Draconians! (Fixed by Aura of the Dawn)

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Crim, The Red Thunder
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Re: Draconians! (Fixed by Aura of the Dawn)

#31 Post by Crim, The Red Thunder »

Updated, again. Now has an option under the gameplay menu that affects how forms are chosen, in small ways. Over time, some have expressed a desire for more random 'fun' draconians, so we get this in the 'Restricted' option. Same forms are available as always, though none can be chosen manually, only the random option exists.

Then we have the way it works now, 'Enhanced', where any form with a weight above a certain value can be selected manually, forms with a value below that can be received from 'random'.

Then there's 'Standard'. This is the way it worked before I came around. Given that part of my goal was keeping AJFluffys original vision around, this was inevitable. Lesser dragon types can be manually chosen if they have a weight above a given value, the 'higher' (fancier) dragon types can only be recieved off random, regardless of weight.

Finally, there's 'Unrestricted'. In this mode, ANY form is directly selectable to ANY class. It's primarily for testing and unsupported addons (though I plan to continue add support for addons manually so other modes can use them), and it is not balanced AT ALL. I don't recommend playing on this for general purposes, some forms might be buggy off there normal classes. (There aren't many, but a few might be.)

ToDo:
Add talent icons for Sky Dragon's talents, and talent icons for Temporal Dragon's talents.
Find more appropriate coloration and icon forms for both Sky and Temporal forms.
Create Spiny Draconian.
Buff mastery on Zen (meant to do this last time, forgot.)
Special something coming when Tome 1.1.6 comes out, wait and see :wink: ]
Continue to add support for more addon classes. Chime in here for the ones you want folks.
Currently playing under the name Aura of the Dawn 4 down, 227 to go!
Proud author of Orc Pit Restoration Project, Faction Allies, Dwarven Adventurer addons
SadistSquirrel wrote:DarkGod has two arms, one with an opened hand, one with a closed fist. You got the fist.

Dead-not-Sleeping
Posts: 4
Joined: Sun Jan 26, 2014 8:05 am

Re: Draconians! (Fixed by Aura of the Dawn)

#32 Post by Dead-not-Sleeping »

I've been having a great amount of fun with the mod so far, and I was wondering if you could post a list of the different Draconian types and which class they go too. If its not too much trouble anyway, because otherwise I'm just going to ended up with a long string of characters trying to find them all.

wildwolfofdark
Halfling
Posts: 112
Joined: Wed Dec 12, 2012 6:06 am

Re: Draconians! (Fixed by Aura of the Dawn)

#33 Post by wildwolfofdark »

I am wondering if you could possibly post a list of dragon types as well as their added skills. I would like to know the differences between dragons so I could pick one that sounds good to me. I'd appreciate it. :D

Orangeflame
Thalore
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Re: Draconians! (Fixed by Aura of the Dawn)

#34 Post by Orangeflame »

Support for the Hero class (from Adventurers Plus) would be great!

It would have the same selection as an adventurer.
When in trouble / or in doubt / run in circles / scream and shout.

Crim, The Red Thunder
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Re: Draconians! (Fixed by Aura of the Dawn)

#35 Post by Crim, The Red Thunder »

Update - Draconians - Heroics and Blood.

So it was asked, so it shall be done. Support for Hero has been added, and at least partial support for Blood Knight.

Zen body was buffed (bigger mastery bonus).

Apologies to anyone who downloaded this in the first 30 minutes of it being posted last night, there was an error involved, make sure you have the 'take two' version.

To do - Add talent icons for Sky Dragon's talents, and talent icons for Temporal Dragon's talents.
Find more appropriate coloration and icon forms for both Sky and Temporal forms.
Create Spiny Draconian.
Special something coming when Tome 1.1.6 comes out, wait and see :wink: ]
Continue to add support for more addon classes. Chime in here for the ones you want folks.
Currently playing under the name Aura of the Dawn 4 down, 227 to go!
Proud author of Orc Pit Restoration Project, Faction Allies, Dwarven Adventurer addons
SadistSquirrel wrote:DarkGod has two arms, one with an opened hand, one with a closed fist. You got the fist.

HousePet
Perspiring Physicist
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Joined: Sun Sep 09, 2012 7:43 am

Re: Draconians! (Fixed by Aura of the Dawn)

#36 Post by HousePet »

I thought Blood Knight was a defiler?
My feedback meter decays into coding. Give me feedback and I make mods.

