[1.4.4] Eternal Darkness - A Full Necromancer Rework v2.21

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Razakai
Uruivellas
Posts: 889
Joined: Tue May 14, 2013 3:45 pm

Re: [1.4.4] Eternal Darkness - A Full Necromancer Rework v2.

#211 Post by Razakai »

I'll try to fix this tonight. Only updates required are renaming Finger of Death and buffing Lichform to match the current version.

sepik121
Wayist
Posts: 23
Joined: Sun Oct 23, 2016 10:08 pm

Re: [1.4.4] Eternal Darkness - A Full Necromancer Rework v2.

#212 Post by sepik121 »

Awesome! thanks for your hard work!

Razakai
Uruivellas
Posts: 889
Joined: Tue May 14, 2013 3:45 pm

Re: [1.4.4] Eternal Darkness - A Full Necromancer Rework v2.

#213 Post by Razakai »

Uploaded a new version that fixes the Finger of Death error + gives L7 Lichform.

kemott11
Higher
Posts: 52
Joined: Fri Jan 18, 2013 9:37 pm

Re: [1.4.4] Eternal Darkness - A Full Necromancer Rework v2.

#214 Post by kemott11 »

Did you remove Ice category for Necromancers? I couldn't find that in the first post.

Razakai
Uruivellas
Posts: 889
Joined: Tue May 14, 2013 3:45 pm

Re: [1.4.4] Eternal Darkness - A Full Necromancer Rework v2.

#215 Post by Razakai »

Yeah. If I remember right it's been replaced with other direct damage trees unique to Necromancer, and cold damage penetration is now present on Frostdusk in the Reaper tree.

64legos
Thalore
Posts: 136
Joined: Wed Nov 14, 2012 2:24 am

Re: [1.4.4] Eternal Darkness - A Full Necromancer Rework v2.

#216 Post by 64legos »

Found a bug with Cornacs. They gain the extra class/generic point on birth, but they don't get the extra class/generic points every 10 levels.

sajberhippien
Halfling
Posts: 114
Joined: Thu Jan 14, 2016 11:10 am

Re: [1.4.4] Eternal Darkness - A Full Necromancer Rework v2.

#217 Post by sajberhippien »

Playing adventure mode, I just got stuck in the husk from animus purge due to dying with the pet around. The husk couldn't harm itself and there where no enemies around, so game over for me in a really frustrating way.

I don't know if this is a bug due to your mod, but since your mod modifies necro skills I thought I'd mention it and ask for a really simple solution: give husks a self-killing ability like that of the Golem. Just a way to fix it if it happens again. Thanks.

Amakthel
Wayist
Posts: 22
Joined: Tue Mar 07, 2017 6:42 am

Re: [1.4.4] Eternal Darkness - A Full Necromancer Rework v2.

#218 Post by Amakthel »

I've been having a bug come up whenever I get attacked in melee while both Crimson Barrier and Blood Is Power are active, I really don't know what's going on. I think Crimson Barrier gets confused by the self-damage dealt by Blood Is Power, but that doesn't explain why the bug *only* shows up when I get attacked in melee.
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Razakai
Uruivellas
Posts: 889
Joined: Tue May 14, 2013 3:45 pm

Re: [1.4.4] Eternal Darkness - A Full Necromancer Rework v2.

#219 Post by Razakai »

Been a while since I've looked at this - as I've released a spiritual successor, Dread Necromancer: http://forums.te4.org/viewtopic.php?f=50&t=49548

I'll leave this addon up for people that want to keep playing it as the new one is very different, but I don't think I'll do any further updates. So apologies for anything that's broken.

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