Hi All!
I made some fixes and changes to Slider:
The main intention is to make Quantum Slider a both complex and simple class.
Very complex from the aspect of: character planning and building.
So, if you like tinkering with various builds, if you like talent combos (even that includes multiple different talents, not just two) and if you like planning your character: Slider offers this.
Very simple from the aspect of: gameplay. If you prefer quick and easy gameplay, if you like to use auto-explore, if you like to quickly and easily eradicate your enemies, if you like to ignore many map limitations (terrain e.g.): Slider offers this too.
Gameplay changes:
Reduced the base life of Slider from 100 to 90.
Reduced the life per level of Slider from 0 to -2.
These will result lower max life, but Slider is already really tanky with their defensive talents, and they also have a flat_damage_cap, so lower max life is not really that bad, from a point.
Reduced the willpower bonus at birth by 1, and increased the cunning bonus by 1.
This is because for Slider, magic, willpower and cunning are all important so it should have at least a +1 cunning bonus.
I., Quantum Theory tree:
I removed the paradox tuning effect from Just a Blur effect, and gave it to Not Really Here sustain. This means, while it’s sustained, your paradox will be tuned on movements (the tuning also scales with paradox modifier). This results in an automatic, quick and easy paradox management. The concept of Slider is already about running (and teleporting).
Also reduced the range of the teleport on taking damage. It’s now 2 to 1.
II., Reality Sculpting tree:
Emit Photon has a lowered cooldown (from 3 to 2), in order to make any offensive rotation more continuous. It also reduces the targets vision range (instead of Sands of Time).
It has a shorter range, but Shorten Distance now affects it.
Tears of the Forsaken now is not a map effect. Instead, it applies a detrimental other effect on targets. This effect deals damage and applies effects every turn, so basically acts like a “map effect”. I removed map effects because of two reasons:
a, late-game they could cause a lot of lags, due to many talent_on_spell, so by having 50-100 map effects at the same time, the game could easily lag and crash.
b, map effects are also slower than immediately applied effects, therefore not that synergistic with Slider, who acts and deals damage really fast.
Soften Matter level 4 more now adds Tears of the Forsaken a property to ignore enemy pin immunity.
Sands of Time is now a passive, it adds an extra effect to Tears of the Forsaken. This effect is increasing every incoming damage on enemies. So it is not only increasing the physical damage of Tears of the Forsaken itself, but also offers synergy with other paths / other damage types.
III., Chronodynamics tree:
The cooldown of Inertia Beam was also reduced from 4 to 3. The damage was reduced a bit, it is a very damaging talent with Stasis Web. I also disabled the friendlyfire (this is beneficial for escorts).
IV., Pocket Universe tree:
Changed Erratic Reconstruction. It is now not an extra effect within Sticky Past, instead it removes enemies sustains within a radius, on teleports. This synergies more with Sliders quick play and teleport talents.
V., Paradox Mysticism tree:
Chain of Collapse is a passive now. It removes enemies effects within a radius, if the Slider is running quickly enough. This also enables a way quicker effect removal and a safer one (it’s not connected with dealing damage).
VI., Googolplex Existence tree:
Graves of the Fireflies are now friendly Traps, instead of noncategorized Objects.
Quantum Overcharge is not teleporting now enemies before dealing AoE explosions. Enemies remain still.
Aletheia is now a passive. If the Slider has Too Fast To See and quick enough, all existing Graves of the Fireflies will follow the Slider: on movements and on teleports. The Graves can not pass non-passable terrain, cannot move onto other traps and can not leave the map.
VII., Prajna tree:
Shorten Distance now affects all offensive Slider spells, so Emit Photon and Temporal Ignitions range too.
Added a passive see_stealth and see_invisible on Intuition to make these enemies less annoying.
VIII., Wanderlust tree:
Reduced Too Fast to See’s speed bonus to ~ 2/3. (~600% at level 5, instead of ~900%), but the speed bonus is now affected by paradox modifier.
Paradoxical Rearrange is now a passive. It gives projectile_slow and also buffs other Slider talents.
IX., Anomaly Alchemy tree:
Changed a bit Reality Tides values and moved it to the Tier2 position.
Spacetime Bebop is now a sustain. The Slider can bind one of their spell onto another spell. While sustained, it is giving a “talent_on_spell” but just to that one specific spell.
Added Bondbreaker to both Spacetime Bebop and Imbue Anomaly.
X., Paths tree:
Path of Photofusion is now not adding Blind to Emit Photon, but doubling the vision reduction of it.
It also adds 1 more radius to Temporal Ignition to both of its radiuses.
The stuck in one reality effect of the Graves, granted by Path of Temporis do not increases now the duration of detrimental effects on enemies.
Graves are now not following the Slider after a Googolplex Ways to Die (now, it has Alethia so already has this).
Path of Temporis makes Graves attacking on each movement, if Aletheia is active.
XI., Extra tree:
Added a special surprise tree. Try to make your character more intelligent and stronger in the will, and you can gain forgotten powers.
Visual changes:
Slider has now new and multiple, randomized class icons. Thanks for
rexorcorum for the new and cool class icons!
Added unique birth particles for Slider and also fixed the size of the birth particles.
(Somehow the vanilla game has too small birth particles on all classes, so Slider has now the best looking birth particles in the game...)
Created
interactive and colourful talent descriptions! If learning a new talent affects another talent, the talent descriptions will represent this change and will change also to inform the player. Slider also has now very colourful descriptions: different talent trees have separate colours. So the individual talents are easier to find.
(E.g. talent icons of the Field Extension tree are orange, so talent names from Field Extension tree are appearing in orange colour at descriptions)
Changed the talent TREE descriptions of Slider. They are giving direct hints, information for the player about the talents in the tree.
Translations should work now with Sliders descriptions.
Graves of the Fireflies now looks way cooler: they are small planets.

- planets.png (77.92 KiB) Viewed 17904 times
Fixes:
Fixed some typos.
Fixed a bug with Alpha Strike. It not functioned well, if spell procs happened.
Hopefully, now it works as intended.
Fixed a bug with Kurgarru. Hopefully his callbacks now always works.
Thank you for playing with Slider and for any feedback!
Have a great time!