[v1.3.0+] Wall Clock
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- Sher'Tul Godslayer
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Re: [v1.3.0+] Wall Clock
As HousePet says, judging from the part of the stack trace you show, this looks like a temporary effect with a bad long_desc() method. If you still have the savefile and can reproduce the error, I could probably whip up a 1.7-compatible version of the debugging addon I tried earlier.
"Blessed are the yeeks, for they shall inherit Arda..."
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- Graphical God
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Re: [v1.3.0+] Wall Clock
Sure, I'll nudge bunny then, cause it seems it's something connected with her LL class and if need be, will drop the save file and log here as well. Thanks! 

~ [ RexOrcorum, a.k.a "rexo": Official Visual Magus, Addon Beautifier, Achiever, Knight of the 561 Trees, Dark Interfacer ] ~
darkgod wrote:~ [ DarkGod whips rexorcorum with Suslik (& many others as well) ] ~
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- Sher'Tul Godslayer
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Re: [v1.3.0+] Wall Clock
Okay, I've attached the debugging addon. Copy this into your addons/ folder (renamed from .zip to .teaa, of course) and edit it into the savefile's desc.lua (the tag for the addon is 'ui_harden'). That should prevent the UI from flatlining, and will put a blue border on the icon for the effect that's breaking.
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- tome-ui_harden.zip
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"Blessed are the yeeks, for they shall inherit Arda..."
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- Graphical God
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Re: [v1.3.0+] Wall Clock
Thanks, Zizzo! The current save looks like is beyond salvation, but will keep testing stuff with this enabled, to see what does not explode, but has a nice blue border. 

~ [ RexOrcorum, a.k.a "rexo": Official Visual Magus, Addon Beautifier, Achiever, Knight of the 561 Trees, Dark Interfacer ] ~
darkgod wrote:~ [ DarkGod whips rexorcorum with Suslik (& many others as well) ] ~
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- Graphical God
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Re: [v1.3.0+] Wall Clock
A quick update - apparently the debugging addon does not play well with 1.7 and the official dlc's git branches, cause the game kinda exploded and DG received a puzzling error log from me
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~ [ RexOrcorum, a.k.a "rexo": Official Visual Magus, Addon Beautifier, Achiever, Knight of the 561 Trees, Dark Interfacer ] ~
darkgod wrote:~ [ DarkGod whips rexorcorum with Suslik (& many others as well) ] ~
Re: [v1.3.0+] Wall Clock
This isn't working in 1.7.4 anymore, does it? I got it as part of Zomnibus Lite
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- Graphical God
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Re: [v1.3.0+] Wall Clock
Nah, it's working perfectly with 1.7.4, the problem was with some future stuff that isn't out yet
.

~ [ RexOrcorum, a.k.a "rexo": Official Visual Magus, Addon Beautifier, Achiever, Knight of the 561 Trees, Dark Interfacer ] ~
darkgod wrote:~ [ DarkGod whips rexorcorum with Suslik (& many others as well) ] ~
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- Sher'Tul Godslayer
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Re: [v1.3.0+] Wall Clock
[sound F/X: testing] It's working for me. Remember, if you're getting it via ZOmnibus or ZOmnibus Lite, it'll be turned off by default; you'll have to turn it on in the game options.
"Blessed are the yeeks, for they shall inherit Arda..."
Re: [v1.3.0+] Wall Clock
Yeah, this was one of this user errors. Turns out, you actually need to turn it on in the settings, and it hadn't occured to me to check the Zomnibus settings.
Sorry.
Sorry.
