[1.1.5]Marson's Bosses Gone AWOL -NPC Monitor & Clone Killer
Moderator: Moderator
Re: [1.1.5]Marson's Bosses Gone AWOL -NPC Monitor & Clone Ki
Grabbed the addon, going to integrate the clone removal part (at least).
-
- Sher'Tul Godslayer
- Posts: 2402
- Joined: Tue Jun 18, 2013 10:46 pm
- Location: Ambush!
Re: [1.1.5]Marson's Bosses Gone AWOL -NPC Monitor & Clone Ki
Messing around on 1.2 in the Abashed Expanse, a random NPC got teleported off-screen. The dialog is clear, but the dialog info isn't replicated in the log (so I have to screencap -> share image instead of posting a log trace).
Would you mind putting the dialog info in the log as well?
Thanks!
Would you mind putting the dialog info in the log as well?
Thanks!
Re: [1.1.5]Marson's Bosses Gone AWOL -NPC Monitor & Clone Ki
For every dialog, there should be a corresponding
print("[MARSON-AWOL] "..error_text)
to the log.
Can you point me to the screenshot so I can see exactly which dialog it is?
print("[MARSON-AWOL] "..error_text)
to the log.
Can you point me to the screenshot so I can see exactly which dialog it is?
-
- Sher'Tul Godslayer
- Posts: 2402
- Joined: Tue Jun 18, 2013 10:46 pm
- Location: Ambush!
Re: [1.1.5]Marson's Bosses Gone AWOL -NPC Monitor & Clone Ki
Hmm, I didn't see the log message, but maybe it was still being buffered? Log's gone now so I can't check, sorry.
http://forums.te4.org/viewtopic.php?f=42&t=41184
Here, lower image:Marson wrote:Can you point me to the screenshot so I can see exactly which dialog it is?
http://forums.te4.org/viewtopic.php?f=42&t=41184
Re: [1.1.5]Marson's Bosses Gone AWOL -NPC Monitor & Clone Ki
That might have been it. There is one dialog that won't print to log if you escape out of it (which I'll fix), but it's not this one. If it triggered, it should have gone to log. I'll probably add in a log flush as well to avoid that as a possibility.
-
- Sher'Tul Godslayer
- Posts: 2402
- Joined: Tue Jun 18, 2013 10:46 pm
- Location: Ambush!
Re: [1.1.5]Marson's Bosses Gone AWOL -NPC Monitor & Clone Ki
Ah! I checked the log BEFORE hitting "Yes".Marson wrote:That might have been it. There is one dialog that won't print to log if you escape out of it (which I'll fix), but it's not this one. If it triggered, it should have gone to log. I'll probably add in a log flush as well to avoid that as a possibility.
Next time I'll look after hitting "Yes". Thanks!
Re: [1.1.5]Marson's Bosses Gone AWOL -NPC Monitor & Clone Ki
In the case of this dialog, it prints details to the log just before the dialog pops, and then again with your choice after you make it. Since you looked right after it popped up, it would be queued for the log, but probably not flushed yet. You would have had to have either waited or gone back to the main menu.
Re: [1.1.5]Marson's Bosses Gone AWOL -NPC Monitor & Clone Ki
+ Log will flush after special actions are taken so that cut/paste is available immediately.
+ Refined test parameters for invalid party members.
+ Bugfix: possibility of a nil error on Entity List display
+ Refined test parameters for invalid party members.
