It just seems to me that a mindstar in the TK slot should be just as much a weapon as a mindstar in your hand. My new TK Mindstars Are Weapons addon takes a stab (pun only partly intended

(There is one behaviour that I couldn't modify, though; Kinetic/Thermal/Charged Aura still behave mindstar-ishly, damaging adjacent hostiles once per turn, rather than weapon-ishly, adding extra damage to weapon strikes. The handling for that is buried deep in the combat code, where superloading it would be nigh impossible. We Apologize for the Inconvenience.™)
[And no, this probably isn't going into ZOmnibus…
