Arcanum Class Pack v2.3

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HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: Arcanum Class Pack v1.6.3

#226 Post by HousePet »

Updated:
Patches a variety of bugs. Such as the current vanilla gem bug, golem conversation, Healing Salve, buggy new egos, Shielding talent not applying to Elemental Shield...
Other tweaks are Endure Elements now giving physical resistance.
Staff Blast now has side effects and a better description.
Ghost Weapon now amplifies all other damage the weapon hit will do too.
My feedback meter decays into coding. Give me feedback and I make mods.

tokariew
Higher
Posts: 63
Joined: Sun Dec 08, 2013 9:16 pm

Re: Arcanum Class Pack v1.6.3

#227 Post by tokariew »

i have bug when i try use alchemist talent to interact with golem:
https://www.dropbox.com/s/uamfummhb8m36 ... 245627.png

Sradac
Sher'Tul
Posts: 1081
Joined: Fri Sep 21, 2007 3:18 am
Location: Angolwen

Re: Arcanum Class Pack v1.6.3

#228 Post by Sradac »

Arcanum seems to break the apprentice mage quest for entrance into angolwen. This only happens when I have Arcanum turned on, and it has only happened to Chronomancers so far, but upon first entering the world map, the apprentice mage dosent spawn thus forever barring me access to Angolwen.

Arcanum turned off, works just fine.

HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: Arcanum Class Pack v1.6.3

#229 Post by HousePet »

tokariew wrote:i have bug when i try use alchemist talent to interact with golem:
https://www.dropbox.com/s/uamfummhb8m36 ... 245627.png
Derp

The Apprentice appears fine for me.
My feedback meter decays into coding. Give me feedback and I make mods.

gwmngilfen
Low Yeek
Posts: 5
Joined: Tue Jan 10, 2012 6:32 pm

Re: Arcanum Class Pack v1.6.3

#230 Post by gwmngilfen »

Loving the new classes, provides a nice change of pace... However, I'm getting two errors...

Whenever I try to use Ghost Weapon on my Enchanter I get:

Code: Select all

error = "Lua Error: /engine/interface/GameTargeting.lua:118: /engine/interface/ActorTalents.lua:152: /data-arcanum/talents/spells/ordered-hedgemagic.lua:43: attempt to perform arithmetic on field 'all' (a nil value)\                                                                                                                                
stack traceback:\                                                                    
\9/data-arcanum/talents/spells/ordered-hedgemagic.lua:43: in function </data-arcanum/talents/spells/ordered-hedgemagic.lua:33>\
\9[C]: in function 'xpcall'\                                                         
\9/engine/interface/ActorTalents.lua:147: in function </engine/interface/ActorTalents.lua:134>\
  At [C]:-1 \                                                                        
  At [C]:-1 error\                                                                   
  At /engine/interface/GameTargeting.lua:118 fct\                                    
  At /engine/interface/GameTargeting.lua:124 targetMode\                             
  At /engine/interface/GameTargeting.lua:185 accept\                                 
  At /engine/interface/GameTargeting.lua:192 fct\                                    
  At /engine/interface/PlayerHotkeys.lua:316 \                                       
  At /engine/KeyBind.lua:229 "                                                       
And whenever I try to points into the Endure Elements skill I get:

Code: Select all

error = "Lua Error: /data-arcanum/talents/spells/elem.lua:30: attempt to call field 'getResistCapncrease' (a nil value)\                                                    
  At [C]:-1 getResistCapncrease\                                                     
  At /data-arcanum/talents/spells/elem.lua:30 passives\                              
  At /engine/interface/ActorTalents.lua:376 learnTalent\                             
  At /mod/class/Actor.lua:3416 learnTalent\                                          
  At /mod/dialogs/LevelupDialog.lua:339 learnTalent\                                 
  At /mod/dialogs/LevelupDialog.lua:896 super_onUseTalent\                           
  At .../addons/zomnibus/superload/mod/dialogs/LevelupDialog.lua:293 onUseTalent\       
  At /mod/dialogs/LevelupDialog.lua:644 on_use\                                      
  At /mod/dialogs/elements/TalentTrees.lua:163 onUse\                                
  At /mod/dialogs/elements/TalentTrees.lua:119 fct\                                  
  At /engine/Mouse.lua:52 receiveMouse\                                              
  At /engine/Mouse.lua:90 delegate\                                                  
  At /engine/ui/Dialog.lua:533 mouseEvent\                                           
  At /engine/ui/Dialog.lua:312 fct\                                                  
  At /engine/Mouse.lua:52 "                                                          
Both were Shalore. This was on Steam, using the Addon from the workshop, on Linux 64bit.

