Since I don't think I've actually said so yet;
In the process of a full on code rework for this.
With toggles. So many toggles.
More toggle than you can shake a finger at.
As a result, it will include Added Difficulties built in, and will additionally open it up for me adding more bonus features to it, WITHOUT breaking the core of what this addon does; add classes to enemies.
So when I finish this, it will be going up under a new name, with a link from here to the new thread.
Until than, thanks for waiting so patiently while I faff around.
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@xnd
The options do say Normal Rare generation for a reason.
Chests, Vaults, and Summons use their own spawning methods that I don't touch.
The same is true for player and enemy escorts.(Hatchlings that come along with a Drake are an example of enemy escorts, btw.)
Summons being weak is... not the best thing, no. But allowing them access to random classes could easily break the game balance even more. As Summon-based classes are in the minority here, I'm vying for making it better for others first.
No clue for the J thing. As it isn't a Randboss, the best I could offer is that somewhere along the line, the code errored out, and spit him out half-finished.
I couldn't even begin to guess as to why it would do so, as it would normally trash the enemy, and start over when it fails.