Commando

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Red
Uruivellas
Posts: 892
Joined: Sat Oct 04, 2014 8:03 pm

Re: Commando

#16 Post by Red »

I'm not crying. I'm offering a sacrifice to DarkGod in hopes he'll show favor to me.

It hasn't worked yet.

stinkstink
Spiderkin
Posts: 543
Joined: Sat Feb 11, 2012 1:12 am

Re: Commando

#17 Post by stinkstink »

They've already got access to Greater Weapon Focus locked and have room statwise to take Dex as a third, so I don't think they need it too badly. I actually did a last-minute nerf of the CQC damage numbers before the first release because of how hard a mainhand and unarmed combo seemed to hit. If the grappling side of the class needs a buff I may tack it on to Death Grip, though, but because Grappling hits barehand only and CQC already uses both, pretty much the only attacks it'd apply to are bumps, Bleeding Edge and oddball things like escort Disarm or the melee prodigies.

grayswandir
Uruivellas
Posts: 708
Joined: Wed Apr 30, 2008 5:55 pm

Re: Commando

#18 Post by grayswandir »

Alright, I got Tentacle Grabbed by an oozing horror and it happend again:

Code: Select all

[LOG]	Oozing horror uses Tentacle Grab.
[MIND CRIT %]	10.3
checkHit	39.9	25.475
=> chance to hit	87
[ENGINE] Setting requested FPS to 20 (50 ms)
[ENGINE] Setting requested FPS to 20 (50 ms)
[LOG]	Nian is grappled!
[PULL] from	43	43	towards	40	36	over	6
[PULL] try	42	34	5
[PULL] try	41	35	4	::
[PULL] try	40	36	3	::	true
[PULL] failsafe pulled to	41	35	::
[ENGINE] Setting requested FPS to 20 (50 ms)
[ENGINE] Setting requested FPS to 20 (50 ms)
[LOG]	Nian is being strangled.
[ATTACK ARCHERY] to 	Nian	 :: 	75.16648942234	7	26.45	::	1
checkHit	30	14.35
=> chance to hit	90
[ATTACK ARCHERY] raw dam	75.16648942234	versus	26.45	with APR	7
[ATTACK ARCHERY] after armor	55.71648942234
[ATTACK ARCHERY] after range	55
[PHYS CRIT %] axe accuracy bonus	30	14.35	=	3.13
[PHYS CRIT %]	2.1751426877084
[ATTACK ARCHERY] after crit	55
[ATTACK ARCHERY] after mult	55
[ATTACK ARCHERY] after hook	55
[PROJECTOR] after Commando subterfuge damage armor	nan
[ENGINE] Setting requested FPS to 20 (50 ms)
[ENGINE] Setting requested FPS to 20 (50 ms)
[PROJECTOR] after Commando subterfuge damage armor	nan
[ENGINE] Setting requested FPS to 20 (50 ms)
[ENGINE] Setting requested FPS to 20 (50 ms)
[PROJECTOR] after Commando subterfuge damage armor	nan
[ENGINE] Setting requested FPS to 20 (50 ms)
[ENGINE] Setting requested FPS to 20 (50 ms)
[PROJECTOR] after Commando subterfuge damage armor	nan
[ENGINE] Setting requested FPS to 20 (50 ms)
[ENGINE] Setting requested FPS to 20 (50 ms)
[PROJECTOR] after Commando subterfuge damage armor	nan
[ENGINE] Setting requested FPS to 20 (50 ms)
[ENGINE] Setting requested FPS to 20 (50 ms)
[LOG]	#UID:2398:0##fbd578#Nian#LAST# hits #fbd578#Nian#LAST# for #aaaaaa#-9223372036854775808 physical#LAST#, #LIGHT_STEEL_BLUE#-9223372036854775808 temporal#LAST#, #DARK_GREEN#<40% disease chance>#LAST#, #DARK_GREEN#-9223372036854775808 blight#LAST#, #LIGHT_RED#-9223372036854775808 fire#LAST#, #LIGHT_GREEN#-9223372036854775808 nature#LAST#, #YELLOW#<10% blind chance>#LAST# (0 total damage).
[LOG]	You switch your weapons to: #FF7700##UID:2397:0#Hanykath the stralite mace (144% power, 5 apr)#LAST#.
[LOG]	
Loading tile	talents/grab.png
[LOG]	Looking around... (direction keys to select interesting things, shift+direction keys to move freely)
Server latency	91
[USERCHAT] channel achievement	whoopy	tome	Home sweet home	false	false
[PARTY] error trying to set player, not a member of party: 	11821	oozing horror
[PARTY] error trying to order, not a member of party: 	11821	oozing horror
Addons: Arcane Blade Tweaks, Fallen Race, Monk Class, Weapons Pack
Currently working on Elementals. It's a big project, so any help would be appreciated. :)

