Everything is Unique

A place to post your add ons and ideas for them

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Radon26
Sher'Tul
Posts: 1439
Joined: Mon Jun 23, 2014 11:50 am

Re: Everything is Unique / Added Difficulties

#151 Post by Radon26 »

the char sheet was also broken on 1.3, where the talent tab was changed.
so some things conflict probably.

also, there is already an addon that adds the adjustment options. the current adjustment limit there, is *10 for everything, but its not that hard to edit, so i have a *100 limit.

jenx
Sher'Tul Godslayer
Posts: 2263
Joined: Mon Feb 14, 2011 11:16 pm

Re: Everything is Unique / Added Difficulties

#152 Post by jenx »

I can't find any options under Game Options - is this broken in 1.5.3?
MADNESS rocks

StarKeep
Uruivellas
Posts: 703
Joined: Sun Feb 03, 2013 12:29 am
Location: Turtlemire

Re: Everything is Unique / Added Difficulties

#153 Post by StarKeep »

That update removed the configuration options. It removed a lot of extra bits of code throughout it, some minor some major.

As an end result; config options removed, all kill counts moved to a quest log that won't ever conflict with game ui, and no more forge.
<mex> have you heard the good word about archmage?
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal

jenx
Sher'Tul Godslayer
Posts: 2263
Joined: Mon Feb 14, 2011 11:16 pm

Re: Everything is Unique / Added Difficulties

#154 Post by jenx »

StarKeep wrote:That update removed the configuration options. It removed a lot of extra bits of code throughout it, some minor some major.

As an end result; config options removed, all kill counts moved to a quest log that won't ever conflict with game ui, and no more forge.
I love this addon - can you pleeeeaaaassseee keep it up to date ???
MADNESS rocks

Toles of Maine Exits
Wayist
Posts: 22
Joined: Wed Aug 24, 2016 7:41 am

Re: Everything is Unique

#155 Post by Toles of Maine Exits »

Try as I might, I just cannot get this to work with the adjustable levelup addon. Is there anything I can do on my end to make it work? It seems like they both overload actor.lua, but I'm hesitant to start cutting stuff out of yours, and I can't mess with theirs I don't think. I've tried messing with the weights of the addons, but got nothing.

StarKeep
Uruivellas
Posts: 703
Joined: Sun Feb 03, 2013 12:29 am
Location: Turtlemire

Re: Everything is Unique

#156 Post by StarKeep »

This is not a compatibility friendly addon. Anything it touches it strangles to death. Its a prime example of feature creep.

If you want challenge that should be more compatible with various other addons, Randboss Rando is far less intrusive.
<mex> have you heard the good word about archmage?
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal

jenx
Sher'Tul Godslayer
Posts: 2263
Joined: Mon Feb 14, 2011 11:16 pm

Re: Everything is Unique

#157 Post by jenx »

StarKeep wrote:This is not a compatibility friendly addon. Anything it touches it strangles to death. Its a prime example of feature creep.

If you want challenge that should be more compatible with various other addons, Randboss Rando is far less intrusive.
can you PLEASSSEEEE make a 1.5.5 version Starkeep? I LUV this addon!
MADNESS rocks

terri
Cornac
Posts: 32
Joined: Fri Feb 27, 2015 8:31 am

Re: Everything is Unique

#158 Post by terri »

prodigies unlocked through achievement (like pain enhancement system) cant be unlocked with the unique difficulty achievement.

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