[v1.3.0+] Interact with the Worm

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Zizzo
Sher'Tul Godslayer
Posts: 2521
Joined: Thu Jan 23, 2003 8:13 pm
Location: A shallow water area south of Bree
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[v1.3.0+] Interact with the Worm

#1 Post by Zizzo »

So, as Writhing Ones' worm that walks seems to be something of a nod to the alchemist golem, was anyone else surprised at the distinct lack of any equivalent to the Interact with the Golem talent? Turned out not to be so hard, via my new (creatively named) Interact with the Worm addon. Changing equipment and manipulating talent points works just like with the golem, and we gain the ability to change the worm's name. :wink: I didn't add the change-tactics option, as I get the impression that the worm that walks is doing some deep wizardy under the hood in that area that I don't want to mess with.

[Technical notes:]

Code: Select all

Hooks:
  ToME:load [to load our new talent and hook it to Worm that Walks]
"Blessed are the yeeks, for they shall inherit Arda..."

0player
Uruivellas
Posts: 717
Joined: Fri May 24, 2013 4:27 pm

Re: [v1.3.0+] Interact with the Worm

#2 Post by 0player »

There is no deep wizardry under its hood.
Just worms.

Zizzo
Sher'Tul Godslayer
Posts: 2521
Joined: Thu Jan 23, 2003 8:13 pm
Location: A shallow water area south of Bree
Contact:

Re: [v1.3.0+] Interact with the Worm

#3 Post by Zizzo »

0player wrote:There is no deep wizardry under its hood.
Just worms.
[sound F/X: drum sting] :lol:

And already a bugfix release: Interact with the Worm wasn't supposed to show up on the leveup dialog. That's fixed in v1a. We Apologize for the Confusion.™ :oops:
"Blessed are the yeeks, for they shall inherit Arda..."

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