Elementals (Testing)

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grayswandir
Uruivellas
Posts: 708
Joined: Wed Apr 30, 2008 5:55 pm

Re: Elementals (Testing)

#31 Post by grayswandir »

Alright, there's a new version up with a mostly-complete Asha. I'll be finishing up the remaining tree sometime in the next week or two. Feedback is appreciated.
Addons: Arcane Blade Tweaks, Fallen Race, Monk Class, Weapons Pack
Currently working on Elementals. It's a big project, so any help would be appreciated. :)

Frumple
Sher'Tul Godslayer
Posts: 1517
Joined: Sat May 15, 2010 9:17 pm

Re: Elementals (Testing)

#32 Post by Frumple »

Um, scale.lua seems to be borked, hard? With the latest version. Throwing up errors all over the place, as well as completely disabling the 'm' menu. Specifically line 62, iirc, saying something about a bad argument.

It's... pretty much unplayable right now.

E: Checking to make sure it's not some kind of freakishly odd addon conflict, actually... *loading screens pass*

And now I'm getting this:

Code: Select all

Lua Error: /data-elementals-race/autoloads//talents//1-fire/heat.lua:38: attempt to call method 'scale' (a nil value)
	At [C]:-1 scale
	At /data-elementals-race/autoloads//talents//1-fire/heat.lua:38 get
	At /data-elementals-race/autoloads//talents//1-fire/heat.lua:57 info
	At /engine/interface/ActorTalents.lua:78 info
	At /mod/class/Actor.lua:5103 getTalentFullDescription
	At /mod/dialogs/LevelupDialog.lua:883 getTalentDesc
	At /mod/dialogs/LevelupDialog.lua:669 tooltip
	At /mod/dialogs/elements/TalentTrees.lua:109 fct
	At /engine/Mouse.lua:76 receiveMouseMotion
	At /engine/Mouse.lua:96 delegate
	At /engine/ui/Dialog.lua:558 mouseEvent
	At /engine/ui/Dialog.lua:337 fct
	At /engine/Mouse.lua:76 
Lua Error: /data-elementals-race/autoloads//talents//1-fire/heat.lua:38: attempt to call method 'scale' (a nil value)
	At [C]:-1 scale
	At /data-elementals-race/autoloads//talents//1-fire/heat.lua:38 get
	At /data-elementals-race/autoloads//talents//1-fire/heat.lua:57 info
	At /engine/interface/ActorTalents.lua:78 info
	At /mod/class/Actor.lua:5103 getTalentFullDescription
	At /mod/dialogs/LevelupDialog.lua:891 getTalentDesc
	At /mod/dialogs/LevelupDialog.lua:669 tooltip
	At /mod/dialogs/elements/TalentTrees.lua:109 fct
	At /engine/Mouse.lua:76 receiveMouseMotion
	At /engine/Mouse.lua:96 delegate
	At /engine/ui/Dialog.lua:558 mouseEvent
	At /engine/ui/Dialog.lua:337 fct
	At /engine/Mouse.lua:76 
when I mouse over basically anything on the level up screen, though the specific autoload thing changes based on talent, of course. Which is, uh. Then giving me 4-5 points in the talent moused over. Somethin's gone wrong >_>

Mind you, the 'm' menu is still broke, so I can't actually use anything, but. There you go.

E2: Actually, I am running 1.2.4. Lemme download the latest and see if that's the problem. Take a mo' since the patcher whatsit is a nonfunctioning piece of junk on this computer and this necessitates a full 150-something meg DL, but eh.

grayswandir
Uruivellas
Posts: 708
Joined: Wed Apr 30, 2008 5:55 pm

Re: Elementals (Testing)

#33 Post by grayswandir »

Are you using any (outdated) versions of my other addons? That might influence it. Lemme check real quick myself...
Edit: Yeah, I can run it fine on my end. Could I get a list of addons you're using?
Addons: Arcane Blade Tweaks, Fallen Race, Monk Class, Weapons Pack
Currently working on Elementals. It's a big project, so any help would be appreciated. :)

Frumple
Sher'Tul Godslayer
Posts: 1517
Joined: Sat May 15, 2010 9:17 pm

Re: Elementals (Testing)

#34 Post by Frumple »

With the problem still occurring, in the latest version of the game, only this, the stone wardens, and the old blood knight addon (from back in... zog, 1.1.5?) active.

There may indeed be something on my end though -- I've got this gorram weird cross pollution between versions with that last one.* Dunno if it means old versions of your stuff is causing problems as well, despite being on a different version with a fresh addon folder.

*Can't get the T4 module to load without blood knight active -- silently throws up an error about not being able to load bleed.lua (which the base game doesn't even have) and refuses to finish loading, even on a fresh T4 version. Been that ways since 1.1.5. Have been just rolling with it, but it could be indicative of whatever's causing a problem with this.

Darkgobbo
Halfling
Posts: 80
Joined: Tue Aug 14, 2012 8:33 pm

Re: Elementals (Testing)

#35 Post by Darkgobbo »

Just played the Jadir for the first time and it was really fun the only thing I had a hard time with was they don't have the abilities to see the weapon stats for shields. This makes it impossible to see the block amount for shields without equipping them and checking out the block talent.

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