Blood Feed is an on demand Vim generator and Manaclash Protection (except if Bone Shield blocks the damage).
You seem to be expecting all the possible builds to play the same, but with different damage colours. I don't design things like that.
Vile Swarm is the explicit bleed interacting talent. It would be hard to fit in a second one, as almost every talent already has some sort of interaction as part of its design.
Witherer: v2.0.0
Moderator: Moderator
Re: Witherer: v1.0.0
My feedback meter decays into coding. Give me feedback and I make mods.
Re: Witherer: v1.0.0
Hello there. Not sure if this addon will ever be updated, but maybe filling this feedback meter help
Because Defilers got a little update in version 1.6 there are a few things that don't work like intendent anymore:
1) Bone Spear lost its ability to inflict additional damage for magical debuff that it get with update for return of the bleed with addon, but its cooldown still changed to 10 turn.
2) Bone Grab lost its teleport away for adjacent target.
3) Bone Nova now gone so its combo with Vile Swarm no longer exists. Perhaps Scythe Beetles can substitute it but i'm not sure (didn't get level 10 yet and probably i will not go for Swarm right now).
4) Bone Spike that replaced it doesn't really work with this class at least early because it's need magical detrimental effects, but witherer applyes mostly physical. Not sure about regression and wasting. And diseases...
5) Virulent Disease talent was changed from bolt spell to passive in 1.6 which worked for reaver and corruptor, but witherer don't has as many way to deal blight damage and without old Virulent Disease nothing on low cooldown.
There probably was many more changes in balance and stuff, but this ones the most important in my opinion, because they made Phys/Bleed and Blight/Disease builds objectively worse. Phys "lost" its low cooldown beam and its "nuke", and Blight/Disease lost its low cooldown "starter/spreader". Not sure how playable they are now.
And that's all from me at the moment. Gonna play more and maybe will add something more... if i ever manage to at least kill Urkis again that is
Thank you for this addon and all other your classes, i having a lot of fun trying them out
edit: ...or not. Looks like ToME changed too much internaly for that addon to be playable. Talents Toxic Cure, Acid Rain and Vomit Reflux throw out a error and don't go on cooldown when used. Tested in developer mode with base game + dlc + Witherer. Sad panda
Well, to the other classes we go for the time being 

Because Defilers got a little update in version 1.6 there are a few things that don't work like intendent anymore:
1) Bone Spear lost its ability to inflict additional damage for magical debuff that it get with update for return of the bleed with addon, but its cooldown still changed to 10 turn.
2) Bone Grab lost its teleport away for adjacent target.
3) Bone Nova now gone so its combo with Vile Swarm no longer exists. Perhaps Scythe Beetles can substitute it but i'm not sure (didn't get level 10 yet and probably i will not go for Swarm right now).
4) Bone Spike that replaced it doesn't really work with this class at least early because it's need magical detrimental effects, but witherer applyes mostly physical. Not sure about regression and wasting. And diseases...
5) Virulent Disease talent was changed from bolt spell to passive in 1.6 which worked for reaver and corruptor, but witherer don't has as many way to deal blight damage and without old Virulent Disease nothing on low cooldown.
There probably was many more changes in balance and stuff, but this ones the most important in my opinion, because they made Phys/Bleed and Blight/Disease builds objectively worse. Phys "lost" its low cooldown beam and its "nuke", and Blight/Disease lost its low cooldown "starter/spreader". Not sure how playable they are now.
And that's all from me at the moment. Gonna play more and maybe will add something more... if i ever manage to at least kill Urkis again that is

Thank you for this addon and all other your classes, i having a lot of fun trying them out

edit: ...or not. Looks like ToME changed too much internaly for that addon to be playable. Talents Toxic Cure, Acid Rain and Vomit Reflux throw out a error and don't go on cooldown when used. Tested in developer mode with base game + dlc + Witherer. Sad panda


...I should probably tell that English is not my native language, shouldn't I? And sometimes I just do dumb 

