New version up. This replaces the 4th talent with a gloomish one.
Also, when you go antimagic, it changes the 1st talent damage type to manaburn and halves all the penalties.
I haven't tested the new stuff much yet, so it's probably buggy.
Fallen Race
Moderator: Moderator
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- Uruivellas
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- Joined: Wed Apr 30, 2008 5:55 pm
Re: Fallen Race (Alpha)
Addons: Arcane Blade Tweaks, Fallen Race, Monk Class, Weapons Pack
Currently working on Elementals. It's a big project, so any help would be appreciated.
Currently working on Elementals. It's a big project, so any help would be appreciated.

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- Uruivellas
- Posts: 708
- Joined: Wed Apr 30, 2008 5:55 pm
Re: Fallen Race
Alright! I worked around Midnight being stupid - Fallen should now properly get a regen infusion if you're also running Midnight.
Addons: Arcane Blade Tweaks, Fallen Race, Monk Class, Weapons Pack
Currently working on Elementals. It's a big project, so any help would be appreciated.
Currently working on Elementals. It's a big project, so any help would be appreciated.

Re: Fallen Race
grayswandir wrote:Alright! I worked around Midnight being stupid - Fallen should now properly get a regen infusion if you're also running Midnight.

Its not my fault the inscriptions are on the base race and there is no way to subtract them.
My feedback meter decays into coding. Give me feedback and I make mods.
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- Uruivellas
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- Joined: Wed Apr 30, 2008 5:55 pm
Re: Fallen Race
It's definitely possible to subtract them. Just not terribly easy.
Addons: Arcane Blade Tweaks, Fallen Race, Monk Class, Weapons Pack
Currently working on Elementals. It's a big project, so any help would be appreciated.
Currently working on Elementals. It's a big project, so any help would be appreciated.

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- Uruivellas
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- Joined: Mon Jan 27, 2014 10:40 am
Re: Fallen Race
I'm curious; will a druid from the Verdant class pack get the antimagic bonus?
I've wanted a way to keep Aurora perma-sustained since I saw it...
I've wanted a way to keep Aurora perma-sustained since I saw it...
Re: Fallen Race
A Druid cannot go Antimagic. You can try, but you get a unique rune instead.
My feedback meter decays into coding. Give me feedback and I make mods.
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- Uruivellas
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- Joined: Mon Jan 27, 2014 10:40 am
Re: Fallen Race
ooooh yeaaah! It's been a while since I tried one. ^^''HousePet wrote:A Druid cannot go Antimagic. You can try, but you get a unique rune instead.
Still. the equilibrium gain from fungus if I just set infusions to consta run will probably get aurora forever... (plots)