v0.5.1 - Loot Expansion - Alpha
Moderator: Moderator
v0.5.1 - Loot Expansion - Alpha
Early version of an add-on that expands on the available Egos and Semi-Random Artifacts available. Introduces all sorts of new Effects and Talents used with both! For example:
Spellslinger - A Passive that increases Spellpower per visible enemy in a range of 2 - Rolls on Hats
Nether Resonance - A Passive found on the Semi-Random Artifact 'Netheric Diadem' that increases Light resist by half of Magic stat and Nature resist by half of Willpower stat.
Combust - Found on 'Pyrophage' items, if you hit a burning enemy, cause an aoe of fire damage and gain a temporary life-regen buff.
Mystical Recovery - Found on shields, when blocking, 20% chance to lower the cooldown of a random spell-type talent based on item level.
All That Glitters - Activated talent found on Rings, gives you a temporary buff to Spellpower based on how much money you have.
This is only a small sampling of new additions among the 10 semi-random Artifacts and 100+ Egos. There are still many more of both to come and I will be posting a full breakdown of all the new components soon. At this time, many of the added Egos are Greater, so they will only appear on blue or purple items. Designed to be compatible with other addons, please report any possible collision issues.
In the meantime, please check it out and post any questions, concerns, or tuning feedback.
----Icons are edited versions from the existing game or from https://game-icons.net/---
Spellslinger - A Passive that increases Spellpower per visible enemy in a range of 2 - Rolls on Hats
Nether Resonance - A Passive found on the Semi-Random Artifact 'Netheric Diadem' that increases Light resist by half of Magic stat and Nature resist by half of Willpower stat.
Combust - Found on 'Pyrophage' items, if you hit a burning enemy, cause an aoe of fire damage and gain a temporary life-regen buff.
Mystical Recovery - Found on shields, when blocking, 20% chance to lower the cooldown of a random spell-type talent based on item level.
All That Glitters - Activated talent found on Rings, gives you a temporary buff to Spellpower based on how much money you have.
This is only a small sampling of new additions among the 10 semi-random Artifacts and 100+ Egos. There are still many more of both to come and I will be posting a full breakdown of all the new components soon. At this time, many of the added Egos are Greater, so they will only appear on blue or purple items. Designed to be compatible with other addons, please report any possible collision issues.
In the meantime, please check it out and post any questions, concerns, or tuning feedback.
----Icons are edited versions from the existing game or from https://game-icons.net/---
Last edited by Wayback on Thu Oct 21, 2021 2:41 am, edited 1 time in total.
Re: v0.2.1 - Loot Expansion - Alpha
Here is a link to my Google Doc with a summary of what is in there so far. Will keep updating it as new items are added and tweaked. It is open to comments.
Google Doc Summary
Google Doc Summary
-
- Posts: 4
- Joined: Thu Sep 23, 2021 9:23 pm
Re: v0.2.1 - Loot Expansion - Alpha
Love the idea, but I was getting fairly frequent lua errors. Might have something to do with enhanced inspect from Zomnibus addon pack. There was a belt, for example, that would give a lua error everytime I moused over it in my inventory. I couldn't even drop it so I had to mouse around it. It happened at other random times as well.
Re: v0.2.1 - Loot Expansion - Alpha
Thanks, I use "Better Item Descriptions" on my side, but I will download the Zomnibus to try and get an idea where issues might be occurring. If it does happen again, please try to let me know what the items are named as that will let me narrow down what ego might be doing it.
I suspect it is some funky code I am using to do some extra randomization rolling effects on items. Will tweak a few things and upload a new version soon.
I suspect it is some funky code I am using to do some extra randomization rolling effects on items. Will tweak a few things and upload a new version soon.
Re: v0.2.12 - Loot Expansion - Alpha
I think I may have found an instability with the belts that I didn't encounter for whatever reason before and have downloaded the Zomnibus addon to try it against. In Dev mode I summoned a ton of different magical items with particular focus on the boots, shields, and rings as they had the most involved randomization code and did not encounter any LUA errors.
Please do try it again and let me know if you run into any other issues and a full list of any addons you might have that I can test against.
Please do try it again and let me know if you run into any other issues and a full list of any addons you might have that I can test against.
