(Rough Idea) Clerics!
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- Archmage
- Posts: 335
- Joined: Wed Jan 15, 2014 12:56 pm
- Location: Somewhere, probably.
Re: (Rough Idea) Clerics!
Housepet mentioned he felt the existing stuff was too similar to other classes...I'm just unsure how to make it too different without removing any ability on my end to code it. What do you guys think? Any suggestion how to make the 3 deities more flavorful would be appreciated. c:
Re: (Rough Idea) Clerics!
I was referring to the groupings of abilities.
Light and healing is Anorithil, nature and antimagic is Oozemancer, and fire and shields is Archmage.
So you could do something like light/antimagic, nature/shields, fire/healing. etc.
Light and healing is Anorithil, nature and antimagic is Oozemancer, and fire and shields is Archmage.
So you could do something like light/antimagic, nature/shields, fire/healing. etc.
My feedback meter decays into coding. Give me feedback and I make mods.
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- Archmage
- Posts: 335
- Joined: Wed Jan 15, 2014 12:56 pm
- Location: Somewhere, probably.
Re: (Rough Idea) Clerics!
Fair enough, fair enough. I misunderstood there. My apologies.HousePet wrote:I was referring to the groupings of abilities.
Light and healing is Anorithil, nature and antimagic is Oozemancer, and fire and shields is Archmage.
So you could do something like light/antimagic, nature/shields, fire/healing. etc.