It's not in an inaccessible part of the map since I've dug around looking for portals. So the no portal thing is a bug that happens in unmodded ToME?
Edit-
After talking with Stuntofthelitter, it seems like Succor may be my issue.
Escorts Enhanced
Moderator: Moderator
Re: Escorts Enhanced
Posted a 1.2.0 update for the first time in years, which started as picking up a minor change from the base game, but I also decided to do some minor cleanups and tweaks.
Edit: Reminder that this addon *only* changes the escort AI, and not quests, spawning, etc. If you are experiencing issues with anything other than an escort's movements or text emotes, it's NOT this addon's fault!
Changes:
Edit: Reminder that this addon *only* changes the escort AI, and not quests, spawning, etc. If you are experiencing issues with anything other than an escort's movements or text emotes, it's NOT this addon's fault!
Changes:
- merge in _t / tformat() changes to flee help emote code (is this translation-related?)
- use _t / tformat() for custom emotes too
- minor changes to emote text
- implement consistent 35% chance to run rest AI instead of any action other than following the player (or fleeing)
- implement consistent 10% chance to do a single emote at the player, with action-specific taking precedence
- use consistent logic to check whether a path was generated
- choose an action, but defer taking it until after emoting (reduces chance of wrong/double emote)
- enhance rest AI to emote fully-rested state
- fully integrate useEnergy call into rest AI design