Necromancy+ v2.2 (Although now mostly Spiritmancer)
Moderator: Moderator
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				pyroflare77
 - Wayist
 - Posts: 17
 - Joined: Tue Apr 01, 2014 10:34 pm
 
Re: Necromancy+ v2.1.3
The Spiritmancer seems interesting, but I'm using Eternal Darkness for my Necromancer tweaks. I imagine this wouldn't get along nicely with that mod, so is there anyway to make a Spiritmancer separate from this?
			
			
									
									
						Re: Necromancy+ v2.1.3
Disable the Necromancer tweaks in the game options.
			
			
									
									My feedback meter decays into coding. Give me feedback and I make mods.
						- 
				Thexare
 - Halfling
 - Posts: 105
 - Joined: Sun Aug 24, 2014 7:09 am
 - Location: A Holding Pattern on the Eidolon Plane
 
Re: Necromancy+ v2.1.3
EDIT: Once again I seem to hav ebeen a version behind without realizing it, one moment...
EDIT2: Still happens.
Unfortunately that doesn't seem to work. I still get a freeze trying to load the New Game class menu when trying to enable both after ensuring that option is set to No.
			
			
									
									
						EDIT2: Still happens.
Unfortunately that doesn't seem to work. I still get a freeze trying to load the New Game class menu when trying to enable both after ensuring that option is set to No.
Code: Select all
FROM	mod.class.Actor	mimic	loading special.
FROM	mod.class.Actor	great	loading special.
FROM	mod.class.Actor	current-actor	loading special.
FROM	mod.class.Actor	callback-position-seen	loading special.
Lua Error: /engine/Birther.lua:46: /data-necromancy+/birth/classes/mage.lua:76: table index is nil
	At [C]:-1 
	At [C]:-1 error
	At /engine/Birther.lua:46 loadDefinition
	At /hooks/necromancy+/load.lua:16 
	At [string "return function(l, self, data) local ok=false..."]:1 
	At /mod/load.lua:271 
	At [C]:-1 require
	At /engine/Module.lua:160 load
	At /engine/Module.lua:955 instanciate
	At /engine/utils.lua:2197 showMainMenu
	At /engine/init.lua:162 
	At [C]:-1 dofile
	At /loader/init.lua:204  Re: Necromancy+ v2.1.3
Strange, it says it can't find the Ghost Lights spell.
Does Eternal Darkness have a spell/spirit category?
			
			
									
									Does Eternal Darkness have a spell/spirit category?
My feedback meter decays into coding. Give me feedback and I make mods.
						- 
				Thexare
 - Halfling
 - Posts: 105
 - Joined: Sun Aug 24, 2014 7:09 am
 - Location: A Holding Pattern on the Eidolon Plane
 
Re: Necromancy+ v2.1.3
It does not.
			
			
									
									
						Re: Necromancy+ v2.1.3
Confused. 
			
			
									
									My feedback meter decays into coding. Give me feedback and I make mods.
						Re: Necromancy+ v2.1.3
I found the problem, Eternal Darkness does have a Spirit category (and an Acid category) but they aren't available to anyone.
			
			
									
									My feedback meter decays into coding. Give me feedback and I make mods.
						Re: Necromancy+ v2.1.3
Found a bug with Indignation:

			
			
									
									
						
Re: Necromancy+ v2.1.3
My feedback meter decays into coding. Give me feedback and I make mods.
						Re: Necromancy+ v2.1.3
HousePet wrote:I am a bad person!
Agreed. All these mods are just more and more sins.
A little bit of a starters guide written by yours truly here.
						Re: Necromancy+ v2.1.4
Updated:
Fixed Indignation.
Fixed using Undead Explosion on Will O' Wisps.
Spiritmancer Wisps and Sprites have slightly more life and do more damage when they die.
Altered Undead Explosion takes Undead Empathy into account for avoiding damage to you.
			
			
									
									Fixed Indignation.
Fixed using Undead Explosion on Will O' Wisps.
Spiritmancer Wisps and Sprites have slightly more life and do more damage when they die.
Altered Undead Explosion takes Undead Empathy into account for avoiding damage to you.
My feedback meter decays into coding. Give me feedback and I make mods.
						Re: Necromancy+ v2.1.4
You broke something in that last update:

			
			
									
									
						
Re: Necromancy+ v2.1.4
Repatched...
			
			
									
									My feedback meter decays into coding. Give me feedback and I make mods.
						Re: Necromancy+ v2.1.4
For Blighted Summon & Spiritmancer:
Tooltip for Ghostly Bulwark lists Bone Grab, mine has Blood Boil.
Tooltip for Ghostly Berserker lists Execution, mine has Blood Boil.
Tooltip for Banshee lists Pacification Hex, mine has Blood Boil.
Tooltip for Clay Golem lists Emphatic Hex, mine has nothing.
Tooltip for Ghost Lights lists Blindside, mine has nothing.
Tooltip for Sprites lists Shock, mine has nothing.
At least things are consistent!
			
			
									
									
						Tooltip for Ghostly Bulwark lists Bone Grab, mine has Blood Boil.
Tooltip for Ghostly Berserker lists Execution, mine has Blood Boil.
Tooltip for Banshee lists Pacification Hex, mine has Blood Boil.
Tooltip for Clay Golem lists Emphatic Hex, mine has nothing.
Tooltip for Ghost Lights lists Blindside, mine has nothing.
Tooltip for Sprites lists Shock, mine has nothing.
At least things are consistent!