stinkstink
Spiderkin
Posts: 543
Joined: Sat Feb 11, 2012 1:12 am

Re: Commando

#19 Post by stinkstink »

I still can't reproduce it, but I think I know the cause. Fixed, hopefully.

Changelog:
-Handled negative total stealth from inc_stealth debuffs more gracefully

grayswandir
Uruivellas
Posts: 708
Joined: Wed Apr 30, 2008 5:55 pm

Re: Commando

#20 Post by grayswandir »

Some suggestions:
  • If you target an already placed explosive arrow, lay out your remaining arrows in a + pattern around it.
  • Neck Snap should probably have some sort of extra rank check against being used against bosses. Like, I beat Celia with movement infusion + neck snap. She didn't even summon anything.
  • Weapon Swapping shouldn't happen on the world map.
  • Don't let you use the arrow loading techniques if you already have a full "quiver" of that specific arrow type. This'd let the player autocast to fill them back up, but not use it repeatedly.
Addons: Arcane Blade Tweaks, Fallen Race, Monk Class, Weapons Pack
Currently working on Elementals. It's a big project, so any help would be appreciated. :)

stinkstink
Spiderkin
Posts: 543
Joined: Sat Feb 11, 2012 1:12 am

Re: Commando

#21 Post by stinkstink »

All good suggestions, implemented.
grayswandir wrote:[*]Neck Snap should probably have some sort of extra rank check against being used against bosses. Like, I beat Celia with movement infusion + neck snap. She didn't even summon anything.
Righteous. I figured uniques all had instakill_immune so I originally didn't bother. Added a 100 * (1 - (target.rank - 2.8) * 1.36) chance of success onto it, so elites resist it 27% of the time, rares 54%, and uniques 95%.

Changelog:
-Weapons don't swap automatically on the world map
-Arrow buffs are more autouse-friendly
-Timed Arrows can be planted automatically by targetting a previously selected tile
-Neck Snap's chance of success is now affected by enemy rank
-Fixed Decoy Shot targetting

stinkstink
Spiderkin
Posts: 543
Joined: Sat Feb 11, 2012 1:12 am

Re: Commando

#22 Post by stinkstink »

Updated for 1.3, finally

Changelog:
-Attack and Shoot now automatically swap to the correct weapon set, same as Temporal Wardens. Removed the instant swap and swap sustain.
-Added automatic weapon swap to relevant escort talents (Disarm and Hack'N'Back)
-Fixed bow stat substitution not working in ToME 1.3
-Fixed the Sticky Smoke effect from Decoy Shot hitting its user
-Added headband icon for Ogres
-Fixed Ogres not being able to use Commando techniques with a two-hander and maxed Grisly Constitution.
-Reduced damage scaling on Neck Snap

stinkstink
Spiderkin
Posts: 543
Joined: Sat Feb 11, 2012 1:12 am

Re: Commando

#23 Post by stinkstink »

Put out some small fix releases:

-Fixed bows displaying a 0% Cunning modifier
-Fixed Shoot spamming on_pre_use fail messages while disarmed
-Fixed Shoot not firing when bound to click when the player's melee set is active
-Adjusted speed of various talents
-Added heal sound effect to Staunch Wounds
-Added automatic weapon swap to various attack prodigies

stinkstink
Spiderkin
Posts: 543
Joined: Sat Feb 11, 2012 1:12 am

Re: Commando

#24 Post by stinkstink »

Noticed that bumps with a stralite randart were doing less damage than shots with purple t3 ammo. Time to fix.

