Everything is Unique

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StarKeep
Uruivellas
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Joined: Sun Feb 03, 2013 12:29 am
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Everything is Unique

#1 Post by StarKeep »

Everything is Unique download link
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EVERYTHING IS UNIQUE
Features;
Replace some enemies with powerful Randbosses. Enemies of a Unique rank or higher, who are given random class talents.
Every rank of enemies has their own tier of loot.
As you level up, you'll see more of these buggers walking around.

You spawn at level 12, and can level up to a maximum of 200.

Increase your rank as you slay your foes.

You can see your kill counts and your rank experience in the quest log.
Last edited by StarKeep on Tue Apr 25, 2017 3:01 am, edited 12 times in total.
<mex> have you heard the good word about archmage?
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal

Sradac
Sher'Tul
Posts: 1081
Joined: Fri Sep 21, 2007 3:18 am
Location: Angolwen

Re: Everything is Unique

#2 Post by Sradac »

This sounds both tremendously fun, and dangerous

Crim, The Red Thunder
Sher'Tul Godslayer
Posts: 2000
Joined: Fri May 07, 2004 8:26 pm
Location: Nahgharash

Re: Everything is Unique

#3 Post by Crim, The Red Thunder »

*downloads* My death shall be GLORIOUS. DarkGod shall be pleased with the blood and tears you bring him!

EDIT: Alright, Thoughts after playing. First of all, please alter the label on the two version. If I want to play around with both, I can't determine which is the 'all enemies become bosses' and which is the 'only rares become bosses'.

Beyond that, This will make for a very interesting challenge mode game on the 'rares become bosses' version.

The 'all bosses' version? (Boss rush? Boss Butch?)

Well... This is where things get fun. I believe you can actually speedrun the game in this. Spawn, travel to Derth. Drown everything. Do arena quest. Travel to last hope. Drown everything. Travel to derth to spawn the storm elementals. Exit and travel to Zigur (if not magical). Drown everything. Do antimagic/fungus quests if desired. Head to dreadfell, and stomp through it at equal level with the enemies. Congratulations, first half of the game done in under an hour. Now you can head on to the more difficult (yet fun) second half, and face a real challenge there. For that matter, after dreadfell, you should have both Sludgenest and Caldera if you got them on character birth. Easy 50 before high peak, and by the time you've done 2 towns you should be kitted in a full set of orange/yellows.

I'm not sure if this is a good thing (speedruns!) or a bad thing (Bit unbalancing.) I leave it to an insane player to try the speedrun to it's fullest completion. I dread the thought of high peak on this. Late game will be... rough. Very.
Currently playing under the name Aura of the Dawn 4 down, 227 to go!
Proud author of Orc Pit Restoration Project, Faction Allies, Dwarven Adventurer addons
SadistSquirrel wrote:DarkGod has two arms, one with an opened hand, one with a closed fist. You got the fist.

Doctornull
Sher'Tul Godslayer
Posts: 2402
Joined: Tue Jun 18, 2013 10:46 pm
Location: Ambush!

Re: Everything is Unique

#4 Post by Doctornull »

I've been trying out the "Normal Rare Spawn Rate" version.

The "regular" bosses (the Shade, Shardskin, etc.) seem tougher under this mod.

Also, it seems like Rares spawn from guarded chests instead of Bosses... the loot is certainly Rare loot.
Check out my addons: Nullpack (classes), Null Tweaks (items & talents), and New Gems fork.

Sradac
Sher'Tul
Posts: 1081
Joined: Fri Sep 21, 2007 3:18 am
Location: Angolwen

Re: Everything is Unique

#5 Post by Sradac »

after playing the rares -> unique one for a while, i have to say its not that difficult anymore and might actually make the game easier.

Sure, the uniques might hit like trucks and are tough as rocks, but when you get several mold / mouse / jelly bosses in a row, you just netted yourself massive XP and ridiculous loot for your level. Guaranteed artifact each kill? Well sure, why not.

Moving into t2s now, we'll see if anything changes. T1s were more of a breeze than normal though, my gear well outleveled any opponent I would face there.

StarKeep
Uruivellas
Posts: 703
Joined: Sun Feb 03, 2013 12:29 am
Location: Turtlemire

Re: Everything is Unique

#6 Post by StarKeep »

Chests use a different way to choose their rank.


