Arcanum Class Pack v2.3
Moderator: Moderator
Re: Arcanum Class Pack v2.3
An error as addon doesn't seem compatible with 1.7.3 as TOME updated today. So you're unable to play.
https://cdn.discordapp.com/attachments/ ... image0.jpg
https://cdn.discordapp.com/attachments/ ... image0.jpg
Re: Arcanum Class Pack v2.3
I can second that. Showstopping error even trying to create a new character. No such error with arcanum disabled.
Re: Arcanum Class Pack v2.3
Firstly, I am appalled that someone would use the 'taking a photo of their screen' format for a bug report. Screenshots are so much clearer. You can even just extract the text from the log file...
Secondly, how was I getting away with redefining the Ward talent with deleting the original before now?
Thirdly, I was halfway through a big update when I decided that I needed to redirect all efforts to my PhD thesis. I'm not sure when I'll be able to patch this. Should be a trivial fix, but I'll need to carefully shelve my existing half done update to do this. Will be tricky. :/
Secondly, how was I getting away with redefining the Ward talent with deleting the original before now?
Thirdly, I was halfway through a big update when I decided that I needed to redirect all efforts to my PhD thesis. I'm not sure when I'll be able to patch this. Should be a trivial fix, but I'll need to carefully shelve my existing half done update to do this. Will be tricky. :/
My feedback meter decays into coding. Give me feedback and I make mods.
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- Uruivellas
- Posts: 834
- Joined: Mon Jan 27, 2014 10:40 am
Re: Arcanum Class Pack v2.3
It seems like the new update changed how Effects worked;
We used to be able to just define a new effect - like Ward - with the same name as the old one, and it'd overwrite the old one. Now that's causing an error. Which is consistent with how talents work and prevents unintentional errors, but is inconvenient when you'd overwritten things on purpose.
We used to be able to just define a new effect - like Ward - with the same name as the old one, and it'd overwrite the old one. Now that's causing an error. Which is consistent with how talents work and prevents unintentional errors, but is inconvenient when you'd overwritten things on purpose.
Re: Arcanum Class Pack v2.3
I've found some time to update this.
All I've tested is that you can now start a new character and activate the Ward talent.
Hopefully everything else is still fine.
All I've tested is that you can now start a new character and activate the Ward talent.
Hopefully everything else is still fine.
My feedback meter decays into coding. Give me feedback and I make mods.
Re: Arcanum Class Pack v2.3
Alright found a minor bug atleast for meta tree. For spell craft.
https://cdn.discordapp.com/attachments/ ... nknown.png
as you can see for spell craft talent (in the meta tree) the cooldown reduction is not displayed. But it's still there if you choose the option to turn off archmage spell changes it will be displayed.
https://cdn.discordapp.com/attachments/ ... nknown.png
as you can see for spell craft talent (in the meta tree) the cooldown reduction is not displayed. But it's still there if you choose the option to turn off archmage spell changes it will be displayed.
Re: Arcanum Class Pack v2.3
Making a note to fix that whenever I can.
My feedback meter decays into coding. Give me feedback and I make mods.
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- Posts: 2
- Joined: Mon Jun 14, 2021 2:17 pm
Re: Arcanum Class Pack v2.3
Vitalise doesn't give stats. To fix, change
STAT_STR = stats,
STAT_DEX = stats,
STAT_CON = stats
to
[self.STAT_STR] = stats,
[self.STAT_DEX] = stats,
[self.STAT_CON] = stats
(Doesn't affect me anymore, but someone else might want this fixed.)
STAT_STR = stats,
STAT_DEX = stats,
STAT_CON = stats
to
[self.STAT_STR] = stats,
[self.STAT_DEX] = stats,
[self.STAT_CON] = stats
(Doesn't affect me anymore, but someone else might want this fixed.)
Re: Arcanum Class Pack v2.3
Could you split off the equipment addons into their own mod(s)?
Re: Arcanum Class Pack v2.3
I could, but it sounds tedious.
Does turning off most of the features not achieve similar results?
Does turning off most of the features not achieve similar results?
