Currently their talent trees are like this :
Code: Select all
["steamtech/chemistry"]={true, 0.2},
["steamtech/physics"]={true, 0.2},
["steamtech/battle-machinery"]={true, 0.3},
["steamtech/furnace"]={false, 0.3},
["steamtech/automation"]={false, 0.3},
["steamtech/shrapnel"]={true, 0.3},
["spell/explosives"]={true, 0.3},
["spell/golemancy"]={true, 0.3},
["spell/fire-alchemy"]={true, 0.3},
["spell/staff-combat"]={true, 0},
["steamtech/engineering"]={true, 0.1},
["spell/stone-alchemy"]={true, 0.3},
["technique/combat-training"]={true, 0.1},
Currently Shrapnel is a new talent category, the first talent is a steam version of throw bomb - it scales off of explosion expert (though does not require alchemist protection ever - tbh, I may replace that on normal alchemist with just a talent that only gives the resistance part of the talent and gets rid of the friendly fire component), and the second talent makes bombs deal bleeding damage.
I need two more talents for it and am unsure of what to add. Other things I'm not sure of - whether to keep staff combat (could replace it with some steamgun category?) and the golemancy tree.