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Type: Undead
Sub-type: Abomination
Abominations are the hideous result of callous necromancers fusing several dead bodies or loose appendages into one single being. They can augment themselves by assimilating more body parts to their being, even in the heat of battle. Abominations may grow considerably in size after being created and while such extra size may benefit them, growing too large slows them down.
Their multitude of body parts makes them hardy and difficult to stun and their multitude of heads make their vision difficult to impair, however the vast amount of minds combined can make them more susceptible to confusion effects.
They have access to special abomination talents, that improve as they grow in size and constitution and they start with the following bonuses:
Category size: Medium (but can grow :twisted: )
Starting stat bonuses/penalties:
Str +2
Dex -1
Con +6
Wil -2
Mag +2
Racial Immunities:
+ 25% stun resistance
+ 50% blindness resistance
+ 100% fear resistance
- 25% confusion resistance penalty
Innate resistances:
10% arcane
10% darkness
Hit points per level: 13
Exp penalty: 25%
Racial Talents:
1: Redundant Organs
Passive
Flavour text: Your unholy amalgamation of different body parts is composed of several redundant vital organs and nervous systems.
Common ailments that compromise individual systems are less effective on you, as you quickly remove the damaged or tainted
parts and replace them using the corpses of your foes. The extra amount of lungs also allow you to stay submerged for far longer than
ordinary individual creatures.
- large poison resistance bonus (currently 10% per soft level)
- medium disease resistance bonus (currently 15% per soft level)
- small stun resistance bonus (currently 5% per soft level)
- medium extra air bonus (currently 10 per soft level)
- small (but considerable early-game) 'only die below -x HP' bonus (currently 30 points per soft level)
- +1.0 life regen per soft level
- The first point in Redundant Organs increases your healing factor by 3% for every size category above 'Medium'
2: Millipede
Passive
Minimum level required: 8
Flavour text: As the multitude of fallen minds that compose you harmonizes, you learn to better move your extra pairs of legs more
naturally and graciously, allowing you to attach even more such appendages to yourself as your prowess grows. Additionally, you can now tear away any appendages holding you in place, freeing yourself, but also damaging yourself in the process.
- grants an activatable instant ability to remove a pinning effect in exchange for bleeding X health over Y turns (health amount decreases with talent level, bleed duration increases with size category resulting in less damage per turn)
- 20% off-balance immunity per soft level
- Medium movement speed bonus (8% per soft talent level)
- small global speed penalty (3% per soft talent level)
- +1 extra size category every 2 soft talent levels
- 1 extra boots slot unlocked at soft talent level 6 (needs category point investment)
- +1.0 life regen per soft point
- The first point in Millipede increases your healing factor by 3% for every size category above 'Medium'
3: Assimilate
Active
Flavour text: You learn to shed off your damaged and incapacitated parts and incorporate your fallen enemies to yourself during battle.
- Heal X HP for each enemy killed for the next Y turns (heal amount scales with size category, duration with Con)
- Convert X% of damage received into bleeding damage over Y amount of turns, for Z turns (damage % scales with Con, smearing length scales with size category, effect duration scales with talent level)
- at raw talent level 5 becomes an instant action
Passively
- +1.0 life regen per soft point
- The first point in Assimilate increases your healing factor by 3% for every size category above 'Medium'
4: Hecatonchires
Passive
Flavour text: You further master the melding of fallen minds with your own and the magical creation of necessary nerve endings, vastly increasing your proficiency with the arms, tentacles and other such appendages you assimilate from your fallen enemies.
Additionally, you can now tear away any appendages rendered unable to hold your weapons, rearming yourself, but also damaging yourself in the process.
- grants an activatable instant ability to remove a disarm effect in exchange for bleeding X health over Y turns (health amount decreases with talent level, bleed duration increases with size category)
- small global speed penalty (3% per soft talent level)
- +1 extra size category every 2 soft talent levels
- wield dual-handed weapons with 1 hand at raw talent level 5
- 1 extra gloves slot at soft talent level 6 (needs category point investment)
- +1.0 life regen per soft point
- The first point in Hecatonchires increases your healing factor by 3% for every size category above 'Medium'
-The values for the global speed penalties seem to be slightly lower than intended.
To-do list (if ppl like this add-on at all):
-Better custom tiles, current one is just a placeholder (preferably changing based on size category, no need to display equipment) -> Would really love some external help for this, if anybody feels like it, to be properly credited, of course
-Custom lore-friendly start with new starting area and corresponding lore with a better alternative to having to wear Cloak of Deception
-Custom lore-friendly Embers start with new starting area (different than regular) and corresponding lore
-Possibly further tweak inventory slots and make more unlock as you grow in size category
-New quest(s)
-Alternate escort reward option: Absorb them into your own body (maybe make them turn into randbosses or run away once the selection is made).
This could either reward the player with the respective talent tree from that escort's reward type, unlocked but at ~0.4-0.6 mastery, or increase HP per Con point ratio.
-race-specific themed class designed around fun things such as tossing your own body parts, incorporating certain enemy types for different bonuses and abilities and more! (provided I don't go crazy attempting to code it)
Any and all feedback is greatly appreciated!
Huge thanks to all the lovely people in the #tome irc who babysitted me through coding this!