Chaotic Race (Human Subrace)

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ghostbuster
Uruivellas
Posts: 617
Joined: Mon Oct 09, 2006 7:47 pm

Re: Chaotic Race (Human Subrace)

#16 Post by ghostbuster »

Those golems really like to have a servant.
golems.jpg
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ghostbuster wrote:Learning any golemancy or advanced golemancy talent will now give you a golem.
I was only level 25, but at level 50 the probability to get a golem will be very high and rooms filled by golems can be expected...

darkgod
Master of Eyal
Posts: 10750
Joined: Wed Jul 24, 2002 9:26 pm
Location: Angolwen
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Re: Chaotic Race (Human Subrace)

#17 Post by darkgod »

epic ;)
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

grayswandir
Uruivellas
Posts: 708
Joined: Wed Apr 30, 2008 5:55 pm

Re: Chaotic Race (Human Subrace)

#18 Post by grayswandir »

Alright, I added the option to reduce or eliminate the ability of golems to have their own golems.
I also removed the individual traps from the list of learnable talents. I'm not really sure why they're marked allow_random in the first place.
Addons: Arcane Blade Tweaks, Fallen Race, Monk Class, Weapons Pack
Currently working on Elementals. It's a big project, so any help would be appreciated. :)

Senteth
Cornac
Posts: 41
Joined: Fri Feb 17, 2012 2:16 pm

Re: Chaotic Race (Human Subrace)

#19 Post by Senteth »

ghostbuster wrote:As a challenge, could we also have an option "enemies only"?
Or for added fun, an option that lets both you and your allies gain random talents? (currently if you switch to your golem right before gaining a level for instance, he gains a talent while you don't get anything, and vice versa. Would be nice if they could both get talents at the same time) For extra hilarity it could also affect any other kind of ally or summon you use.

Sradac
Sher'Tul
Posts: 1081
Joined: Fri Sep 21, 2007 3:18 am
Location: Angolwen

Re: Chaotic Race (Human Subrace)

#20 Post by Sradac »

so by "get random talent on levelup", is this a random NEW talent only, or can could this increase the level of an existing talent?

ghostbuster
Uruivellas
Posts: 617
Joined: Mon Oct 09, 2006 7:47 pm

Re: Chaotic Race (Human Subrace)

#21 Post by ghostbuster »

It can either give you a new talent or increase an existing one (even above 5).

Sradac
Sher'Tul
Posts: 1081
Joined: Fri Sep 21, 2007 3:18 am
Location: Angolwen

Re: Chaotic Race (Human Subrace)

#22 Post by Sradac »

This addon is out of control. Turning on chaos for everyone...its obscene. Absolutely ridiculous.

I had worm masses multiplying all over the place, all of them spamming me with chronomancy. I couldn't go anywhere because they just kept stunning and teleporting me.

And the golems? My god the golems. I have Ooze, and my damn bloated Oozes keep getting golems. My party bar is full of Golems I can't command and wont follow me!

Madness. Absolute madness.

AnD i FrIgGin LoVe It!!!!!!!!!!!!!!!!!!!!!!!

:twisted:

jarnoid
Low Yeek
Posts: 5
Joined: Sun Mar 30, 2014 5:35 am

Re: Chaotic Race (Human Subrace)

#23 Post by jarnoid »

I know this is not exactly meant to work properly, but I wouldn't mind having at least some control over what talents you get. It definitely would be unbalanced, but could be nerfed with experience penalty. If it's possible, there could be options to gain only talents that use same resources your existing talents do, or gaining any of spells/mind powers/techniques/etc. It would feel more like role playing character rather than just silly randomness, and prevents having lots of useless talents you either don't want or can't use properly.

mkire
Wayist
Posts: 21
Joined: Wed Nov 12, 2014 2:42 am

Re: Chaotic Race (Human Subrace)

#24 Post by mkire »

i have a request if you can spare the time; Make the chaotic code not give equilibrium using talents if you have a vim bar.

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