Arcanum Class Pack v2.3

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Rukaneo
Wayist
Posts: 22
Joined: Sat Dec 19, 2020 7:14 pm

Re: Arcanum Class Pack v2.3

#781 Post by Rukaneo »

An error as addon doesn't seem compatible with 1.7.3 as TOME updated today. So you're unable to play.

https://cdn.discordapp.com/attachments/ ... image0.jpg

xyzzy99
Wayist
Posts: 29
Joined: Wed Jan 01, 2014 12:55 pm

Re: Arcanum Class Pack v2.3

#782 Post by xyzzy99 »

I can second that. Showstopping error even trying to create a new character. No such error with arcanum disabled.

HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: Arcanum Class Pack v2.3

#783 Post by HousePet »

Firstly, I am appalled that someone would use the 'taking a photo of their screen' format for a bug report. Screenshots are so much clearer. You can even just extract the text from the log file...

Secondly, how was I getting away with redefining the Ward talent with deleting the original before now?

Thirdly, I was halfway through a big update when I decided that I needed to redirect all efforts to my PhD thesis. I'm not sure when I'll be able to patch this. Should be a trivial fix, but I'll need to carefully shelve my existing half done update to do this. Will be tricky. :/
My feedback meter decays into coding. Give me feedback and I make mods.

astralInferno
Uruivellas
Posts: 834
Joined: Mon Jan 27, 2014 10:40 am

Re: Arcanum Class Pack v2.3

#784 Post by astralInferno »

It seems like the new update changed how Effects worked;

We used to be able to just define a new effect - like Ward - with the same name as the old one, and it'd overwrite the old one. Now that's causing an error. Which is consistent with how talents work and prevents unintentional errors, but is inconvenient when you'd overwritten things on purpose.

HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: Arcanum Class Pack v2.3

#785 Post by HousePet »

I've found some time to update this.
All I've tested is that you can now start a new character and activate the Ward talent.
Hopefully everything else is still fine.
My feedback meter decays into coding. Give me feedback and I make mods.

Rukaneo
Wayist
Posts: 22
Joined: Sat Dec 19, 2020 7:14 pm

Re: Arcanum Class Pack v2.3

#786 Post by Rukaneo »

Alright found a minor bug atleast for meta tree. For spell craft.

https://cdn.discordapp.com/attachments/ ... nknown.png

as you can see for spell craft talent (in the meta tree) the cooldown reduction is not displayed. But it's still there if you choose the option to turn off archmage spell changes it will be displayed.

HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: Arcanum Class Pack v2.3

#787 Post by HousePet »

Making a note to fix that whenever I can.
My feedback meter decays into coding. Give me feedback and I make mods.

joshimasta
Posts: 2
Joined: Mon Jun 14, 2021 2:17 pm

Re: Arcanum Class Pack v2.3

#788 Post by joshimasta »

Vitalise doesn't give stats. To fix, change

STAT_STR = stats,
STAT_DEX = stats,
STAT_CON = stats

to

[self.STAT_STR] = stats,
[self.STAT_DEX] = stats,
[self.STAT_CON] = stats

(Doesn't affect me anymore, but someone else might want this fixed.)

Gavinfoxx
Yeek
Posts: 12
Joined: Tue Jun 29, 2021 12:46 pm

Re: Arcanum Class Pack v2.3

#789 Post by Gavinfoxx »

Could you split off the equipment addons into their own mod(s)?

HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: Arcanum Class Pack v2.3

#790 Post by HousePet »

I could, but it sounds tedious.
Does turning off most of the features not achieve similar results?
My feedback meter decays into coding. Give me feedback and I make mods.

Gavinfoxx
Yeek
Posts: 12
Joined: Tue Jun 29, 2021 12:46 pm

Re: Arcanum Class Pack v2.3

#791 Post by Gavinfoxx »

HousePet wrote: Thu Jul 15, 2021 12:15 am I could, but it sounds tedious.
Does turning off most of the features not achieve similar results?
No? Even with all the options off, it still adds a bunch of classes and tedious skill trees that I have to memorize and scroll through and remember to not use as an Adventurer, which is the main stuff I wanted to avoid.

HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: Arcanum Class Pack v2.3

#792 Post by HousePet »

Well the extra classes mean nothing if you don't play them, though I guess it does still add the categories to Adventurer.
Could try my Faster Adventurer addon that allows you to hide categories?
My feedback meter decays into coding. Give me feedback and I make mods.

Syovere
Cornac
Posts: 41
Joined: Mon Nov 09, 2020 1:30 am

Re: Arcanum Class Pack v2.3

#793 Post by Syovere »

Hey, one other little thing - when the Rune of Dissipation was added, it made Linaniil no longer give an academy token. Not sure if you want to re-add that or not, but I figured I'd report it.

HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: Arcanum Class Pack v2.3

#794 Post by HousePet »

I think that was in progress before I dropped everything to focus on work.
My feedback meter decays into coding. Give me feedback and I make mods.

DAllan7m
Wayist
Posts: 27
Joined: Wed May 28, 2014 7:29 pm

Re: Arcanum Class Pack v2.3

#795 Post by DAllan7m »

Just a quick error report that I'm not even sure is a problem with Arcanum and not some weird interaction between Arcanum's ritual blades and tooltips addons.
With Cleaner Item Descriptions:

Code: Select all

ERROR:
Game version: tome-1.7.4
Addons: items-vault-1.7.0[O], cleaner-descriptions-1.7.0[X], ashes-urhrok-1.7.4[O], addon-dev-1.7.4[O], arcanum-1.7.3[X], possessors-1.7.4[O], orcs-1.7.4[O], remote-designer-1.0.0[O!], cults-1.7.4[O]

Game version (character creation): tome-1.7.4
Lua Error: ...dons/cleaner-descriptions/superload/mod/class/Object.lua:321: table index is nil
  At [C]:-1 __newindex
  At ...dons/cleaner-descriptions/superload/mod/class/Object.lua:321 talent_on_hit_desc
  At ...dons/cleaner-descriptions/superload/mod/class/Object.lua:1075 getTextualDesc
  At ...dons/cleaner-descriptions/superload/mod/class/Object.lua:143 getDesc
  At /mod/class/Object.lua:408 tooltip
  At /mod/dialogs/ShowChatLog.lua:135 mouseEvent
  At /engine/ui/Dialog.lua:510 fct
  At /engine/Mouse.lua:91 
And the same with Better Item Description:

Code: Select all

ERROR:
Game version: tome-1.7.4
Addons: items-vault-1.7.0[O], possessors-1.7.4[O], ashes-urhrok-1.7.4[O], orcs-1.7.4[O], arcanum-1.7.3[X], addon-dev-1.7.4[O], better_item_desc-1.7.2[X], remote-designer-1.0.0[O!], cults-1.7.4[O]

Game version (character creation): tome-1.7.4
Lua Error: /mod/addons/better_item_desc/superload/mod/class/Object.lua:328: table index is nil
  At [C]:-1 __newindex
  At /mod/addons/better_item_desc/superload/mod/class/Object.lua:328 talent_on_hit_desc
  At /mod/addons/better_item_desc/superload/mod/class/Object.lua:1073 getTextualDesc
  At /mod/addons/better_item_desc/superload/mod/class/Object.lua:149 getDesc
  At /mod/class/Object.lua:408 tooltip
  At /mod/dialogs/ShowChatLog.lua:135 mouseEvent
  At /engine/ui/Dialog.lua:510 fct
  At /engine/Mouse.lua:91 
Both happens when I try to mouse over ritual blade with double greater egos, one of which is mystic or wizardry... scrap this, sometimes its just random, and don't repeat itself when you close error and immediately mouse over again. But throw a error next time. At least Better Item Description do.
And no errors without them with just Arcanum.
...and of I go, its 1:30am there and I need some sleep. Sorry if its not the right place to post this errors :?
...I should probably tell that English is not my native language, shouldn't I? And sometimes I just do dumb :P

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