Shaman - A new take on Wilders

A place to post your add ons and ideas for them

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mromnious
Yeek
Posts: 14
Joined: Mon Aug 17, 2015 7:29 am

Re: Shaman - A new take on Wilders

#16 Post by mromnious »

Made a small update to the concept/plan for the class and rest assured I am working on getting rough write-ups of the code. I've gotten a little into it, at least. Testing is a different story, but we'll worry about that hurdle when we get to it. Mainly I just want to get all the talents in place and make sure the game can launch before I start making sure the talents actually work, right? :roll:

Skill icons are a different beast entirely. Maybe I'll be able to trick someone into helping me. It's a mystery.

Razakai
Uruivellas
Posts: 889
Joined: Tue May 14, 2013 3:45 pm

Re: Shaman - A new take on Wilders

#17 Post by Razakai »

There was once a guy on the forum who took icon requests, but he's been inactive for a while unfortunately. For my last class I did it myself. Just grab icons from http://game-icons.net/ and recolour using paint.net or the like. A simple gradient is good enough. If you consider yourself skilled, you can follow this guide - http://te4.org/category/tags/icons in order to make them more polished. I couldn't get the hang of it though.

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