Everything is Unique

A place to post your add ons and ideas for them

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StarKeep
Uruivellas
Posts: 703
Joined: Sun Feb 03, 2013 12:29 am
Location: Turtlemire

Re: Everything is Unique

#46 Post by StarKeep »

Experimental Version
http://te4.org/sites/default/files/game ... ues_3.teaa
---
You will now slowly (key word there, slooooooooooooowly) increase in rank as the game goes on, based on the amount of Uniques you kill. (So higher spawn rates = more fat rank points.)
You gain points equal to their rank, which means the harder they are, the more points you get.
Once you get enough points, you'll advance in rank, get an achievement, and your player will now be a higher rank.
I have no clue what the exact effects are on the player, which is why this is an experimental version, but at the very least, this is good for bragging rights!

Note that some of the higher ranks have obscenely high requirements.
This is intended because, after all, one does not simply become Immortal within a day.

Also included are some achievements for your first Heroic, Legend, Immortal, and Demigod kills.
<mex> have you heard the good word about archmage?
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal

StarKeep
Uruivellas
Posts: 703
Joined: Sun Feb 03, 2013 12:29 am
Location: Turtlemire

Re: Everything is Unique

#47 Post by StarKeep »

Experimental Version 2 - Experiment Softer
http://te4.org/sites/default/files/game ... ues_5.teaa
---
All Vanilla monsters of rank Unique or higher now can have an increase in rank.
This still follows the level requirement of Randbosses for rank increase, however.
Their rank will (or at least should) never go below their Vanilla rank.
<mex> have you heard the good word about archmage?
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal

Orangeflame
Thalore
Posts: 157
Joined: Sat Sep 14, 2013 9:09 pm

Re: Everything is Unique

#48 Post by Orangeflame »

Well, I've got a necromancer up to Boss rank now :)
http://te4.org/characters/62972/tome/9b ... 05ad=62972

Two things I've noticed; one I expected, the other not.
1) at unique and boss ranks, I gain 4 stat points per levelup
2) starting at unique rank (and further), my Forgery of Haze is a bit special...
a) It is the same rank as me
b) It gets additional Necromancer skills, and another random class's
c) It gets a couple of random prodigies that it often doesn't have the requirements for.
d) It turns elite bosses into kibble. (this may be partly due to the necromancer class's awesomeness)

edit:
My necromancer is now an Elite Boss :D
Shouldn't there be a cheevo for killing your first Demigod? I've killed a handful, but no cheevo. Do forgery kills count?
When in trouble / or in doubt / run in circles / scream and shout.

StarKeep
Uruivellas
Posts: 703
Joined: Sun Feb 03, 2013 12:29 am
Location: Turtlemire

Re: Everything is Unique / Added Difficulties

#49 Post by StarKeep »

Initial release of Added Difficulties, a fork of SageAcrin's addon of the same name.

Original thread: http://forums.te4.org/viewtopic.php?f=39&t=38143

Information updated on main post.
<mex> have you heard the good word about archmage?
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal

StarKeep
Uruivellas
Posts: 703
Joined: Sun Feb 03, 2013 12:29 am
Location: Turtlemire

Re: Everything is Unique / Added Difficulties

#50 Post by StarKeep »

Added Difficulties V 2.0 - Fixes, Fixes everywhere~
---
Everything is Unique - Bugsplat Edition
---
Bug fixes for both, all over the place.
Both are now 100% compatible with each other, simply install both.

More info on bugs fixed:
Achievements
Difficulty actually doing something (this was a mishap by myself, porting it over to using superloads, I am truely sorry about that)
Compatibility
That one typo that everybody hates
<mex> have you heard the good word about archmage?
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal

grayswandir
Uruivellas
Posts: 708
Joined: Wed Apr 30, 2008 5:55 pm

Re: Everything is Unique / Added Difficulties

#51 Post by grayswandir »

StarKeep wrote:That one typo that everybody hates
You fixed the staplegun?
Addons: Arcane Blade Tweaks, Fallen Race, Monk Class, Weapons Pack
Currently working on Elementals. It's a big project, so any help would be appreciated. :)

kemott11
Higher
Posts: 52
Joined: Fri Jan 18, 2013 9:37 pm

Re: Everything is Unique / Added Difficulties

#52 Post by kemott11 »

I wish you didn't change the bonus stat values of Sageacrin's difficulties, I find his Intense the most fun to play one. Now it feels a bit lacking to me, dunno how hard it would be for you to just make his version compatible with new ToME, but I would appreciate it :)

StarKeep
Uruivellas
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Joined: Sun Feb 03, 2013 12:29 am
Location: Turtlemire

Re: Everything is Unique / Added Difficulties

#53 Post by StarKeep »

Difficulty in upgrading it is not hard, but a flat upgrade would go against why I wanted to pick up his addon in the first place; to expand upon it.

I wanted to take how great the idea was, and add to it with better scaling, in both terms of difficulty, and in rewards for said difficulty.

Doing just a flat update would feel like a disservice, basically.

If it helps your opinion in anyway, I'll be adding in generic points in the next update, but I'm going to keep the general scaling bonuses the same.
<mex> have you heard the good word about archmage?
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal

StarKeep
Uruivellas
Posts: 703
Joined: Sun Feb 03, 2013 12:29 am
Location: Turtlemire

Re: Everything is Unique / Added Difficulties

#54 Post by StarKeep »

Added Difficulties V 3.0 - Scaling
---
Added generic point bonuses to all difficulties.
As a side-effect, class points are now more common.