Crim, The Red Thunder
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Re: Draconians! (Fixed by Aura of the Dawn)

#37 Post by Crim, The Red Thunder »

Warrior, unless someone told me wrong...
Currently playing under the name Aura of the Dawn 4 down, 227 to go!
Proud author of Orc Pit Restoration Project, Faction Allies, Dwarven Adventurer addons
SadistSquirrel wrote:DarkGod has two arms, one with an opened hand, one with a closed fist. You got the fist.

malboro_urchin
Archmage
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Re: Draconians! (Fixed by Aura of the Dawn)

#38 Post by malboro_urchin »

Crim, The Red Thunder wrote:Warrior, unless someone told me wrong...
Blood Knight is a warrior (and a fantastic class!)
Mewtarthio wrote:Ever wonder why Tarelion sends you into the Abashed Expanse instead of a team of archmages lead by himself? They all figured "Eh, might as well toss that violent oaf up in there and see if he manages to kick things back into place.

Danton
Halfling
Posts: 95
Joined: Tue May 21, 2013 4:45 am

Re: Draconians! (Fixed by Aura of the Dawn)

#39 Post by Danton »

Removing points from Zen Body seems to reduce your physical resistance permanently.

Crim, The Red Thunder
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Re: Draconians! (Fixed by Aura of the Dawn)

#40 Post by Crim, The Red Thunder »

...Odd. This is indeed true, and apparently has been since last September at least. I don't think I did it, but I missed it when cleaning other bugs out of the original version. I'll upload a fix later tonight.

Edit: Fix uploaded, "A Little More Zen". Physical resist will not be lost more then was gained now.
Currently playing under the name Aura of the Dawn 4 down, 227 to go!
Proud author of Orc Pit Restoration Project, Faction Allies, Dwarven Adventurer addons
SadistSquirrel wrote:DarkGod has two arms, one with an opened hand, one with a closed fist. You got the fist.

Hellcommander
Archmage
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Re: Draconians! (Fixed by Aura of the Dawn)

#41 Post by Hellcommander »

Can you please add the arcane dragon as a choose for the arcanist and maybe replace one of the element chooses with it. One of the elements that is a choose should also be replaced with the prismatic dragon since its one ability does a random element.

Crim, The Red Thunder
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Re: Draconians! (Fixed by Aura of the Dawn)

#42 Post by Crim, The Red Thunder »

arcanist = {
ARCANE = 40,
DARK = 30,
LIGHT = 30,
MULTI = 20,
TEMPORAL = 10,},

Arcanist already has both multi hued and arcane as a choice? Check your version please?
Currently playing under the name Aura of the Dawn 4 down, 227 to go!
Proud author of Orc Pit Restoration Project, Faction Allies, Dwarven Adventurer addons
SadistSquirrel wrote:DarkGod has two arms, one with an opened hand, one with a closed fist. You got the fist.

Nizidra
Higher
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Re: Draconians! (Fixed by Aura of the Dawn)

#43 Post by Nizidra »

Ruby and Lapis forms for Archmage?

No turquoise for oozemancer?
Opinions are like assholes. Everybody's got one and everyone thinks everyone else's stinks.

Hellcommander
Archmage
Posts: 362
Joined: Tue Nov 09, 2010 7:43 pm

Re: Draconians! (Fixed by Aura of the Dawn)

#44 Post by Hellcommander »

thanks maybe i somehow got the wrong version

Crim, The Red Thunder
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Re: Draconians! (Fixed by Aura of the Dawn)

#45 Post by Crim, The Red Thunder »

Updated. Hellcommander, your problem MIGHT have been with the new 'option' setting. I apparently typoed the function where it saves the option, so it was always resetting back to the default 'standard'.

Update details:

Ruby and Lapis forms added to Archmage.
Draconian type choice Option (under gameplay) will now retain it's choice between sessions. May default to 'standard' one last time. Way it worked when I forked the addon is 'enhanced', and it's what I recommend. See a few posts back for details on it. Regardless of whether it defaults one last time or not, it will now successfully save settings when changed.
Currently playing under the name Aura of the Dawn 4 down, 227 to go!
Proud author of Orc Pit Restoration Project, Faction Allies, Dwarven Adventurer addons
SadistSquirrel wrote:DarkGod has two arms, one with an opened hand, one with a closed fist. You got the fist.

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