crossbow revival?

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Atarlost
Sher'Tul Godslayer
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Re: crossbow revival?

#16 Post by Atarlost »

Micbran wrote:If you don't understand something, it doesn't make sense, correct? You say some words (presumably), throw some magical energy and bam! Magic! Anyways, strength doesn't make the most sense but it does fill the niche described: giving strength users a way to deal damage from a range.
Bows already do strength based damage at range.
Digitochracy
n. 1. technocracy. 2. government by the numbers. 3. rule by people with the longest fingers.

Micbran
Sher'Tul
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Location: Yeehaw, pardner

Re: crossbow revival?

#17 Post by Micbran »

At 50% str dam mod and 70% dex dam mod with no mastery. Cross bows will at least be a little more effective and worth the ~3 turns required (swap, shoot, swap).
A little bit of a starters guide written by yours truly here.

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