DL Link: https://te4.org/games/addons/tome/necro_neglife
Makes a couple of tweaks to Necromancer to make it less prone to accumulating disproportionate amounts of positive life, thus helping its 0-life threshold gimmicks retain relevance:
Blurred Mortality now converts half of your maximum life bonus from Constitution to negative death threshold, retroactively. This is a relatively minor change, but it will at least stop Constitution from giving a greater proportion of positive life to negative life per point at high levels.
Lichform will convert half of the maximum life you gain from levelling up after transforming to negative death threshold (non-retroactively). Instead of drastically increasing the proportion of positive life to negative life to the point where the latter is practically dwarfed and never encountered outside of extreme situations, Lichform will now cause you to break perfectly even, and in most cases will in fact slow the rate at which you gain positive life. (Credit to GlassGo on the forums for suggesting this behaviour!)
These tweaks will likely cause some level of disruption to Necromancer's power balancing, so any feedback given on the forums towards further polishing would be appreciated. Enjoy!
[1.7.2]Tweak: Necro NegLife+ (v1.0.0)
Moderator: Moderator
Re: [1.7.2]Tweak: Necro NegLife+ (v1.0.0)
Hello.
I've lost a couple of Necromancer characters to this and I think there's a bug with going under negative life from positive hit points. In both cases, I was hit hard and still had a few hundred negative hit points left, but the game told me I was dead. I'll attach screenshots of the game log from the last character. Is there something I don't get about it? Do you think it has something to do with your addon or is it a general bug I should report? Is it a bug at all or does the game log just fail to show all the damage I received for some reason? It certainly doesn't look like that, though. It's very frustrating.
https://imageban.ru/show/2021/01/07/e8e ... 275183/png
https://imageban.ru/show/2021/01/07/d9a ... 209bf8/png
I've lost a couple of Necromancer characters to this and I think there's a bug with going under negative life from positive hit points. In both cases, I was hit hard and still had a few hundred negative hit points left, but the game told me I was dead. I'll attach screenshots of the game log from the last character. Is there something I don't get about it? Do you think it has something to do with your addon or is it a general bug I should report? Is it a bug at all or does the game log just fail to show all the damage I received for some reason? It certainly doesn't look like that, though. It's very frustrating.
https://imageban.ru/show/2021/01/07/e8e ... 275183/png
https://imageban.ru/show/2021/01/07/d9a ... 209bf8/png
Re: [1.7.2]Tweak: Necro NegLife+ (v1.0.0)
Hmmm, that is definitely interesting. I don't see how any of the changes I made could cause that, but I'll certainly look into it.
What other addons were you using, if any?
What other addons were you using, if any?
Re: [1.7.2]Tweak: Necro NegLife+ (v1.0.0)
Not that many addons, here's the list. Spell Merchants is outdated, but I doubt it could mess up the hp situation. https://imageban.ru/show/2021/01/08/015 ... b4c521/png
I was going to report it as a bug in general, but then I remembered I had your addon installed for those two playthroughs and it does changes to hp, so I thought I'd post here first. I lost some Necro characters before but didn't really pay attention if there was the same situation with hit points, so can't tell for sure. I guess it would've been reported already if it was the main game problem, so maybe you should check it just in case.
I was going to report it as a bug in general, but then I remembered I had your addon installed for those two playthroughs and it does changes to hp, so I thought I'd post here first. I lost some Necro characters before but didn't really pay attention if there was the same situation with hit points, so can't tell for sure. I guess it would've been reported already if it was the main game problem, so maybe you should check it just in case.