My feedback meter decays into coding. Give me feedback and I make mods.
Re: Arcanum Class Pack v2.3
No? Even with all the options off, it still adds a bunch of classes and tedious skill trees that I have to memorize and scroll through and remember to not use as an Adventurer, which is the main stuff I wanted to avoid.
Re: Arcanum Class Pack v2.3
Well the extra classes mean nothing if you don't play them, though I guess it does still add the categories to Adventurer.
Could try my Faster Adventurer addon that allows you to hide categories?
Could try my Faster Adventurer addon that allows you to hide categories?
My feedback meter decays into coding. Give me feedback and I make mods.
Re: Arcanum Class Pack v2.3
Hey, one other little thing - when the Rune of Dissipation was added, it made Linaniil no longer give an academy token. Not sure if you want to re-add that or not, but I figured I'd report it.
Re: Arcanum Class Pack v2.3
I think that was in progress before I dropped everything to focus on work.
My feedback meter decays into coding. Give me feedback and I make mods.
Re: Arcanum Class Pack v2.3
Just a quick error report that I'm not even sure is a problem with Arcanum and not some weird interaction between Arcanum's ritual blades and tooltips addons.
With Cleaner Item Descriptions:
And the same with Better Item Description:
Both happens when I try to mouse over ritual blade with double greater egos, one of which is mystic or wizardry... scrap this, sometimes its just random, and don't repeat itself when you close error and immediately mouse over again. But throw a error next time. At least Better Item Description do.
And no errors without them with just Arcanum.
...and of I go, its 1:30am there and I need some sleep. Sorry if its not the right place to post this errors
With Cleaner Item Descriptions:
Code: Select all
ERROR:
Game version: tome-1.7.4
Addons: items-vault-1.7.0[O], cleaner-descriptions-1.7.0[X], ashes-urhrok-1.7.4[O], addon-dev-1.7.4[O], arcanum-1.7.3[X], possessors-1.7.4[O], orcs-1.7.4[O], remote-designer-1.0.0[O!], cults-1.7.4[O]
Game version (character creation): tome-1.7.4
Lua Error: ...dons/cleaner-descriptions/superload/mod/class/Object.lua:321: table index is nil
At [C]:-1 __newindex
At ...dons/cleaner-descriptions/superload/mod/class/Object.lua:321 talent_on_hit_desc
At ...dons/cleaner-descriptions/superload/mod/class/Object.lua:1075 getTextualDesc
At ...dons/cleaner-descriptions/superload/mod/class/Object.lua:143 getDesc
At /mod/class/Object.lua:408 tooltip
At /mod/dialogs/ShowChatLog.lua:135 mouseEvent
At /engine/ui/Dialog.lua:510 fct
At /engine/Mouse.lua:91
Code: Select all
ERROR:
Game version: tome-1.7.4
Addons: items-vault-1.7.0[O], possessors-1.7.4[O], ashes-urhrok-1.7.4[O], orcs-1.7.4[O], arcanum-1.7.3[X], addon-dev-1.7.4[O], better_item_desc-1.7.2[X], remote-designer-1.0.0[O!], cults-1.7.4[O]
Game version (character creation): tome-1.7.4
Lua Error: /mod/addons/better_item_desc/superload/mod/class/Object.lua:328: table index is nil
At [C]:-1 __newindex
At /mod/addons/better_item_desc/superload/mod/class/Object.lua:328 talent_on_hit_desc
At /mod/addons/better_item_desc/superload/mod/class/Object.lua:1073 getTextualDesc
At /mod/addons/better_item_desc/superload/mod/class/Object.lua:149 getDesc
At /mod/class/Object.lua:408 tooltip
At /mod/dialogs/ShowChatLog.lua:135 mouseEvent
At /engine/ui/Dialog.lua:510 fct
At /engine/Mouse.lua:91
And no errors without them with just Arcanum.
...and of I go, its 1:30am there and I need some sleep. Sorry if its not the right place to post this errors

...I should probably tell that English is not my native language, shouldn't I? And sometimes I just do dumb 
