And to let you know that ZOmnibus is a constant in my ToME experience - it never goes off, ever.
[v1.0.0-1.1.0+] ZOmnibus Addon Pack/ZOmnibus Lite
Moderator: Moderator
-
rexorcorum
- Graphical God
- Posts: 482
- Joined: Wed Jan 05, 2011 8:05 am
- Location: There and Back again
Re: [v1.0.0-1.0.5] ZOmnibus Addon Pack
Heya, Zizzo, did you know that ZOmnibus breaks the "Interact with the Golem" alchemist shared inventory menu - instead of showing the Master's backpack to the right (as intended) it shows the default golem's backpack, but with the Master's command options ("Give to party" for example gives the option to give it to the golem). Honestly, I didn't know either and was convinced that the option is borked a bit in vanilla
(and I was playing a couple of alchies already).
And to let you know that ZOmnibus is a constant in my ToME experience - it never goes off, ever.
Great stuff!
And to let you know that ZOmnibus is a constant in my ToME experience - it never goes off, ever.
~ [ RexOrcorum, a.k.a "rexo": Official Visual Magus, Addon Beautifier, Achiever, Knight of the 561 Trees, Dark Interfacer ] ~
darkgod wrote:~ [ DarkGod whips rexorcorum with Suslik (& many others as well) ] ~
-
Zizzo
- Sher'Tul Godslayer
- Posts: 2540
- Joined: Thu Jan 23, 2003 8:13 pm
- Location: A shallow water area south of Bree
- Contact:
Re: [v1.0.0-1.0.5] ZOmnibus Addon Pack
*blink* I... Did Not Know That.™ [sound F/X: source diving] Ah, there it is: the signature of ShowEquipInven:init() changed, with an extra parameter to specify a second actor for the inventory side of the dialog (specifically for this purpose, presumably), and my addons weren't passing it through. This affects Inventory Keys, Item Notes and Enhanced Object Compare; pushing out new versions of all those addons, and this one at v12l. We Apologize for the Inconvenience.™rexorcorum wrote:Heya, Zizzo, did you know that ZOmnibus breaks the "Interact with the Golem" alchemist shared inventory menu - instead of showing the Master's backpack to the right (as intended) it shows the default golem's backpack, but with the Master's command options ("Give to party" for example gives the option to give it to the golem). Honestly, I didn't know either and was convinced that the option is borked a bit in vanilla(and I was playing a couple of alchies already).
"Blessed are the yeeks, for they shall inherit Arda..."
-
rexorcorum
- Graphical God
- Posts: 482
- Joined: Wed Jan 05, 2011 8:05 am
- Location: There and Back again
Re: [v1.0.0-1.0.5] ZOmnibus Addon Pack
"Thou art thee best!"
. And thanks!
~ [ RexOrcorum, a.k.a "rexo": Official Visual Magus, Addon Beautifier, Achiever, Knight of the 561 Trees, Dark Interfacer ] ~
darkgod wrote:~ [ DarkGod whips rexorcorum with Suslik (& many others as well) ] ~
-
Zizzo
- Sher'Tul Godslayer
- Posts: 2540
- Joined: Thu Jan 23, 2003 8:13 pm
- Location: A shallow water area south of Bree
- Contact:
Re: [v1.0.0-1.0.5] ZOmnibus Addon Pack
*blush*rexorcorum wrote:"Thou art thee best!". And thanks!
Anyway, pushing out v12m, with some Talent Point Planner bugfixes and support for Wyrm Bile as a talent source.
"Blessed are the yeeks, for they shall inherit Arda..."
-
Zizzo
- Sher'Tul Godslayer
- Posts: 2540
- Joined: Thu Jan 23, 2003 8:13 pm
- Location: A shallow water area south of Bree
- Contact:
Re: [v1.0.0-1.0.5] ZOmnibus Addon Pack
I figure this is the best place to announce that, thanks to Marson's much appreciated help, I've finally managed to push all my updated addons to Steam. Affected addons are:

- ZOmnibus (of course
) - Enhanced Object Compare
- Auto-Transmo Gems
- Ignore Race-Class Locks
- Inventory Keys
- Item Notes
- Opt-in Adventurers Parties
- Talent Point Planner
- Store Wish List
- Use Item Shortcuts
"Blessed are the yeeks, for they shall inherit Arda..."
-
Zizzo
- Sher'Tul Godslayer
- Posts: 2540
- Joined: Thu Jan 23, 2003 8:13 pm
- Location: A shallow water area south of Bree
- Contact:
Re: [v1.0.0-1.0.5] ZOmnibus Addon Pack
And in celebration of finally being able to publish addon updates to Steam again, I'm pushing out a few small changes to some of my addons that I've been puttering with. v12n includes changes and small bugfixes for Alternate Zones Option, Go to Landmark and Talent Point Planner.
"Blessed are the yeeks, for they shall inherit Arda..."
-
Crim, The Red Thunder
- Sher'Tul Godslayer
- Posts: 2000
- Joined: Fri May 07, 2004 8:26 pm
- Location: Nahgharash
Re: [v1.0.0-1.0.5] ZOmnibus Addon Pack
http://steamcommunity.com/workshop/disc ... pid=259680
Any chance you can do something like what this guy asks? Seems exactly the kind of toggleable option that would be a fit for this, and apparently, more then one person wants it. Any chance you'll take a look?
Any chance you can do something like what this guy asks? Seems exactly the kind of toggleable option that would be a fit for this, and apparently, more then one person wants it. Any chance you'll take a look?
Currently playing under the name Aura of the Dawn 4 down, 227 to go!
Proud author of Orc Pit Restoration Project, Faction Allies, Dwarven Adventurer addons
Proud author of Orc Pit Restoration Project, Faction Allies, Dwarven Adventurer addons
SadistSquirrel wrote:DarkGod has two arms, one with an opened hand, one with a closed fist. You got the fist.
-
Zizzo
- Sher'Tul Godslayer
- Posts: 2540
- Joined: Thu Jan 23, 2003 8:13 pm
- Location: A shallow water area south of Bree
- Contact:
Re: [v1.0.0-1.0.5] ZOmnibus Addon Pack
[reads] Gyeep! I've never actually been in that part of the code; no idea where to even look to do that. I can do some digging around, but I can't promise anything.Crim, The Red Thunder wrote:http://steamcommunity.com/workshop/disc ... pid=259680
Any chance you can do something like what this guy asks? Seems exactly the kind of toggleable option that would be a fit for this, and apparently, more then one person wants it. Any chance you'll take a look?
"Blessed are the yeeks, for they shall inherit Arda..."
-
Zizzo
- Sher'Tul Godslayer
- Posts: 2540
- Joined: Thu Jan 23, 2003 8:13 pm
- Location: A shallow water area south of Bree
- Contact:
Re: [v1.0.0-1.0.5] ZOmnibus Addon Pack
In the meantime, pushing out v12o, with enhancements to Go to Landmark and Store Wish List.
"Blessed are the yeeks, for they shall inherit Arda..."
-
benexclaimed
- Posts: 4
- Joined: Wed Oct 08, 2014 10:48 pm
Re: [v1.0.0-1.0.5] ZOmnibus Addon Pack
I posted this on Steam but wanted to do it here, too.
Pushing ctrl on any item in the inventory gives me an error like this. I have no other addons installed.

