Arcanum Class Pack v2.3

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HousePet
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Re: Arcanum Class Pack v1.6.4

#241 Post by HousePet »

Oh, that is simple. I made a typo when I added Frozen Feet as a potential Shatter target.
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Taelzen
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Re: Arcanum Class Pack v1.6.4

#242 Post by Taelzen »

Is Sever Magic one of your spells in arcanum? If so, it gives me a lua error when used by rares. :P

HousePet
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Re: Arcanum Class Pack v1.6.4

#243 Post by HousePet »

I'm pretty sure this has been corrected.
But the line number and message of the error sure would help. :P
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ghostbuster
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Re: Arcanum Class Pack v1.6.4

#244 Post by ghostbuster »

I have also problems with rare and Sever Magic (with the latest version of the addon). I frequently have to *kill* the game to get rid of the zillions error messages.

Another problem. I play an alchemist, met a colleague that I escorted safely and he teached me Staff-Combat. But it was the vanilla version, not the arcanum one (so I have 2 ways to channel staff) :(

HousePet
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Re: Arcanum Class Pack v1.6.4

#245 Post by HousePet »

HousePet wrote:I'm pretty sure this has been corrected.
But the line number and message of the error sure would help. :P
As it happens, the line number and error message were rather unhelpful.
Still I've located the issue.
Anything else to fix?
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HousePet
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Re: Arcanum Class Pack v1.6.5

#246 Post by HousePet »

Patched to fix Shatter, Yonk, Sever Magic, Binding of the Elements and staff egos.
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Seian Verian
Higher
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Re: Arcanum Class Pack v1.6.5

#247 Post by Seian Verian »

This happens when I try to attack an Arcanist spiderboss.

HousePet
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Re: Arcanum Class Pack v1.6.5

#248 Post by HousePet »

Phantasmal Mirror is borked.
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StarKeep
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Re: Arcanum Class Pack v1.6.5

#249 Post by StarKeep »

Tidal Wave doesn't appear to be applying Hypothermia, though it does correctly apply the 'wet' debuff.
<mex> have you heard the good word about archmage?
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HousePet
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Re: Arcanum Class Pack v1.6.5

#250 Post by HousePet »

Interesting. Not sure why it wouldn't.
Does a direct cold damage hit work?
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DeBunny
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Re: Arcanum Class Pack v1.6.5

#251 Post by DeBunny »

Courtesy of a lovely banshee unique in Dreadfell:

Image

HousePet
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Re: Arcanum Class Pack v1.6.5

#252 Post by HousePet »

Weird, that line is completely superfluous. Removing it.
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StarKeep
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Re: Arcanum Class Pack v1.6.5

#253 Post by StarKeep »

HousePet wrote:Interesting. Not sure why it wouldn't.
Does a direct cold damage hit work?
All other types of cold damage can proc the wet debuff given by it, yeah.
<mex> have you heard the good word about archmage?
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal

Kureyn
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Re: Arcanum Class Pack v1.6.5

#254 Post by Kureyn »

Not sure if this is on purpose, but taking Water Alchemy as an Adventurer does not grant access to the make-your-own-potions quest. This makes the 4th talent in it useless (and it's permanent! my poor skill point pool). Any chance you can tie it to the Water Alchemy skill tree and not the Alchemist class itself?

HousePet
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Re: Arcanum Class Pack v1.6.5

#255 Post by HousePet »

Doing so would allow the player to double up on those potions and would require a major rewrite to get the code to recognise non alchemists using that talent.
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