Arcanum Class Pack v2.3
Moderator: Moderator
Re: Arcanum Class Pack v1.6.4
Oh, that is simple. I made a typo when I added Frozen Feet as a potential Shatter target.
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Re: Arcanum Class Pack v1.6.4
Is Sever Magic one of your spells in arcanum? If so, it gives me a lua error when used by rares. 

Re: Arcanum Class Pack v1.6.4
I'm pretty sure this has been corrected.
But the line number and message of the error sure would help.
But the line number and message of the error sure would help.

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- Uruivellas
- Posts: 617
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Re: Arcanum Class Pack v1.6.4
I have also problems with rare and Sever Magic (with the latest version of the addon). I frequently have to *kill* the game to get rid of the zillions error messages.
Another problem. I play an alchemist, met a colleague that I escorted safely and he teached me Staff-Combat. But it was the vanilla version, not the arcanum one (so I have 2 ways to channel staff)
Another problem. I play an alchemist, met a colleague that I escorted safely and he teached me Staff-Combat. But it was the vanilla version, not the arcanum one (so I have 2 ways to channel staff)

Re: Arcanum Class Pack v1.6.4
As it happens, the line number and error message were rather unhelpful.HousePet wrote:I'm pretty sure this has been corrected.
But the line number and message of the error sure would help.
Still I've located the issue.
Anything else to fix?
My feedback meter decays into coding. Give me feedback and I make mods.
Re: Arcanum Class Pack v1.6.5
Patched to fix Shatter, Yonk, Sever Magic, Binding of the Elements and staff egos.
My feedback meter decays into coding. Give me feedback and I make mods.
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- Higher
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Re: Arcanum Class Pack v1.6.5
This happens when I try to attack an Arcanist spiderboss.
Re: Arcanum Class Pack v1.6.5
Phantasmal Mirror is borked.
My feedback meter decays into coding. Give me feedback and I make mods.
Re: Arcanum Class Pack v1.6.5
Tidal Wave doesn't appear to be applying Hypothermia, though it does correctly apply the 'wet' debuff.
<mex> have you heard the good word about archmage?
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal
Re: Arcanum Class Pack v1.6.5
Interesting. Not sure why it wouldn't.
Does a direct cold damage hit work?
Does a direct cold damage hit work?
My feedback meter decays into coding. Give me feedback and I make mods.
Re: Arcanum Class Pack v1.6.5
Courtesy of a lovely banshee unique in Dreadfell:


Re: Arcanum Class Pack v1.6.5
Weird, that line is completely superfluous. Removing it.
My feedback meter decays into coding. Give me feedback and I make mods.
Re: Arcanum Class Pack v1.6.5
All other types of cold damage can proc the wet debuff given by it, yeah.HousePet wrote:Interesting. Not sure why it wouldn't.
Does a direct cold damage hit work?
<mex> have you heard the good word about archmage?
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal
Re: Arcanum Class Pack v1.6.5
Not sure if this is on purpose, but taking Water Alchemy as an Adventurer does not grant access to the make-your-own-potions quest. This makes the 4th talent in it useless (and it's permanent! my poor skill point pool). Any chance you can tie it to the Water Alchemy skill tree and not the Alchemist class itself?
Re: Arcanum Class Pack v1.6.5
Doing so would allow the player to double up on those potions and would require a major rewrite to get the code to recognise non alchemists using that talent.
My feedback meter decays into coding. Give me feedback and I make mods.