Re: v0.2.1 - Loot Expansion - Alpha
Quick preview of one of the talents on an Artifact in my next major version update:
-
- Wayist
- Posts: 23
- Joined: Tue Feb 21, 2017 3:53 am
Re: v0.2.1 - Loot Expansion - Alpha
As a developer note, its generally a good idea to prefix your talent shortnames with a unique identifier, so that there's less of a risk of a collision of somebody else wants to introduce a talent that's shortnamed BEARZ. For example, all my talents are prefixed like T_ROAT_SILENT_NIGHT and T_ROAT_LUNARANG or even T_ROAT_BEARZ. This can be a lot of work if you've already made a bunch of talents that need to be re-identified in the code, but its good practice.
Re: v0.2.1 - Loot Expansion - Alpha
Thanks, given that I am still early in this, it makes sense to retrofit what I have now to match that standard and isn't too much of a lift all things considered.
EDIT: And done, much appreciated for the pointer on compatibility!
EDIT: And done, much appreciated for the pointer on compatibility!
-
- Posts: 4
- Joined: Thu Sep 23, 2021 9:23 pm
Re: v0.2.1 - Loot Expansion - Alpha
I have a belt called 'Daimiharanik' that causes a lua error on mouseover. /mod/addons/better_item_desc/superload/mod/class/Object.lua
bad argument.
Re: v0.2.1 - Loot Expansion - Alpha
Is it one of those salmon colored ones that can role up random egos with a randomized name or a Unique Artifact? Also, do you have Embers of Rage? I do have an ego roll on a belt that boosts steampower and I'm starting to wonder if that might be involved.
Re: v0.2.1 - Loot Expansion - Alpha
Just made a version update that should solve the issue of references to addons that people may or may not have, so the steampower issue on belts should not occur without the Orc expansion being installed.
Also added -
10 new Weapon Egos, some of which can roll up the ability to Sunder an enemy on crit, or afflict them with poison.
5 new Artifacts include the one previewed above - Girdle of the Bearzerker: 20% chance when taking damage to for Bearzerker to activate on its own. 30 Turn Cooldown, shared with manual activation of this talent.
Bearzerker : "Transform into a giant angry bear for %d turns. The duration of this effect is extended by 1 every time you make a kill and has a 50%% chance to be extended by 1 when taking damage. For the duration, increases Strength and Constitution by %d, Physical Resistance by %0.1f%%, Physical Save by %0.2f, and you deal an additional %0.2f Physical and Bleed damage with melee attacks. These bonuses scale with your physical power."
Also added -
10 new Weapon Egos, some of which can roll up the ability to Sunder an enemy on crit, or afflict them with poison.
5 new Artifacts include the one previewed above - Girdle of the Bearzerker: 20% chance when taking damage to for Bearzerker to activate on its own. 30 Turn Cooldown, shared with manual activation of this talent.
Bearzerker : "Transform into a giant angry bear for %d turns. The duration of this effect is extended by 1 every time you make a kill and has a 50%% chance to be extended by 1 when taking damage. For the duration, increases Strength and Constitution by %d, Physical Resistance by %0.1f%%, Physical Save by %0.2f, and you deal an additional %0.2f Physical and Bleed damage with melee attacks. These bonuses scale with your physical power."
Re: v0.5.1 - Loot Expansion - Alpha
Fresh update:
Up to 17 Semi-Random Artifacts and 170 Egos with major expansions to lantern, helmet, and weapons in particular. Mindstars and Staves still need some work. Of particular note are the full set of helmet Egos that increase stats based on the number of enemies nearby.
Once every item type as at least 2 Artifacts and set of ego affixes, I will feel safe calling it ready for 1.0. Please post any errors you encounter so that I can troubleshoot.
See the linked google doc for the current list of everything that has been added so far.
Up to 17 Semi-Random Artifacts and 170 Egos with major expansions to lantern, helmet, and weapons in particular. Mindstars and Staves still need some work. Of particular note are the full set of helmet Egos that increase stats based on the number of enemies nearby.
Once every item type as at least 2 Artifacts and set of ego affixes, I will feel safe calling it ready for 1.0. Please post any errors you encounter so that I can troubleshoot.
See the linked google doc for the current list of everything that has been added so far.