Taints Addon v1.7
Moderator: Moderator
Re: Taints Addon v1.5.3
Updated for 1.2.1.
Nothing else.
Nothing else.
My feedback meter decays into coding. Give me feedback and I make mods.
Re: Taints Addon v1.5.3
So I went into the Arena with this addon turned on in 1.2.2. The Halfling Slinger tried to use a taint and I got stuck in an endless LUA loop, had to kill the process:
Code: Select all
Lua Error: /mod/addons/taint/superload/mod/class/Actor.lua:159: attempt to perform arithmetic on a nil value
At [C]:-1 __mul
At /mod/addons/taint/superload/mod/class/Actor.lua:159 preUseTalent
At /mod/ai//tactical.lua:88 runAI
At /mod/ai//tactical.lua:421 doAI
At /mod/class/NPC.lua:61 act
At /engine/GameEnergyBased.lua:126 tickLevel
At /engine/GameEnergyBased.lua:62 tick
At /engine/GameTurnBased.lua:46 tick
At /mod/class/Game.lua:1182
---------------- Stack Dump ----------------
--------------- Stack Dump Finished ---------------
Lua Error: /mod/addons/taint/superload/mod/class/Actor.lua:159: attempt to perform arithmetic on a nil value
At [C]:-1 __mul
At /mod/addons/taint/superload/mod/class/Actor.lua:159 preUseTalent
At /mod/ai//tactical.lua:88 runAI
At /mod/ai//tactical.lua:421 doAI
At /mod/class/NPC.lua:61 act
At /engine/GameEnergyBased.lua:126 tickLevel
At /engine/GameEnergyBased.lua:62 tick
At /engine/GameTurnBased.lua:46 tick
At /mod/class/Game.lua:1182
Re: Taints Addon v1.5.3
I'd better fix it then. 

My feedback meter decays into coding. Give me feedback and I make mods.
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- Spiderkin
- Posts: 574
- Joined: Sun May 12, 2013 7:00 am
Re: Taints Addon v1.5.3
Ghoul Reaver, so 2 taintmark. Got ruin. Activated it. Now 3 taintmark, still good. a bit later I notice I'm at 2 AGAIN, and I CAN'T deactivate ruin now.
Also, this messes with the default undead rune lineup. rather than starting with shielding and heat beam, with phase door in inventory, they start with phase door and shielding.
Also, this messes with the default undead rune lineup. rather than starting with shielding and heat beam, with phase door in inventory, they start with phase door and shielding.
<astralInferno> poor stunt
<astralInferno> you suffer so that others may suffer in the intended way
Have a save in need of fixing? Open a ticket, send me a copy of your save: http://www.te4support.org/
<astralInferno> you suffer so that others may suffer in the intended way
Have a save in need of fixing? Open a ticket, send me a copy of your save: http://www.te4support.org/
Re: Taints Addon v1.5.3
Okay, will fix.
My feedback meter decays into coding. Give me feedback and I make mods.
Re: Taints Addon v1.5.4
Have patched.
My feedback meter decays into coding. Give me feedback and I make mods.
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- Spiderkin
- Posts: 543
- Joined: Sat Feb 11, 2012 1:12 am
Re: Taints Addon v1.5.4
Getting the Cursed Aura tree from the I500 coffin event doesn't seem to grant a taintmark. I dunno whose head solving that should fall on, though.
Re: Taints Addon v1.5.4
Not mine. 

My feedback meter decays into coding. Give me feedback and I make mods.
Re: Taints Addon v1.5.4
Pondering adding some more artifact Taints.
Ideas currently include a Res Pierce buff and a Horror Summon.
Ideas currently include a Res Pierce buff and a Horror Summon.
My feedback meter decays into coding. Give me feedback and I make mods.
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- Cornac
- Posts: 32
- Joined: Mon Mar 09, 2015 1:21 am
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Re: Taints Addon v1.5.4
Hello, unfortunately this add on appears to conflict with the new 1.3 patch where Temporal classes were re-worked. Please see this thread for the log file error: http://forums.te4.org/viewtopic.php?f=4 ... 19#p198719
I do like this add on from what I've seen of it so far I hope you can remedy this issue.
I do like this add on from what I've seen of it so far I hope you can remedy this issue.
I've killed a hell of a lot of people to get to this point, but I've only one more. The last one. The one I'm driving to right now. The only one left.
And when I arrive at my destination, I am gonna kill Bill.
And when I arrive at my destination, I am gonna kill Bill.
Re: Taints Addon v1.5.4
Yeah, its easy to fix.
My feedback meter decays into coding. Give me feedback and I make mods.
Re: Taints Addon v1.6.0
Updated:
Now works with 1.3.
Three new Taints to have fun with.
Amnesia: Places enemy talents on cooldown, and one of yours.
Shattering: Increases damage and res pierce, but lowers your resistances.
Gating: Summons a random horror, which becomes hostile after 10 turns.
Now works with 1.3.
Three new Taints to have fun with.
Amnesia: Places enemy talents on cooldown, and one of yours.
Shattering: Increases damage and res pierce, but lowers your resistances.
Gating: Summons a random horror, which becomes hostile after 10 turns.
My feedback meter decays into coding. Give me feedback and I make mods.
Re: Taints Addon v1.7
Updated:
Bugs fixed.
Added level scaling. Up to 50% increase in Taint power at level 50.
Bugs fixed.
Added level scaling. Up to 50% increase in Taint power at level 50.
My feedback meter decays into coding. Give me feedback and I make mods.
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- Halfling
- Posts: 114
- Joined: Thu Jan 14, 2016 11:10 am
Re: Taints Addon v1.7
Hi, I suspect Taint: Reaper might not be working properly with the resource regaining, or at least be more restrictive than the description implies. Currently I have two taintmarks, and it says I should regain 14 resources whenever a creature dies. I only have mana from among the listed resources. Since I seemed to get less than that I tested, and:
- Killing a single enemy gave me 6 or 7 mana.
- Killing two of my own pets gave nothing at all.
- Enemies dying to my pet's attacks gave nothing at all.
I tried finding why in the mod code, but I'm not good enough at understanding the code to find the resource regain part at all.
- Killing a single enemy gave me 6 or 7 mana.
- Killing two of my own pets gave nothing at all.
- Enemies dying to my pet's attacks gave nothing at all.
I tried finding why in the mod code, but I'm not good enough at understanding the code to find the resource regain part at all.
Re: Taints Addon v1.7
Whenever I use the taint of gating it gives me the following lua error:
- Attachments
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- error.png (230.79 KiB) Viewed 8517 times