Thanks!

HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: Arcanum Class Pack v1.6.3

#231 Post by HousePet »

D'oh, more typos.
My feedback meter decays into coding. Give me feedback and I make mods.

HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: Arcanum Class Pack v1.6.4

#232 Post by HousePet »

Okay, patched in typo corrections.
My feedback meter decays into coding. Give me feedback and I make mods.

gwmngilfen
Low Yeek
Posts: 5
Joined: Tue Jan 10, 2012 6:32 pm

Re: Arcanum Class Pack v1.6.4

#233 Post by gwmngilfen »

Confirmed, both errors fixed - thanks for the fast reply!

./me goes back to playing an Enchanter...

Taelzen
Wayist
Posts: 20
Joined: Sun Jan 13, 2013 5:02 am

Re: Arcanum Class Pack v1.6.4

#234 Post by Taelzen »

I also posted this in New Gems because I assumed it was the gems themselves, but I got to thinking that it may be arcanum;

But I can't seem to socket any gems in my alchemist's golem. :(

Drnull confirmed that it was a problem with gem base being updated in 1.1.3. :)

HousePet
Perspiring Physicist
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Joined: Sun Sep 09, 2012 7:43 am

Re: Arcanum Class Pack v1.6.4

#235 Post by HousePet »

Not me, I'm innocent this time.
My feedback meter decays into coding. Give me feedback and I make mods.

DeBunny
Yeek
Posts: 10
Joined: Tue May 21, 2013 2:13 am

Re: Arcanum Class Pack v1.6.4

#236 Post by DeBunny »

Boopity boop boop, bug time.

Image

Whilst wielding the Rusty Chopper as a Sun Paladin. Bump attacks periodically lead to Bad Times, presumably because of the cursed wounds thing. Maybe, what do I know.

Planetus
Archmage
Posts: 346
Joined: Sat Jun 23, 2012 8:44 pm

Re: Arcanum Class Pack v1.6.4

#237 Post by Planetus »

Out of curiosity, is there any particular reason for the potioncraft quest to grant random potions? I think it'd make a lot more sense to let the alchemist choose what potions he wants to make (though not revealing the ingredients until the potions are chosen). That may need a more complex interaction interface with the skill, but I don't think it'd be much.

Perhaps even more fun would be letting the alchemist choose which ingredients to combine, with little to no idea what the results would be (higher skill gives you more detailed hints before mixing maybe?). This would put you well into the place of an alchemist, with the risks of explosions, poisons, or just wasted materials.

HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: Arcanum Class Pack v1.6.4

#238 Post by HousePet »

Didn't want the Potioncraft talent to be too much better than the vanilla pick'n'mix.

Not sure having to guess potion recipes or possible explosions would suit this game.
My feedback meter decays into coding. Give me feedback and I make mods.

wildwolfofdark
Halfling
Posts: 112
Joined: Wed Dec 12, 2012 6:06 am

Re: Arcanum Class Pack v1.6.4

#239 Post by wildwolfofdark »

Explosions suit this game. lol I do kind of like the idea of selecting the potions I could make, although that might make it a little easier to play. Granted if I had to pick them one at a time and there was always a chance that another alchemist made that potion already, therefore I couldn't select it, then I think it would be fair. Hooray for RNG.

Nacht
Yeek
Posts: 14
Joined: Wed May 29, 2013 9:08 am

Re: Arcanum Class Pack v1.6.4

#240 Post by Nacht »

http://i.imgur.com/9np9kqe.png

Popped up when I tried using Shatter on an Ice Turtle Ice Archmage, using the latest Arcanum thing. Any clue why it'd do this? Shatter operates fine if I click on the hotkey, but throws up a LUA error when I hit the hotkey combination.

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