Arcanum Class Pack v2.3
Moderator: Moderator
Re: Arcanum Class Pack v2.2.0
Minor update to fix compatibility with 1.3 and other things.
Lots of behind the scenes stuff was change that you won't notice unless it broke something.
Parts of the addon can now be disabled.
Lots of behind the scenes stuff was change that you won't notice unless it broke something.
Parts of the addon can now be disabled.
My feedback meter decays into coding. Give me feedback and I make mods.
Re: Arcanum Class Pack v2.2.0
Damnit.
My feedback meter decays into coding. Give me feedback and I make mods.
Re: Arcanum Class Pack v2.2.0
I can't reproduce this, or see any reason why it would stop working.
My feedback meter decays into coding. Give me feedback and I make mods.
Re: Arcanum Class Pack v2.2.0
Odd, it's working now... no clue why it broke... unless the talent point planner bug also caused this to bug out, since that got fixed recently... well it works, so yay!
Re: Arcanum Class Pack v2.2.1
Minor patch to fix bugs.
My feedback meter decays into coding. Give me feedback and I make mods.
Re: Arcanum Class Pack v2.2.1
Every now and then it spits out something about 'necroEssenseDead'. Especially when I'm fighting those Shivgoroth who throws cold clouds on me.
Re: Arcanum Class Pack v2.2.1
Yeah, I heard about it shortly after I did the last update.
Basically Ice Shards isn't working.
Basically Ice Shards isn't working.
My feedback meter decays into coding. Give me feedback and I make mods.
Re: Arcanum Class Pack v2.2.2
Fixed.
My feedback meter decays into coding. Give me feedback and I make mods.
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- Uruivellas
- Posts: 834
- Joined: Mon Jan 27, 2014 10:40 am
Re: Arcanum Class Pack v2.2.2
How are ALL of your addons so INCREDIBLY AWESOME
Trying this one out now that I see it doesn't remove the original archmage, and some of these skill trees are the coolest. Reason I'm posting is Void Avatar. Forgive me if it's a dumb question, but... is it meant to dig out terrain next to me? That'd make sense, just it seems that'd be in the skill description.
(I'm running a hero with midnight/arcanum/necromancy. She has all of the light and darkness damage. All of it. Nnnnot that you probably care.)
Also, making the /assumption/ that the Afterlife artifact is from one of your addons (prolly necromancy), is it meant to say 'a grinning skull sits on the top, grinning'? It could be deliberate repitition, but I wanted to make sure.
ALSO, I think this ritual blade is bugged. I didn't try using it, so it might just be the tooltip.
Trying this one out now that I see it doesn't remove the original archmage, and some of these skill trees are the coolest. Reason I'm posting is Void Avatar. Forgive me if it's a dumb question, but... is it meant to dig out terrain next to me? That'd make sense, just it seems that'd be in the skill description.
(I'm running a hero with midnight/arcanum/necromancy. She has all of the light and darkness damage. All of it. Nnnnot that you probably care.)
Also, making the /assumption/ that the Afterlife artifact is from one of your addons (prolly necromancy), is it meant to say 'a grinning skull sits on the top, grinning'? It could be deliberate repitition, but I wanted to make sure.
ALSO, I think this ritual blade is bugged. I didn't try using it, so it might just be the tooltip.
Re: Arcanum Class Pack v2.2.2
I spend lots of time on them.astralInferno wrote: How are ALL of your addons so INCREDIBLY AWESOME.
It is meant to dig terrain around you at random. Do I need to explicitly state that?astralInferno wrote:Trying this one out now that I see it doesn't remove the original archmage, and some of these skill trees are the coolest. Reason I'm posting is Void Avatar. Forgive me if it's a dumb question, but... is it meant to dig out terrain next to me? That'd make sense, just it seems that'd be in the skill description.
Its actually in Arcanum, and the repetition is deliberate.astralInferno wrote:Also, making the /assumption/ that the Afterlife artifact is from one of your addons (prolly necromancy), is it meant to say 'a grinning skull sits on the top, grinning'? It could be deliberate repitition, but I wanted to make sure.
I'm guessing its just the tooltip. It should say 500% for 10 turns. Maybe the % and the f decided to get together and be a float.astralInferno wrote:ALSO, I think this ritual blade is bugged. I didn't try using it, so it might just be the tooltip.
My feedback meter decays into coding. Give me feedback and I make mods.
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- Uruivellas
- Posts: 834
- Joined: Mon Jan 27, 2014 10:40 am
Re: Arcanum Class Pack v2.2.2
That'd do it. We appreciate it ?HousePet wrote:I spend lots of time on them.
Not if you don't want to! It's a pretty cool easter egg. I actually find myself turning it off when I enter cities out of politeness (I accidentally destroyed a tree in angolwen D=), which amuses me by seeing how much RP I actually have the patience to put in.It is meant to dig terrain around you at random. Do I need to explicitly state that?
Sorry to bug you with it then. ^^Its actually in Arcanum, and the repetition is deliberate.
Hee, makes as much sense as I'd know. Sorry I couldn't check if it was properly bugged, I didn't have the Dex.I'm guessing its just the tooltip. It should say 500% for 10 turns. Maybe the % and the f decided to get together and be a float.
Re: Arcanum Class Pack v2.2.2
Found this error report after a shadowblade rare cast congeal time on me. The projectile did not move, nor did it seem to do damage.
https://www.dropbox.com/s/58k3b1hr59opb ... 1.jpg?dl=0
And no, I don't have the log.
https://www.dropbox.com/s/58k3b1hr59opb ... 1.jpg?dl=0
And no, I don't have the log.
A little bit of a starters guide written by yours truly here.
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- Halfling
- Posts: 105
- Joined: Sun Aug 24, 2014 7:09 am
- Location: A Holding Pattern on the Eidolon Plane
Re: Arcanum Class Pack v2.2.2
Code: Select all
[LOG] Aeruritta of the Bunnypocalypse casts Tainted Winter.
[SPELL CRIT %] 1.9
stack traceback:
[C]: in function 'error'
/engine/interface/ActorTalents.lua:248: in function </engine/interface/ActorTalents.lua:232>
Lua Error: /engine/interface/ActorTalents.lua:271: /engine/interface/ActorTalents.lua:248: /engine/interface/ActorTalents.lua:148: /data-arcanum/damage_types.lua:193: attempt to perform arithmetic on local 'dam' (a table value)
stack traceback:
/data-arcanum/damage_types.lua:193: in function 'projector'
/engine/interface/ActorProject.lua:218: in function 'project'
/data-arcanum/talents/spells/corrupted_elements.lua:638: in function </data-arcanum/talents/spells/corrupted_elements.lua:634>
[C]: in function 'xpcall'
/engine/interface/ActorTalents.lua:145: in function </engine/interface/ActorTalents.lua:138>
At [C]:-1
At [C]:-1 error
At /engine/interface/ActorTalents.lua:271 useTalent
At /mod/ai//tactical.lua:395 runAI
At /mod/ai//tactical.lua:421 doAI
At /mod/class/NPC.lua:72 act
At /engine/GameEnergyBased.lua:126 tickLevel
At /engine/GameEnergyBased.lua:62 tick
At /engine/GameTurnBased.lua:46 tick
At /mod/class/Game.lua:1255
Re: Arcanum Class Pack v2.2.2
Well that was sloppy of me.
My feedback meter decays into coding. Give me feedback and I make mods.