idea/request Mixmaster mod for alchemist infusions

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sparrow
Posts: 1
Joined: Mon Aug 17, 2015 7:12 am

idea/request Mixmaster mod for alchemist infusions

#1 Post by sparrow »

A mod request for alchemist infusions

replace the 'Shockwave Bomb' skill in the 'Explosive Admixtures' tree with 'Mixmaster'

Mixmaster - This ability tunes the damage delivered by 'Throw Bomb' skill and allows multiple alchemist infusions to be active at the same time.
Ability is passive, maybe add 1% critical chance per ability level

Look-
icons for each of the 5 (fire, ice, acid, poison, metal) infusion types, each selectable only when that infusion is currently being sustained. Each looks and behaves like the current infusion icons but maybe with the an 'm' letter introduced to the design to show it to be mixmaster specific.
No time taken or mana used while selecting, persistant choice until changed or a selected infusion no longer being sustained.

Mechanics are that the mix of damage a bomb does is spread evenly between the infusion types selected – so for acid and cold being selected a total of 100% damage is given, 50% acid 50% cold.

requires mod allowing multiple alchemist infusions to be active at the same time.
(my metal infusion currently deactivates my frost infusion whenever the metal infusion gets activated, this may be a bug)

it is beyond my ability to make but I would like to play with this, it would make the abilities that coat the golems when hit by the bomb much more interesting :)
these are caustic golem and ice armor from the default build
and
shrapnel shield + poison coat from the Arcanum class pack

Radon26
Sher'Tul
Posts: 1439
Joined: Mon Jun 23, 2014 11:50 am

Re: idea/request Mixmaster mod for alchemist infusions

#2 Post by Radon26 »

sparrow wrote:(my metal infusion currently deactivates my frost infusion whenever the metal infusion gets activated, this may be a bug)
nope, (unless your metal is special) you are not supposed to have 2 infusions active at the same time, so they allow you to switch, taking only 1 turn instead of 2. activating an infusion always deactivate the others.

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