Re: Witherer: v1.0.0
Bugger.
I'll make a note to revise the whole class.
Currently stuck in the middle of writing a thesis, so this won't be anytime soon.
I'll make a note to revise the whole class.
Currently stuck in the middle of writing a thesis, so this won't be anytime soon.
My feedback meter decays into coding. Give me feedback and I make mods.
Re: Witherer: v1.0.0
Finally updated.
New category - Corrupted Branch: Its main feature is to allow smacking with your staff to inflict blight damage, so that you can proc Virulent Disease. Has some other fun tricks as well.
If More Taints is active, the Witherer starts with a Taint of Blood Snare, which is another way to proc Virulent Disease. Toggleable.
11 new Witherer useful artifacts, as the damage type combinations are awkward to get from existing items.
Updated the modifications to Bone Spear and Bone Spike. This is still the addition of the bleeding status.
Bone Spike has been modified to also count physical detrimental effects.
Degenerate now applies its damage over three turns, meaning that you have an extra exploitable status effect, and that you have a chance to survive if you face an enemy Witherer.
Decrepify now has a more sensible Vim cost.
Dispel effects updated. Hopefully I haven't broken anything.
Toxic Cure now applies Poison after cleansing status effects.
Slowly adding translation markers.
Corrupted Branch
Withered Staff: Increased accuracy and added blight damage with staff attacks. Remember that Staff Accuracy can double proc damage... >:)
Infected Apple: Heal target creature while also inflicting them with Worm Rot. Can use on self to also refresh talent cooldowns.
Misery Siphon: Cleanses debuffs from enemies to get buffs
Time For Reaping: Circular staff attack as physical+bleed. Does extra temporal damage per detrimental effect.
New category - Corrupted Branch: Its main feature is to allow smacking with your staff to inflict blight damage, so that you can proc Virulent Disease. Has some other fun tricks as well.
If More Taints is active, the Witherer starts with a Taint of Blood Snare, which is another way to proc Virulent Disease. Toggleable.
11 new Witherer useful artifacts, as the damage type combinations are awkward to get from existing items.
Updated the modifications to Bone Spear and Bone Spike. This is still the addition of the bleeding status.
Bone Spike has been modified to also count physical detrimental effects.
Degenerate now applies its damage over three turns, meaning that you have an extra exploitable status effect, and that you have a chance to survive if you face an enemy Witherer.
Decrepify now has a more sensible Vim cost.
Dispel effects updated. Hopefully I haven't broken anything.
Toxic Cure now applies Poison after cleansing status effects.
Slowly adding translation markers.
Corrupted Branch
Withered Staff: Increased accuracy and added blight damage with staff attacks. Remember that Staff Accuracy can double proc damage... >:)
Infected Apple: Heal target creature while also inflicting them with Worm Rot. Can use on self to also refresh talent cooldowns.
Misery Siphon: Cleanses debuffs from enemies to get buffs
Time For Reaping: Circular staff attack as physical+bleed. Does extra temporal damage per detrimental effect.
My feedback meter decays into coding. Give me feedback and I make mods.
Re: Witherer: v2.0.0
First of all - thanks for the update, it made me return to ToME 
But it looks like operation on Bone Spike was unsuccessful. After I learned the talent this is what I get every time I damage somebody:
And of course skills no longer go on cooldown after this.

