Arcanum Class Pack v2.3

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HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: Arcanum Class Pack v2.2.0

#511 Post by HousePet »

Minor update to fix compatibility with 1.3 and other things.
Lots of behind the scenes stuff was change that you won't notice unless it broke something.
Parts of the addon can now be disabled.
My feedback meter decays into coding. Give me feedback and I make mods.

Talow
Cornac
Posts: 44
Joined: Wed Feb 26, 2014 6:26 pm

Re: Arcanum Class Pack v2.2.0

#512 Post by Talow »

So I tried to start the alchemist quest right away, and now I'm stuck on the dialogue box because clicking causes this and pushing A causes this error. and yes, I have version 2.2.0

HousePet
Perspiring Physicist
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Re: Arcanum Class Pack v2.2.0

#513 Post by HousePet »

Damnit.
My feedback meter decays into coding. Give me feedback and I make mods.

HousePet
Perspiring Physicist
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Joined: Sun Sep 09, 2012 7:43 am

Re: Arcanum Class Pack v2.2.0

#514 Post by HousePet »

Talow wrote:So I tried to start the alchemist quest right away, and now I'm stuck on the dialogue box because clicking causes this and pushing A causes this error. and yes, I have version 2.2.0
I can't reproduce this, or see any reason why it would stop working.
My feedback meter decays into coding. Give me feedback and I make mods.

Talow
Cornac
Posts: 44
Joined: Wed Feb 26, 2014 6:26 pm

Re: Arcanum Class Pack v2.2.0

#515 Post by Talow »

Odd, it's working now... no clue why it broke... unless the talent point planner bug also caused this to bug out, since that got fixed recently... well it works, so yay!

HousePet
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Re: Arcanum Class Pack v2.2.1

#516 Post by HousePet »

Minor patch to fix bugs.
My feedback meter decays into coding. Give me feedback and I make mods.

Talow
Cornac
Posts: 44
Joined: Wed Feb 26, 2014 6:26 pm

Re: Arcanum Class Pack v2.2.1

#517 Post by Talow »

Every now and then it spits out something about 'necroEssenseDead'. Especially when I'm fighting those Shivgoroth who throws cold clouds on me.

HousePet
Perspiring Physicist
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Joined: Sun Sep 09, 2012 7:43 am

Re: Arcanum Class Pack v2.2.1

#518 Post by HousePet »

Yeah, I heard about it shortly after I did the last update.
Basically Ice Shards isn't working.
My feedback meter decays into coding. Give me feedback and I make mods.

HousePet
Perspiring Physicist
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Joined: Sun Sep 09, 2012 7:43 am

Re: Arcanum Class Pack v2.2.2

#519 Post by HousePet »

Fixed.
My feedback meter decays into coding. Give me feedback and I make mods.

astralInferno
Uruivellas
Posts: 834
Joined: Mon Jan 27, 2014 10:40 am

Re: Arcanum Class Pack v2.2.2

#520 Post by astralInferno »

How are ALL of your addons so INCREDIBLY AWESOME

Trying this one out now that I see it doesn't remove the original archmage, and some of these skill trees are the coolest. Reason I'm posting is Void Avatar. Forgive me if it's a dumb question, but... is it meant to dig out terrain next to me? That'd make sense, just it seems that'd be in the skill description.

(I'm running a hero with midnight/arcanum/necromancy. She has all of the light and darkness damage. All of it. Nnnnot that you probably care.)

Also, making the /assumption/ that the Afterlife artifact is from one of your addons (prolly necromancy), is it meant to say 'a grinning skull sits on the top, grinning'? It could be deliberate repitition, but I wanted to make sure.

ALSO, I think this ritual blade is bugged. I didn't try using it, so it might just be the tooltip.

