grooog wrote:(Sorry for double post) I perused the vault to see what successful strikers choose as their race... and I didn't find any instances of a terribly successful striker!
Yeah, it's a class that was based around 1.1 power-levels, and the core class power-creep has kinda left it behind.
I either need to convince the ToME community to stop being such power-creeps, or I need to buff the stuffing out of my classes.
grooog wrote:That's probably simply due to few players playing and mastering the class, but it's still an interesting data point. Class might need more defense / emergency powers? The best one I could find was a level 19 Cornac on Adventure difficulty.
Maybe.
I notice very few people investing in
Thunderstrike / Flash Jump, which is a Stealth-oriented defensive escape power.
grooog wrote:As you can see in my char vault, I tried some other random classes, but none were as fun. I think I'm gonna try playing a striker in the main campaign now that I've had such a good time with it in the infinidungeon, but I really want to succeed and push this class to its limits, so I'm interested in any suggestions folks have on race, equipment, or talent point priorities!
Stealth takes a while to provide any benefit, and requires significant investment to really carry you through more than just the first strike. It's not reliable, and you need escape powers to compensate for when it fails.
My first suggestion would be to try playing a
Storm Warden, which gives you a similar experience to a Striker, but without the Stealth game. Instead, it provides a palette of buffs which are also defensive.
My second suggestion would be to read up on how Shadowblades and Rogues compensate for unreliable Stealth.