Taints Addon v1.7

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HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: Taints Addon v1.5.3

#61 Post by HousePet »

Updated for 1.2.1.
Nothing else.
My feedback meter decays into coding. Give me feedback and I make mods.

Sradac
Sher'Tul
Posts: 1081
Joined: Fri Sep 21, 2007 3:18 am
Location: Angolwen

Re: Taints Addon v1.5.3

#62 Post by Sradac »

So I went into the Arena with this addon turned on in 1.2.2. The Halfling Slinger tried to use a taint and I got stuck in an endless LUA loop, had to kill the process:

Code: Select all

Lua Error: /mod/addons/taint/superload/mod/class/Actor.lua:159: attempt to perform arithmetic on a nil value
	At [C]:-1 __mul
	At /mod/addons/taint/superload/mod/class/Actor.lua:159 preUseTalent
	At /mod/ai//tactical.lua:88 runAI
	At /mod/ai//tactical.lua:421 doAI
	At /mod/class/NPC.lua:61 act
	At /engine/GameEnergyBased.lua:126 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:1182 
 ----------------  Stack Dump ----------------
--------------- Stack Dump Finished ---------------
Lua Error: /mod/addons/taint/superload/mod/class/Actor.lua:159: attempt to perform arithmetic on a nil value
	At [C]:-1 __mul
	At /mod/addons/taint/superload/mod/class/Actor.lua:159 preUseTalent
	At /mod/ai//tactical.lua:88 runAI
	At /mod/ai//tactical.lua:421 doAI
	At /mod/class/NPC.lua:61 act
	At /engine/GameEnergyBased.lua:126 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:1182 

HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: Taints Addon v1.5.3

#63 Post by HousePet »

I'd better fix it then. :)
My feedback meter decays into coding. Give me feedback and I make mods.

Stuntofthelitter
Spiderkin
Posts: 574
Joined: Sun May 12, 2013 7:00 am

Re: Taints Addon v1.5.3

#64 Post by Stuntofthelitter »

Ghoul Reaver, so 2 taintmark. Got ruin. Activated it. Now 3 taintmark, still good. a bit later I notice I'm at 2 AGAIN, and I CAN'T deactivate ruin now.

Also, this messes with the default undead rune lineup. rather than starting with shielding and heat beam, with phase door in inventory, they start with phase door and shielding.
<astralInferno> poor stunt
<astralInferno> you suffer so that others may suffer in the intended way

Have a save in need of fixing? Open a ticket, send me a copy of your save: http://www.te4support.org/

HousePet
Perspiring Physicist
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Re: Taints Addon v1.5.3

#65 Post by HousePet »

Okay, will fix.
My feedback meter decays into coding. Give me feedback and I make mods.

HousePet
Perspiring Physicist
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Re: Taints Addon v1.5.4

#66 Post by HousePet »

Have patched.
My feedback meter decays into coding. Give me feedback and I make mods.

stinkstink
Spiderkin
Posts: 543
Joined: Sat Feb 11, 2012 1:12 am

Re: Taints Addon v1.5.4

#67 Post by stinkstink »

Getting the Cursed Aura tree from the I500 coffin event doesn't seem to grant a taintmark. I dunno whose head solving that should fall on, though.

HousePet
Perspiring Physicist
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Re: Taints Addon v1.5.4

#68 Post by HousePet »

Not mine. :P
My feedback meter decays into coding. Give me feedback and I make mods.

HousePet
Perspiring Physicist
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Re: Taints Addon v1.5.4

#69 Post by HousePet »

Pondering adding some more artifact Taints.
Ideas currently include a Res Pierce buff and a Horror Summon.
My feedback meter decays into coding. Give me feedback and I make mods.

Death From Above
Cornac
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Joined: Mon Mar 09, 2015 1:21 am
Location: Parts Unknown

Re: Taints Addon v1.5.4

#70 Post by Death From Above »

Hello, unfortunately this add on appears to conflict with the new 1.3 patch where Temporal classes were re-worked. Please see this thread for the log file error: http://forums.te4.org/viewtopic.php?f=4 ... 19#p198719

I do like this add on from what I've seen of it so far I hope you can remedy this issue.
I've killed a hell of a lot of people to get to this point, but I've only one more. The last one. The one I'm driving to right now. The only one left.

And when I arrive at my destination, I am gonna kill Bill.

HousePet
Perspiring Physicist
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Joined: Sun Sep 09, 2012 7:43 am

Re: Taints Addon v1.5.4

#71 Post by HousePet »

Yeah, its easy to fix.
My feedback meter decays into coding. Give me feedback and I make mods.

HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: Taints Addon v1.6.0

#72 Post by HousePet »

Updated:
Now works with 1.3.
Three new Taints to have fun with.
Amnesia: Places enemy talents on cooldown, and one of yours.
Shattering: Increases damage and res pierce, but lowers your resistances.
Gating: Summons a random horror, which becomes hostile after 10 turns.
My feedback meter decays into coding. Give me feedback and I make mods.

HousePet
Perspiring Physicist
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Joined: Sun Sep 09, 2012 7:43 am

Re: Taints Addon v1.7

#73 Post by HousePet »

Updated:
Bugs fixed.
Added level scaling. Up to 50% increase in Taint power at level 50.
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sajberhippien
Halfling
Posts: 114
Joined: Thu Jan 14, 2016 11:10 am

Re: Taints Addon v1.7

#74 Post by sajberhippien »

Hi, I suspect Taint: Reaper might not be working properly with the resource regaining, or at least be more restrictive than the description implies. Currently I have two taintmarks, and it says I should regain 14 resources whenever a creature dies. I only have mana from among the listed resources. Since I seemed to get less than that I tested, and:
- Killing a single enemy gave me 6 or 7 mana.
- Killing two of my own pets gave nothing at all.
- Enemies dying to my pet's attacks gave nothing at all.

I tried finding why in the mod code, but I'm not good enough at understanding the code to find the resource regain part at all.

Amakthel
Wayist
Posts: 22
Joined: Tue Mar 07, 2017 6:42 am

Re: Taints Addon v1.7

#75 Post by Amakthel »

Whenever I use the taint of gating it gives me the following lua error:
Attachments
error.png
error.png (230.79 KiB) Viewed 8517 times

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