Tower Defense

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JerryShaw
Yeek
Posts: 12
Joined: Wed Dec 05, 2012 11:55 am

Re: Tower Defense (Alpha)

#16 Post by JerryShaw »

I love this mod. I hope the creator of this mod will continue to update and add more features.

StarKeep
Uruivellas
Posts: 703
Joined: Sun Feb 03, 2013 12:29 am
Location: Turtlemire

Re: Tower Defense (Alpha)

#17 Post by StarKeep »

Tower Defense - V 1.0
http://te4.org/games/addons/tome/tower-defense
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This addon isn't dead, insert your half impatient, half annoyed claps, cheers, and jeers here!

This update will make the game feel easier early on... but it'll ramp up.

Onto the update notes:

Tower Crystal - Now only takes 1 damage from every attack. (Multi-Hit like Flurry or Flame will do multiple 1's of damage)

Bosses - Are removed.

Enemies - Can now spawn any enemy type, instead of being limited to certain types. (Level should be restricted to between 50% and 200% of the player's level. If you encounter anything outside of that boundary, please report it.)
Enemies - Will no longer ignore towers while blindly rushing towards the crystal, and instead will instantly target the first tower they come across.
Enemies - Now switch into a dumber ai when they get into range 10 of an allied unit. (They previously were locked into a stupidly computer-intensive AI, due to being unable to path to the crystal otherwise.)
Enemies - Can now spawn Rares at a low rate which increases with player level. (Chance to be a Unique or Boss, but extremely low.)
Enemies - Game will call out when Rares or higher spawn.

Towers - General increase to their base health values.
Towers - All Towers (Except for Wall) now have a life regen value of 1.(Wall has 5 base)
Towers - Also switched to a less-intensive AI.
Towers - Now immune to all forms of negative debuffs.
Towers - Now level up when you do.

Player Heal Tower - No longer takes damage when you take health from it, but the cooldown of Feed Resources has been increased.

Health Upgrade - Now gives all towers (Except for Wall and Player Heal) +50% of their current max health, and 10% resist all. (Wall Towers now gain 2.5% of their max health as health regeneration, and 15% resist all, Player Heal still have no effect)
Damage Upgrade - Unchanged
<mex> have you heard the good word about archmage?
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal

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