New Good day to Die Edition version uploaded. Town NPC's removed.

New Dancing On Needles Edition released. Increased spawn rates, but not every single enemy. Also has removed town NPC's.
<mex> have you heard the good word about archmage?
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal

Doctornull
Sher'Tul Godslayer
Posts: 2402
Joined: Tue Jun 18, 2013 10:46 pm
Location: Ambush!

Re: Everything is Unique

#7 Post by Doctornull »

Sradac wrote:after playing the rares -> unique one for a while, i have to say its not that difficult anymore and might actually make the game easier.

Sure, the uniques might hit like trucks and are tough as rocks, but when you get several mold / mouse / jelly bosses in a row, you just netted yourself massive XP and ridiculous loot for your level. Guaranteed artifact each kill? Well sure, why not.
This seems generally true, that giving more XP makes the t1 fights more rewarding, but I've run into several 2 to 3 boss clusters which kicked my ass even in the t1 dungeons, not to mention the big open Daikara volcano end.

If you're playing a high-mobility class with an ability to long-range kite, even these may be solvable, but for other classes they're a brick wall.
Check out my addons: Nullpack (classes), Null Tweaks (items & talents), and New Gems fork.

Tharsonius
Halfling
Posts: 103
Joined: Wed Dec 04, 2013 11:49 pm

Re: Everything is Unique

#8 Post by Tharsonius »

the dancing on needles edition of this addon is actually quite fun, especially for the infinite dungeon.

u will have much more randart drops, but every floor has like 4-7 boss/unique monsters and u will regularly have to handle two of them at once.

it seems to be compatible with most other addons and tome versions up to 1.10

clear recommendation for people looking for a semichallenge/more extreme tome(items and enemys) and late game fighting

lukep
Sher'Tul Godslayer
Posts: 1712
Joined: Mon Mar 14, 2011 10:32 am
Location: Canada

Re: Everything is Unique

#9 Post by lukep »

How hard would it be to give everything +1 player class, much like current rares, but without the extra drops or restrictions? (e.g. fighting an Archmage/Prox, or a Reaver/Master). There may need to be some sanity checks for equipment, but it could be fun...
Some of my tools for helping make talents:
Melee Talent Creator
Annotated Talent Code (incomplete)

StarKeep
Uruivellas
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Joined: Sun Feb 03, 2013 12:29 am
Location: Turtlemire

Re: Everything is Unique

#10 Post by StarKeep »

I am unsure... this addon was extremely simple to make, modifying just a few lines, and that sounds like changing how the game generates in defined npcs.
I'll take a look at it next weekend I suppose, but being the holidays, I'm too lazy to look into it right now.
<mex> have you heard the good word about archmage?
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal

Taelzen
Wayist
Posts: 20
Joined: Sun Jan 13, 2013 5:02 am

Re: Everything is Unique

#11 Post by Taelzen »

Also star, you planning to upload it to steam workshop? :) Might get a couple of the new load of people to try it out and find out what a blast it is to get punched into the ground by running into a room of 9 bosses.

StarKeep
Uruivellas
Posts: 703
Joined: Sun Feb 03, 2013 12:29 am
Location: Turtlemire

Re: Everything is Unique

#12 Post by StarKeep »

Didn't think this was worth an upload, due to how small the actual addon was.
<mex> have you heard the good word about archmage?
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal

Taelzen
Wayist
Posts: 20
Joined: Sun Jan 13, 2013 5:02 am

Re: Everything is Unique

#13 Post by Taelzen »

An addon's an addon. :3 And it changes the game in a significant way, so I'd say it is worth and upload.

The Revanchist
Uruivellas
Posts: 762
Joined: Sun Nov 03, 2013 12:14 am

Re: Everything is Unique

#14 Post by The Revanchist »

Can we expect an update between now and the start of January?

We'd* all be very grateful. It just isn't the same when you aren't fighting elites.

*by "we" I mean "me".

StarKeep
Uruivellas
Posts: 703
Joined: Sun Feb 03, 2013 12:29 am
Location: Turtlemire

Re: Everything is Unique

#15 Post by StarKeep »

This addon still works 100% fine with the current version of ToME.
I didn't update, as it didn't require it, and I'm sorry for not confirming that.
<mex> have you heard the good word about archmage?
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal

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