Prodigy points changed to only 1 on Insane and Chaos, and is now given at level 20.

Brutal, Insane, and Chaos have had their scaling changed greatly.
Their Talent and Creature Levels have been increased to more generally 'blend' up.

Additionally, Rare and Randboss rates have been tweaked;

Brutal now has a 2x Rare rate and a minor Randboss rate.
Insane now has a 4x Rare rate, and a moderate Randboss rate.
Chaos now has a 8x Rare rate, and a common Randboss rate.

For those who want more precise numbers;
Note that none of these are precise. Some randomness is thrown in.

Vanilla Rare rate: 1 out of 25 monsters.
Vanilla Randboss rate: 1 out of 0 monsters.

Vanilla Insane/Madness Rare rate: 1 out of 3 monsters.
Vanilla Insane/Madness Randboss rate: 1 out of 20 monsters.

Addon Brutal Rare rate: 1 out of 12 monsters.
Addon Brutal Randboss rate: 1 out of 36 monsters.

Addon Insane Rare rate: 1 out of 6 monsters.
Addon Insane Randboss rate: 1 out of 24 monsters.

Addon Chaos Rare rate: 1 out of 3 monsters.
Addon Chaos Randboss rate: 1 out of 12 monsters.
<mex> have you heard the good word about archmage?
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal

chronomancer
Cornac
Posts: 33
Joined: Thu Aug 07, 2014 4:17 am

Re: Everything is Unique / Added Difficulties

#55 Post by chronomancer »

Two questions:
- does the current version of the mod include the additional category point and prodigy it used to provide? (I loved that it allowed for a wider range of builds.)
- you mention "achievements" as a bug fix. How are achievements awarded? (I'm guessing they are rounded down? ie., achieving something on "brutal" shows up as doing it on "normal"?)

thanks!

StarKeep
Uruivellas
Posts: 703
Joined: Sun Feb 03, 2013 12:29 am
Location: Turtlemire

Re: Everything is Unique / Added Difficulties

#56 Post by StarKeep »

Prodigy/Cat points are rewards for some of the more difficult difficulties (minus Madness), and are no longer given on all difficulties.

More precise bonus numbers can be seen in character select once this addon is installed.

Edit: Put a wonderfully crafted graph of bonus points on the main post.


Achievements: Simple Answer

Chat correctly shows your difficulty, even if it's an addon difficulty, but it does not show up as unlocked on your Profile.


Achievements: Less Simple Answer

Achievements are given via a 'chain' method.

Gaining an Adventure achievement on a higher difficulty unlocks all Adventure achievements for every difficulty below it.

A Roguelike achievement rewards all Adv and Roguelike achievements of equal and lower difficulty.

Now, the catch here is, these addon difficulties, while they will correctly chain into vanilla difficulties, they are not included in the chain itself.

Meaning getting an Achievement on Nightmare+ will not correctly mark that you got it on Intense.
<mex> have you heard the good word about archmage?
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal

StarKeep
Uruivellas
Posts: 703
Joined: Sun Feb 03, 2013 12:29 am
Location: Turtlemire

Re: Everything is Unique / Added Difficulties

#57 Post by StarKeep »

Added Difficulties V 3.1 - Bugfix
---
Corrected a bug that resulted in Generic and Class point bonus levels being switched around.
<mex> have you heard the good word about archmage?
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal

chronomancer
Cornac
Posts: 33
Joined: Thu Aug 07, 2014 4:17 am

Re: Everything is Unique / Added Difficulties

#58 Post by chronomancer »

StarKeep wrote:Prodigy/Cat points are rewards for some of the more difficult difficulties (minus Madness), and are no longer given on all difficulties.

More precise bonus numbers can be seen in character select once this addon is installed.

Edit: Put a wonderfully crafted graph of bonus points on the main post.
Yay, graph! Great idea, makes it much easier to convey the bonuses at a glance.

I shall miss the prodigy/category point bonuses then, as my patience (and free time!) is not up to the challenge of anything above Nightmare. Normal or Intense are usually about right to keep the game fun for me, depending on the difficulty of the class. Still, I do get your logic of greater risk = greater reward, for those who are up to it. For myself, I'm not so much looking for "more firepower" (more points) as "more variety" (more choices in skills and prodigies). That's probably not really the focus of the mod however.

As an aside, (on my monitor at least) the in-game description for Chaos gets cut off at the bottom. The same might be true of Insane and Madness, I've not unlocked them.

tilkau
Higher
Posts: 73
Joined: Tue Oct 21, 2014 4:52 am

Re: Everything is Unique / Added Difficulties

#59 Post by tilkau »

Is there some way to make these options non-global? If I set unique generation to 'all' on one character, for example, I don't really want unrelated characters to have monsters generated with that setting; I just wanted to try that setting on that individual character. Currently, the settings apply to all characters AFAICT.

^ for me, many descriptions (in ToME generally) have their last line cut off. I think it is a result of the recent font changes. Have you tried setting the font to the old 'web' font?

Gunthar
Wayist
Posts: 28
Joined: Tue Feb 19, 2013 11:13 am

Re: Everything is Unique / Added Difficulties

#60 Post by Gunthar »

It seems that 1.2.5 requires a new version of these addons. They are not even shown in the add ons setting in the game.

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