Fallen Race

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grayswandir
Uruivellas
Posts: 708
Joined: Wed Apr 30, 2008 5:55 pm

Re: Fallen Race (Alpha)

#16 Post by grayswandir »

New version up. This replaces the 4th talent with a gloomish one.

Also, when you go antimagic, it changes the 1st talent damage type to manaburn and halves all the penalties.

I haven't tested the new stuff much yet, so it's probably buggy.
Addons: Arcane Blade Tweaks, Fallen Race, Monk Class, Weapons Pack
Currently working on Elementals. It's a big project, so any help would be appreciated. :)

grayswandir
Uruivellas
Posts: 708
Joined: Wed Apr 30, 2008 5:55 pm

Re: Fallen Race

#17 Post by grayswandir »

Alright! I worked around Midnight being stupid - Fallen should now properly get a regen infusion if you're also running Midnight.
Addons: Arcane Blade Tweaks, Fallen Race, Monk Class, Weapons Pack
Currently working on Elementals. It's a big project, so any help would be appreciated. :)

HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: Fallen Race

#18 Post by HousePet »

grayswandir wrote:Alright! I worked around Midnight being stupid - Fallen should now properly get a regen infusion if you're also running Midnight.
:cry:
Its not my fault the inscriptions are on the base race and there is no way to subtract them.
My feedback meter decays into coding. Give me feedback and I make mods.

grayswandir
Uruivellas
Posts: 708
Joined: Wed Apr 30, 2008 5:55 pm

Re: Fallen Race

#19 Post by grayswandir »

It's definitely possible to subtract them. Just not terribly easy.
Addons: Arcane Blade Tweaks, Fallen Race, Monk Class, Weapons Pack
Currently working on Elementals. It's a big project, so any help would be appreciated. :)

HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: Fallen Race

#20 Post by HousePet »

How?!?!?! :shock:
My feedback meter decays into coding. Give me feedback and I make mods.

astralInferno
Uruivellas
Posts: 834
Joined: Mon Jan 27, 2014 10:40 am

Re: Fallen Race

#21 Post by astralInferno »

I'm curious; will a druid from the Verdant class pack get the antimagic bonus?
I've wanted a way to keep Aurora perma-sustained since I saw it...

HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: Fallen Race

#22 Post by HousePet »

A Druid cannot go Antimagic. You can try, but you get a unique rune instead.
My feedback meter decays into coding. Give me feedback and I make mods.

astralInferno
Uruivellas
Posts: 834
Joined: Mon Jan 27, 2014 10:40 am

Re: Fallen Race

#23 Post by astralInferno »

HousePet wrote:A Druid cannot go Antimagic. You can try, but you get a unique rune instead.
ooooh yeaaah! It's been a while since I tried one. ^^''

Still. the equilibrium gain from fungus if I just set infusions to consta run will probably get aurora forever... (plots)

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