1.3.0 Do dirty
Now the AI will use any talent including all the Wild summon, Dust to dust, etc
Without resorting to the "auto accept target" option anymore.
Still cant Use Disengage (Technique/ Mobility) which need player's input to function properly (if other talents use multiple targeting, they will not work too... but I dont see any talent working like Disengage)
I didnt test it extensively, so dont hesitate to post any bug
1.3.1 Doubt Definition
Bugfix of the Addon setting your option to "auto accept target = true" every time you launch the AI
Player AI: Let the game play itself
Moderator: Moderator
Re: Player AI: Let the game play itself
I play roguelike on twitch: https://www.twitch.tv/edmondreims
Re: Player AI: Let the game play itself
Last update
1.3.3 Darkness Dealing
-Now the AI will target highest ranked enemy if it can (help with nasty summoner)
-the AI will try to get ride of Blindness on its own (should stop the AI a bit less often while blinded)
-fixed a bug with Hidden ressource, where the prodigy doesnt work anymore for Paradox spell
1.3.3 Darkness Dealing
-Now the AI will target highest ranked enemy if it can (help with nasty summoner)
-the AI will try to get ride of Blindness on its own (should stop the AI a bit less often while blinded)
-fixed a bug with Hidden ressource, where the prodigy doesnt work anymore for Paradox spell
I play roguelike on twitch: https://www.twitch.tv/edmondreims
Re: Player AI: Let the game play itself
I was in hospital for two month and now rehab. I tried this mod in insane with a fun build: dwarf turned to ghoul with prodigy. tentacle and right hand shield. It worked really good. After level 42 it was 720 hitpoints, ghoul not allowing hits more than 360, solipsism, webs of fate all time up, flux, blood shield, osmosis shield, ...
Never stopped because of low hitpoints, disengagement ring was quickly replaced by bloodcaller, ...
Will now optimize the character a bit and see what targeting biggest enemy first will change.
Thanks for the mod, helped playing from hospital bed alot.
Runi
(actually Runhild, my third prename, means she who protects her family with wisdom)
Never stopped because of low hitpoints, disengagement ring was quickly replaced by bloodcaller, ...
Will now optimize the character a bit and see what targeting biggest enemy first will change.
Thanks for the mod, helped playing from hospital bed alot.
Runi
(actually Runhild, my third prename, means she who protects her family with wisdom)
Re: Player AI: Let the game play itself
I'm so happy, the mod helped you
1.3.4 Deeper Dormancy
-The AI will just wait when it cant act.. reducting stop from not knowing what to do
-Ai choose better at what range to stay .. hopefully
-Better blind effet handling to reduce number of AI stop from being blinded
I play roguelike on twitch: https://www.twitch.tv/edmondreims
Re: Player AI: Let the game play itself
1.3.5 Dream Distance
-In a AI run, If you use a talent with the "close in" tactical tags (e.g: Rush), the AI will try to stay in close range for the rest of its run
-Let the AI use the "maintenance AI" (used to for mob to heal themself) eventhough it might not respect your Talent usage weight. It should help while being blinded
-In a AI run, If you use a talent with the "close in" tactical tags (e.g: Rush), the AI will try to stay in close range for the rest of its run
-Let the AI use the "maintenance AI" (used to for mob to heal themself) eventhough it might not respect your Talent usage weight. It should help while being blinded
I play roguelike on twitch: https://www.twitch.tv/edmondreims
Re: Player AI: Let the game play itself
1.3.6 Dodge Danger
- The AI will stop when you lost 25% healt in one turn
-fixed a bug giving free energy on AI stop
- The AI will stop when you lost 25% healt in one turn
-fixed a bug giving free energy on AI stop
I play roguelike on twitch: https://www.twitch.tv/edmondreims
Re: Player AI: Let the game play itself
1.4.0 Escape Eyeball
Despite the numbered version being up, it is a very small update.
It make sure the Ai wont do normal maintenance AI stuff that can break concealment while you are blinded.
And force to rest to reload Throwing Knives (when at 1 ammo left). Because if you try a perma-stealth build, otherwise (even with a weight at 100 , in the talents using dialog box) the AI will sometime strike ennemy when it has no ammo for Throwing knives and break eventual stealth.
NB: Remember to toggle for movement mode (the sword under you character icone on the top left) if you try a stealth build, or the AI will move when confused and if someone is there, it will automaticaly attack , breaking stealth.
Despite the numbered version being up, it is a very small update.
It make sure the Ai wont do normal maintenance AI stuff that can break concealment while you are blinded.
And force to rest to reload Throwing Knives (when at 1 ammo left). Because if you try a perma-stealth build, otherwise (even with a weight at 100 , in the talents using dialog box) the AI will sometime strike ennemy when it has no ammo for Throwing knives and break eventual stealth.
NB: Remember to toggle for movement mode (the sword under you character icone on the top left) if you try a stealth build, or the AI will move when confused and if someone is there, it will automaticaly attack , breaking stealth.
I play roguelike on twitch: https://www.twitch.tv/edmondreims