+ Bugfix: possibility of a nil error on Entity List display
-
- Archmage
- Posts: 362
- Joined: Tue Nov 09, 2010 7:43 pm
Re: [1.1.5]Marson's Bosses Gone AWOL -NPC Monitor & Clone Ki
Found an error related to mod it seems while entering hope city spamed errors of
--------------- Stack Dump Finished ---------------
Lua Error: /hooks/marson-awol/load.lua:144: attempt to index a nil value
At [C]:-1 __index
At /hooks/marson-awol/load.lua:144
At [string "return function(l, self, data) local ok=false..."]:1 triggerHook
At /mod/class/Actor.lua:1117 move
At /mod/class/Player.lua:273 move
At /engine/interface/PlayerRun.lua:137 runStep
At /mod/class/Player.lua:350 act
At /engine/GameEnergyBased.lua:126 tickLevel
At /engine/GameEnergyBased.lua:62 tick
At /engine/GameTurnBased.lua:46 tick
At /mod/class/Game.lua:1141
---------------- Stack Dump ----------------
--------------- Stack Dump Finished ---------------
Lua Error: /hooks/marson-awol/load.lua:144: attempt to index a nil value
At [C]:-1 __index
At /hooks/marson-awol/load.lua:144
At [string "return function(l, self, data) local ok=false..."]:1 triggerHook
At /mod/class/Actor.lua:1117 move
At /mod/class/Player.lua:273 move
At /engine/interface/PlayerRun.lua:137 runStep
At /mod/class/Player.lua:350 act
At /engine/GameEnergyBased.lua:126 tickLevel
At /engine/GameEnergyBased.lua:62 tick
At /engine/GameTurnBased.lua:46 tick
At /mod/class/Game.lua:1141
---------------- Stack Dump ----------------
Re: [1.1.5]Marson's Bosses Gone AWOL -NPC Monitor & Clone Ki
Thanks. Does this update fix it?
+ Compatible with all ToME 1.2.0 test and RC versions
+ Checks for invalid Dark Fey Clones
+ Bugfix: nil error during move check if living entity exists on non-terrain
+ Bugfix: nil error on NPC List if entity has no x or y coord and is a Dark Fey Clone (should be removed from list now anyway)
+ Compatible with all ToME 1.2.0 test and RC versions
+ Checks for invalid Dark Fey Clones
+ Bugfix: nil error during move check if living entity exists on non-terrain
+ Bugfix: nil error on NPC List if entity has no x or y coord and is a Dark Fey Clone (should be removed from list now anyway)
Re: [1.1.5]Marson's Bosses Gone AWOL -NPC Monitor & Clone Ki
+ Ignores Elemental walls, such as Jadir's Pinpoint Toss (grayswandir's Elemental Race addon)
+ Does not remove escorts from party, just in case.
+ Ignores Dreamscape and Fearscape.
• Compatible with ToME 1.1.5 to 1.2.2
+ Does not remove escorts from party, just in case.
+ Ignores Dreamscape and Fearscape.
• Compatible with ToME 1.1.5 to 1.2.2
-
- Wayist
- Posts: 15
- Joined: Mon Mar 31, 2014 1:41 am
Re: [1.1.5]Marson's Bosses Gone AWOL -NPC Monitor & Clone Ki
I haven't needed this addon yet thankfully... but if I do will it work being I didn't start the game with it?
More of a curiosity at the moment.
More of a curiosity at the moment.
-
- Spiderkin
- Posts: 543
- Joined: Sat Feb 11, 2012 1:12 am
Re: [1.1.5]Marson's Bosses Gone AWOL -NPC Monitor & Clone Ki
You can't apply addons to an in-progress game without editing the save file.
Re: [1.1.5]Marson's Bosses Gone AWOL -NPC Monitor & Clone Ki
It will indeed. It involves editing the desc.lua file. Details here: http://forums.te4.org/viewtopic.php?f=64&t=41596
Doing so can mess up your save file, depending on the addon, but UI addons tend to be safe. I've done it with all of mine without issue. (Your mileage may vary).
Doing so can mess up your save file, depending on the addon, but UI addons tend to be safe. I've done it with all of mine without issue. (Your mileage may vary).
-
- Wayist
- Posts: 15
- Joined: Mon Mar 31, 2014 1:41 am
Re: [1.1.5]Marson's Bosses Gone AWOL -NPC Monitor & Clone Ki
That was what I figured.stinkstink wrote:You can't apply addons to an in-progress game without editing the save file.
