Witherer: v2.0.0
Moderator: Moderator
Re: Witherer: v1.0.0
If you feel the absolute need to give it a downside, just make it deplete our air - heck, I'm basking myself into concealing poisonous mists I know are bad for me, you can bet I'm gonna hold my breath ! That makes it dicey to use in Sher'Tul and the Creation Temple, and chancy in the Sandworm's Tunnels, but not an one-way invitation to the Eidolon's Plane...
Re: Witherer: v1.0.0
It would make it weaker, with biohazard, but also more servicible. There are quite a few monsters especially late game (high pyromancers, forge giants, and some corruptor enemies mid game) to make it death trap. Suddenly from strong regeneration you come to quick death.HousePet wrote:Oh fine, I'll look into making it a little less self destructive or maybe more defensive.
netphenix. Understood your logic, if you encountered that variant of norgos lair then it is understandable. You misjudge first entropy spell, most targets it can't kill are high con targets wich comes into debuf range(-con from passive and - con from wasting, passive ment a lot for me to one shot trolls with bone spear), it is cheaper as well then acid jet, which like bone spear requires hit 2 targets (well 3 for bone spear if targets immune).
Except you misvalue bone spear on this character (used artifact staff with bone spear and my own bone spear up to tier 2 dungeons)
Even though it is weakest corruption spell for it's cost, and hardly worth for corruptor, it is only spell that has potential to kill someone on cast for witherer(well bone and swarm spells in general). If you kill with initial damage someone you don't spend vim on the spell. Though agree that it is worst choice to remedy early immunities because it require to max it although you can fiddle with respecs in town for last 4? class points and bone shield is sometimes usefull(hmm maybe not for poison build)
Re: Witherer: v1.0.0
I would like to keep the synergy with Biohazard but it is an issue to have Poison Cloud as safe and Vapour Form as unsafe.
Maybe I can fit some nature damage resistance in somewhere.
And I think you mean the first talent in Decay, not Entropy.
Maybe I can fit some nature damage resistance in somewhere.
And I think you mean the first talent in Decay, not Entropy.
My feedback meter decays into coding. Give me feedback and I make mods.
Re: Witherer: v1.0.0
Right, Decay.HousePet wrote:I would like to keep the synergy with Biohazard but it is an issue to have Poison Cloud as safe and Vapour Form as unsafe.
Maybe I can fit some nature damage resistance in somewhere.
And I think you mean the first talent in Decay, not Entropy.
Maybe make Vapor form as stacking land projection, like old temporal shield debuff(spawns damaging cloud each turn, acts simlar you can stack clouds for stacking damage, if you want you can make saffocating or other debuff to it for targets that are standing on it. Actually liked old temporal shield 320 strength for 1 point at lvl 20 was awesome without shieldding)
It would weaken it as damage source early in the game, but cancel effect and teleportation rune might save you if biohazard would be purged or mana clashed. Off cause healing infusion might help too(clean poison I mean), but it also cleans deseases and cuts so it is still somehow scary.
Re: Witherer: v1.0.0
You could make Vapor Form safe as a rule and add to Biohazard that if both are running at the same time then we get a regen boost, which would amount to more or less the same thing, no ?
Re: Witherer: v1.0.0
Housepet, just few questions. It seems acid worm tagged as desease, but somehow not triggers cyst burst, or epunge is it intended(not sure haven't fiddled with this skill much on corruptors).
Also your Locus swarm desease, isn't spread by cyst burst, and purged and deals no damage by third deseases skill(one that spawns extra lvl1 skills from swarm tree) is it intended?
Also your Locus swarm desease, isn't spread by cyst burst, and purged and deals no damage by third deseases skill(one that spawns extra lvl1 skills from swarm tree) is it intended?
Re: Witherer: v1.0.0
I haven't messed with Corrosive Worm, but I had noticed the limitation in Cyst Burst and Catalepsy.
I need to remember to submit a patch to get it fixed.
I need to remember to submit a patch to get it fixed.
My feedback meter decays into coding. Give me feedback and I make mods.
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- Wayist
- Posts: 24
- Joined: Mon Mar 20, 2017 12:03 am
Re: Witherer: v1.0.0
Just downloaded this after seeing your post in my recent addon creation thread and ran into a problem not too long after starting my drem witherer:
I got this after attempting to use Vitriolic Spear in the Maggot on some enemies. Granted, I did have a good number of other addons, but I don't think any of them use this talent tree.Lua Error:/engine/interface/GameTargeting.lua133:/engine/interface/ActorTalents.lua162:/data-witherer/damage_types.lua:24:attempt to call field 'initState' (a nil value)
stack traceback:
/data-witherer/damage_types.lua:24 in function 'projector'
/engine/interface/ActorProject.lua:219: in function 'project'
/data-witherer/talents/corruptions/acid.lua:39: in function
</data-witherer/talents/corruptions/acid.lua:25>
[C]: in function 'xpcall'
/engine/interface/ActorTalents.lua:160: in function</engine/interface/ActorTalents.lua:149>
At [C]:-1
At [C]:-1 error
At /engine/interface/GameTargeting.lua:133 fct
At /engine/interface/GameTargeting.lua:139 targetMode
At /engine/interface/GameTargeting.lua:208 accept
At /engine/interface/GameTargeting.lua:215 fct
At /engine/interface/PlayerHotkeys.lua:317
At /engine/KeyBind.lua:230
Re: Witherer: v1.0.0
Huh? That code is the same as my other addons. Why is it upset?