But it looks like operation on Bone Spike was unsuccessful. After I learned the talent this is what I get every time I damage somebody:
Code: Select all
[LOG] Game Turn 509
[LOG] Player casts #{bold}##PURPLE#Poison Cloud.#{normal}##LAST#
[SPELL CRIT %] 2.9
[SOUND] loading from /data/sound/talents/devouringflame.ogg :=: sound "/data/sound/talents/devouringflame.ogg" : <static>
stack traceback:
/data-witherer/talents/corruptions/alter-corruptions.lua: in function </data-witherer/talents/corruptions/alter-corruptions.lua:108>
/engine/interface/ActorTalents.lua:1222: in function 'callTalent'
/mod/class/Actor.lua:6206: in function 'fireTalentCheck'
/mod/class/Actor.lua:6510: in function 'postUseTalent'
/engine/interface/ActorTalents.lua:197: in function </engine/interface/ActorTalents.lua:173>
FROM /mod/addons/cults/superload/engine/dialogs/ShowErrorStack.lua loading previous!
ERROR:
Game version: tome-1.7.4
Addons: addon-dev-1.7.4[O], neka_vis_effect_fork_qdacidfix-1.7.4[X], possessors-1.7.4[O], ashes-urhrok-1.7.4[O], witherer-1.7.4[X], items-vault-1.7.0[O], orcs-1.7.4[O], remote-designer-1.0.0[O!], cults-1.7.4[O]
Game version (character creation): tome-1.7.4
Lua Error: /engine/interface/GameTargeting.lua:137: /data-witherer/talents/corruptions/alter-corruptions.lua:109: attempt to index global 'ab' (a nil value)
At [C]:-1
At [C]:-1 error
At /engine/interface/GameTargeting.lua:137 fct
At /engine/interface/GameTargeting.lua:143 targetMode
At /engine/interface/GameTargeting.lua:214
At /engine/KeyBind.lua:231
...I should probably tell that English is not my native language, shouldn't I? And sometimes I just do dumb 

Re: Witherer: v2.0.0
Ooops.
I did that one wrong.
Will send out a patch in about half a day, in case further bugs are located.
Edit: By 'half a day', I mean 6 hours. I'm not sending out an update at bed time.
I did that one wrong.
Will send out a patch in about half a day, in case further bugs are located.
Edit: By 'half a day', I mean 6 hours. I'm not sending out an update at bed time.
My feedback meter decays into coding. Give me feedback and I make mods.
Re: Witherer: v2.0.0
Nothing further mentioned, so I've uploaded the patch to fix Bone Spike.
My feedback meter decays into coding. Give me feedback and I make mods.
Re: Witherer: v2.0.0
And I back! Back to ToME, back to Witherer and back with bugs
This time it's a problem (or two) with Swarm Rush:
1) Range. In the talent description written that it should go from 4 to 12 depending on the level and when you trying to use Swarm Rush range it's highlighted as such.
But in reality range is always 10 regardless of talent level.
2) Damage. ...that's a weird part. Not the damage calculation per se but where the damage is dealt. If I understand my testing correctly it looks like tiles where enemy get damaged calculated as a line with range but from endpoint of your Swarm Rush. On the talent level 1 that range is 4 so if you teleport 5 tiles away anyone in-between will take a hit but if you teleport full 10 tiles there 5 tiles in the line where enemy will not get hit. On the talent level 2 range of the "damage line" will grow to 8. And on level 3 to at least 9 so it's no longer a problem
I'm not so sure that second part is a problem in a first place. But it was quite a strange thing to uncover in my testing so I decide to mention it anyway

This time it's a problem (or two) with Swarm Rush:
1) Range. In the talent description written that it should go from 4 to 12 depending on the level and when you trying to use Swarm Rush range it's highlighted as such.
But in reality range is always 10 regardless of talent level.
2) Damage. ...that's a weird part. Not the damage calculation per se but where the damage is dealt. If I understand my testing correctly it looks like tiles where enemy get damaged calculated as a line with range but from endpoint of your Swarm Rush. On the talent level 1 that range is 4 so if you teleport 5 tiles away anyone in-between will take a hit but if you teleport full 10 tiles there 5 tiles in the line where enemy will not get hit. On the talent level 2 range of the "damage line" will grow to 8. And on level 3 to at least 9 so it's no longer a problem

I'm not so sure that second part is a problem in a first place. But it was quite a strange thing to uncover in my testing so I decide to mention it anyway

...I should probably tell that English is not my native language, shouldn't I? And sometimes I just do dumb 
