Gray's Illusions

A place to post your add ons and ideas for them

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loimprevisto
Thalore
Posts: 131
Joined: Sun Apr 21, 2013 8:27 am

Re: Gray's Illusions

#16 Post by loimprevisto »

Same problem here. Lovely zone you made and a fun boss fight... but is there anything that can be done about that dialog box?

Luckspeare
Low Yeek
Posts: 6
Joined: Tue Aug 25, 2015 11:00 am

Re: Gray's Illusions

#17 Post by Luckspeare »

Some feedback on my first playthrough! In regard to errors etc., it all seemed to work fine for me. I did the zone, beat the boss, unlocked the trickster and my Higher Mesmer got the +25 see invis bonus properly. Woohoo!

Below is just a repost of my comment in the te4.org comments section of the mod's entry:

Trying it out so far. I agree, it's definitely evident you've spent time on the new zone, and the twist in the end is fun. I disagree with previous commentor about having to unlock the class, though; I like that you have to unlock it, myself. It's fun and cool.

A couple things that could make the zone better, IMO: (1) No auto-explore is tedious and irritating in this zone. The graphics style is just too indistinct, especially for a forest maze, and how the UI obscures the view when you're exploring the edge of a map just makes it painful. Enabling auto-explore would be nice!

(2) The lore and descriptive texts need some polishing. I'd be happy to do it, if you wanted.

Other than that, again, I like it and enjoyed the zone.

Thanks for reading and for making the mod!

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