Pushing ctrl on any item in the inventory gives me an error like this. I have no other addons installed.

-
Zizzo
- Sher'Tul Godslayer
- Posts: 2540
- Joined: Thu Jan 23, 2003 8:13 pm
- Location: A shallow water area south of Bree
- Contact:
Re: [v1.0.0-1.0.5] ZOmnibus Addon Pack
[scratches head] ...Okay, are you absolutely certain you don't have any other addons installed? Because that stack trace looks for all the world like the flow of control is going through both ZOmnibus and a separate Enhanced Object Compare --- and an older version of Enhanced Object Compare at that, from before it included golem equipment in the comparison candidates list. In fact, now that I think it through, that would pretty much exactly explain the error you're seeing: the pre-golem-awareness Enhanced Object Compare is building the candidates list without golem information in it, and the post-golem-awareness ZOmnibus is seeing the already built candidates list and expecting it to include golem information.benexclaimed wrote:I posted this on Steam but wanted to do it here, too.
Pushing ctrl on any item in the inventory gives me an error like this. I have no other addons installed.
Take a look at the desc.lua for this character ($HOME/.t-engine/4.0/tome/save/<character-name>/desc.lua on Linux; someone else can tell you where to look on Windows or Mac... actually, now that I think about it, it might live somewhere else entirely on Steam; can anyone comment?), and see what addons it thinks it's supposed to be using. If it's got both a 'zomnibus' and a 'compare', in the addons line, you should be able to fix the problem by editing out the 'compare' from the list.
"Blessed are the yeeks, for they shall inherit Arda..."
-
benexclaimed
- Posts: 4
- Joined: Wed Oct 08, 2014 10:48 pm
Re: [v1.0.0-1.0.5] ZOmnibus Addon Pack
Would it be in the 'F:\Program Files (x86)\Steam\steamapps\common\TalesMajEyal\game\modules\example_realtime\data\birth' in Steam? Descriptors.lua?Zizzo wrote:[scratches head] ...Okay, are you absolutely certain you don't have any other addons installed? Because that stack trace looks for all the world like the flow of control is going through both ZOmnibus and a separate Enhanced Object Compare --- and an older version of Enhanced Object Compare at that, from before it included golem equipment in the comparison candidates list. In fact, now that I think it through, that would pretty much exactly explain the error you're seeing: the pre-golem-awareness Enhanced Object Compare is building the candidates list without golem information in it, and the post-golem-awareness ZOmnibus is seeing the already built candidates list and expecting it to include golem information.benexclaimed wrote:I posted this on Steam but wanted to do it here, too.
Pushing ctrl on any item in the inventory gives me an error like this. I have no other addons installed.
Take a look at the desc.lua for this character ($HOME/.t-engine/4.0/tome/save/<character-name>/desc.lua on Linux; someone else can tell you where to look on Windows or Mac... actually, now that I think about it, it might live somewhere else entirely on Steam; can anyone comment?), and see what addons it thinks it's supposed to be using. If it's got both a 'zomnibus' and a 'compare', in the addons line, you should be able to fix the problem by editing out the 'compare' from the list.
Anyway, I'm certain I only have the addon pack installed. I probably had an old version of the standalone addon at some point in Steam, but I unsubscribed. If somebody can point me to the proper file I'll look into it a bit more. I can't seem to find a desc.lua (only descriptors.lua) in my Steam folder.
Re: [v1.0.0-1.0.5] ZOmnibus Addon Pack
You are looking for the desc.lua in your save folder, which won't be in the Steam folder, it will be in your User folder.
My feedback meter decays into coding. Give me feedback and I make mods.
-
benexclaimed
- Posts: 4
- Joined: Wed Oct 08, 2014 10:48 pm
Re: [v1.0.0-1.0.5] ZOmnibus Addon Pack
Thanks, found it. Does this mean I need to edit it out on ever desc.lua I ever make?
Re: [v1.0.0-1.0.5] ZOmnibus Addon Pack
It would be simpler to just disable the addon before making new characters.
My feedback meter decays into coding. Give me feedback and I make mods.