You are correct that nothing else uses it.
Okay it works fine on my end. So either you don't have version 1.0.3 of Witherer, or something else is breaking it somehow (I have no idea how. I try to ensure that can't happen by accident).
You are correct that nothing else uses it.
Okay it works fine on my end. So either you don't have version 1.0.3 of Witherer, or something else is breaking it somehow (I have no idea how. I try to ensure that can't happen by accident).
My feedback meter decays into coding. Give me feedback and I make mods.
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- Wayist
- Posts: 24
- Joined: Mon Mar 20, 2017 12:03 am
Re: Witherer: v1.0.0
Must be something else then, because I do have 1.0.3. Granted, it might be some conflict with the Cults DLC, considering that I got the error in an area introduced by it.
Re: Witherer: v1.0.0
Shouldn't be. I ran a Drem Witherer into the Maggot with all DLCs active, to check it on my end.
My feedback meter decays into coding. Give me feedback and I make mods.
Re: Witherer: v1.0.0
Steam was a version behind for some reason, so I've done a quick update to try and fix it.
Updated:
~Halved the duration on Paralyse. Slightly too long duration...
Vapour Form now expands to radius 1 on your 5th point investment, so its a little less scary to invest in early on. It also grants a movement speed bonus.
Slightly increased the Spellpower bonus from Harbinger of Suffering.
Blinding Spray and Scythe Beetles now have a radius of 3 at 1 point investment.
Acid Rain now needs a 5 point investment to get it to cure 3 effects from you.
Swarm Rush distance scaling tweaked to reward investment more.
Replaced the accidental reference to poison and disease in the description for Entropic Aura.
Updated:
~Halved the duration on Paralyse. Slightly too long duration...
Vapour Form now expands to radius 1 on your 5th point investment, so its a little less scary to invest in early on. It also grants a movement speed bonus.
Slightly increased the Spellpower bonus from Harbinger of Suffering.
Blinding Spray and Scythe Beetles now have a radius of 3 at 1 point investment.
Acid Rain now needs a 5 point investment to get it to cure 3 effects from you.
Swarm Rush distance scaling tweaked to reward investment more.
Replaced the accidental reference to poison and disease in the description for Entropic Aura.
My feedback meter decays into coding. Give me feedback and I make mods.
Re: Witherer: v1.0.0
Are you going to continue this addon development? This class rocks!
A few complaints, tho:
- Bone Shield and damage to vim contradict each other. Can we have other way to generate vim?
Status * Vim on death is fine, btw.
I added Sanguisuge on my version because of impatience XD
- Most skills has 30 turns cooldown. A bit too much, to me. What about in the range of ~20?
- Can we have better nukes at Physical?
Temporal has it with decay multiplication
Nature has it with resistance reduction
Acid has it with damage * amount of debuff
A few complaints, tho:
- Bone Shield and damage to vim contradict each other. Can we have other way to generate vim?
Status * Vim on death is fine, btw.
I added Sanguisuge on my version because of impatience XD
- Most skills has 30 turns cooldown. A bit too much, to me. What about in the range of ~20?
- Can we have better nukes at Physical?
Temporal has it with decay multiplication
Nature has it with resistance reduction
Acid has it with damage * amount of debuff
Re: Witherer: v1.0.0
Even if Bone Shield is blocking all damage, you can still regain Vim from Kills and Blood Feed sacrifice.
Only the high damage attacks have a cooldown of 30. Poison Cloud has a cooldown of 3. Some of them could be lowered a little.
Bone Nova + Vile Swarm is your big physical nuke.
Only the high damage attacks have a cooldown of 30. Poison Cloud has a cooldown of 3. Some of them could be lowered a little.
Bone Nova + Vile Swarm is your big physical nuke.
My feedback meter decays into coding. Give me feedback and I make mods.
Re: Witherer: v1.0.0
It's difficult when the surrounding enemies are rares, like when opening chest or rat nest. Having on demand vim generator wouldn't hurt. Especially against Mana Clashers.
Thanks. My particular favorite is the temporal one that gives crit dmg shrug. It works really well when combined with Doomelf's crit dmg shrug.
But I cannot go insane with them :/ What about a talent that interacts with bleeding? It gives instant damage after a certain stack of bleed. Like hemorrhagic shock?
Thanks. My particular favorite is the temporal one that gives crit dmg shrug. It works really well when combined with Doomelf's crit dmg shrug.
But I cannot go insane with them :/ What about a talent that interacts with bleeding? It gives instant damage after a certain stack of bleed. Like hemorrhagic shock?