HousePet
Perspiring Physicist
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Joined: Sun Sep 09, 2012 7:43 am

Re: Arcanum Class Pack v2.2.2

#521 Post by HousePet »

astralInferno wrote: How are ALL of your addons so INCREDIBLY AWESOME.
I spend lots of time on them.
astralInferno wrote:Trying this one out now that I see it doesn't remove the original archmage, and some of these skill trees are the coolest. Reason I'm posting is Void Avatar. Forgive me if it's a dumb question, but... is it meant to dig out terrain next to me? That'd make sense, just it seems that'd be in the skill description.
It is meant to dig terrain around you at random. Do I need to explicitly state that?
astralInferno wrote:Also, making the /assumption/ that the Afterlife artifact is from one of your addons (prolly necromancy), is it meant to say 'a grinning skull sits on the top, grinning'? It could be deliberate repitition, but I wanted to make sure.
Its actually in Arcanum, and the repetition is deliberate.
astralInferno wrote:ALSO, I think this ritual blade is bugged. I didn't try using it, so it might just be the tooltip.
I'm guessing its just the tooltip. It should say 500% for 10 turns. Maybe the % and the f decided to get together and be a float.
My feedback meter decays into coding. Give me feedback and I make mods.

astralInferno
Uruivellas
Posts: 834
Joined: Mon Jan 27, 2014 10:40 am

Re: Arcanum Class Pack v2.2.2

#522 Post by astralInferno »

HousePet wrote:I spend lots of time on them.
That'd do it. We appreciate it ?
It is meant to dig terrain around you at random. Do I need to explicitly state that?
Not if you don't want to! It's a pretty cool easter egg. I actually find myself turning it off when I enter cities out of politeness (I accidentally destroyed a tree in angolwen D=), which amuses me by seeing how much RP I actually have the patience to put in.
Its actually in Arcanum, and the repetition is deliberate.
Sorry to bug you with it then. ^^
I'm guessing its just the tooltip. It should say 500% for 10 turns. Maybe the % and the f decided to get together and be a float.
Hee, makes as much sense as I'd know. Sorry I couldn't check if it was properly bugged, I didn't have the Dex.

Micbran
Sher'Tul
Posts: 1154
Joined: Sun Jun 15, 2014 12:19 am
Location: Yeehaw, pardner

Re: Arcanum Class Pack v2.2.2

#523 Post by Micbran »

Found this error report after a shadowblade rare cast congeal time on me. The projectile did not move, nor did it seem to do damage.

https://www.dropbox.com/s/58k3b1hr59opb ... 1.jpg?dl=0




And no, I don't have the log.
A little bit of a starters guide written by yours truly here.

Thexare
Halfling
Posts: 105
Joined: Sun Aug 24, 2014 7:09 am
Location: A Holding Pattern on the Eidolon Plane

Re: Arcanum Class Pack v2.2.2

#524 Post by Thexare »

Code: Select all

[LOG]	Aeruritta of the Bunnypocalypse casts Tainted Winter.
[SPELL CRIT %]	1.9
stack traceback:
	[C]: in function 'error'
	/engine/interface/ActorTalents.lua:248: in function </engine/interface/ActorTalents.lua:232>
Lua Error: /engine/interface/ActorTalents.lua:271: /engine/interface/ActorTalents.lua:248: /engine/interface/ActorTalents.lua:148: /data-arcanum/damage_types.lua:193: attempt to perform arithmetic on local 'dam' (a table value)
stack traceback:
	/data-arcanum/damage_types.lua:193: in function 'projector'
	/engine/interface/ActorProject.lua:218: in function 'project'
	/data-arcanum/talents/spells/corrupted_elements.lua:638: in function </data-arcanum/talents/spells/corrupted_elements.lua:634>
	[C]: in function 'xpcall'
	/engine/interface/ActorTalents.lua:145: in function </engine/interface/ActorTalents.lua:138>
	At [C]:-1 
	At [C]:-1 error
	At /engine/interface/ActorTalents.lua:271 useTalent
	At /mod/ai//tactical.lua:395 runAI
	At /mod/ai//tactical.lua:421 doAI
	At /mod/class/NPC.lua:72 act
	At /engine/GameEnergyBased.lua:126 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:1255 
In the Pikataclysm.

HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: Arcanum Class Pack v2.2.2

#525 Post by HousePet »

Well that was sloppy of me.
My feedback meter decays into coding. Give me feedback and I make mods.

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