get a popup list to choose from in that case — unless, of course, you enable the new game option "UI | Show dialog for single ego when dismantling".
As you may or may not recall, one of the features of my Tinker Tinkering addon is to modify the tooltip of tinkers that grant talents to include a description of the talent they grant. I missed that feature for components that add talents, so I added it. This can be toggled via the new game option "UI | Component talent description in tooltips". (This was particularly amusing for the bonus "BUNNYPOCALYPSE" component I recently picked up in the Easter zone… )
There are certain augments that I particularly favor, like guardian's augments for weapons and warning augments for headwear. I can never remember, though, which components I need to be collecting to build those augments. So I've added a way to track that. In the Add Augment dialog, you can now right-click on an augment's name to flag it as "interesting"; then, any component that can be used to build an "interesting" augment will say so in its description. (That's one of the main reasons I wanted the tooltip in the dismantle-item list above.)
Also, I don't think that thing with biological components that confer the same talent sorting by talent level was working. I've given that another stab.
"Blessed are the yeeks, for they shall inherit Arda..."
Aaand new record for turnaround time between releasing an addon version and finding a bug in it that requires a bugfix release (52 minutes, for the record ): v2a fixes that new game option "UI | Show dialog for single ego when dismantling" we just added. After all, if the item we're dismantling has no egos at all, we don't want a list popup, no matter what the option says…
"Blessed are the yeeks, for they shall inherit Arda..."
Having gotten used to the hotkey corner icons from Annotated Charm Hotkeys, I missed them on the wands of thaumaturgy I've been creating recently. It took a bit of digging around to choose corner icons for all the charm augments that add activations (not least for the four dozen or so different totem-of-summon-creature augments ), but I think I've got that all sorted out. That's going out as v2a.1.
"Blessed are the yeeks, for they shall inherit Arda..."