Changelog:
-When using a basic melee attack, Commandos will now perform a barehand strike for 50% (affected by offhand multiplier) damage. Proc damage from the rider attack is similarly reduced. Grappling and CQC talents are not affected.
-Added a container talent intended for mouse-binding that automatically selects Attack or Shoot depending on target distance. New Commando characters are born with it bound, while existing ones should be able to re-activate Subterfuge to learn it, drag it onto their hotbar and bind it to click.

stinkstink
Spiderkin
Posts: 543
Joined: Sat Feb 11, 2012 1:12 am

Re: Commando

#25 Post by stinkstink »

-Fixed physicalCrit() error if a target isn't defined (was causing errors in Stoic projection attacks)
-Fixed Timed Arrows causing errors on save/reload
-Fixed Charging Chop being usable while pinned
-Fixed Combined Tactics not adding Physical Power
-Added effective value display to passive talents with scaling attributes

kemott11
Higher
Posts: 52
Joined: Fri Jan 18, 2013 9:37 pm

Re: Commando

#26 Post by kemott11 »

Ogres turn out to be great Commandos. They can wield a two handed with one hand and still bump with unarmed + they don't get the 20% penalty for wielding it in one hand

Arkiln
Posts: 1
Joined: Fri Jun 19, 2015 11:02 pm

Re: Commando

#27 Post by Arkiln »

I was having an issue with something that I think is due to this addon, which is a shame considering how much I'm liking it otherwise. Game freezes up when attacking a particular enemy.

Here's (I think) the relevant portions:
[ATTACK ARCHERY] to Gabriel the Troll Lord :: 136.96566274648 18 -12.339094802261 :: 1.3042387705153
checkHit(smooth) 74.044549515687 21.6375 => chance to hit 91.988084617359
[ATTACK ARCHERY] raw dam 136.96566274648 versus -12.339094802261 with APR 18
[ATTACK ARCHERY] after armor 136.96566274648
[ATTACK ARCHERY] after range 159
[PHYS CRIT %] axe accuracy bonus 74.044549515687 21.6375 = 10
[PHYS CRIT %] 13.839101535722
[ATTACK ARCHERY] after crit 159
[ATTACK ARCHERY] after mult 207.37396451194
[ATTACK ARCHERY] after hook 207.37396451194
[LOG] Gabriel the Troll Lord is not dazed anymore.
Cloned shader 40
[SHADER] setting reset param tick_start 503240
[PROJECTOR] after commando offhand penalty 0.5 17.142818616551
Cloned shader 40
[SHADER] setting reset param tick_start 503240
[PROJECTOR] after commando offhand penalty 0.5 0.62512144803057
Cloned shader 40
[SHADER] setting reset param tick_start 503240
[PROJECTOR] after commando offhand penalty 0.5 0.022795366008863
Cloned shader 40
[SHADER] setting reset param tick_start 503240
[PROJECTOR] after commando offhand penalty 0.5 0.00083124441356973
###################################################
-------------Continue for god knows how many lines-------------
###################################################
Cloned shader 40
[SHADER] setting reset param tick_start 503240
[PROJECTOR] after commando offhand penalty 0.5 5.6619923013407e-321
Cloned shader 40
[SHADER] setting reset param tick_start 503240
[PROJECTOR] after commando offhand penalty 0.5 2.0750757125332e-322
Cloned shader 40
[SHADER] setting reset param tick_start 503240
[PROJECTOR] after commando offhand penalty 0.5 9.8813129168249e-324
I hope it's not a bother for me to bring it up here.

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