Taints Addon v1.7
Moderator: Moderator
Re: Taints Addon v1.2
Updated: Drop rate increased, validation fixed, Inversion stronger.
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Re: Taints Addon v1.2
Hey, HousePet. Just a heads-up: The Devourer and Blood Magic taints don't seem to be working properly. Devourer will devour one of my sustains and heal as designed, but it doesn't seem to devour the NPCs' sustains in turn. Here's the Weirdling Beast using it:
Here's me using it:
For reference, I was trying to drop the drem's Carbon Spikes to test the taint. I tried again with a luminous horror's damage shield:
Not sure what's up. As for Blood Magic, the spellpower/physical power buff/debuff works, but the bloodcasting doesn't:
That aside, I love this addon. :3
Code: Select all
[LOG] Weirdling Beast casts Taint: Devourer.
[LOG] Armoured skeleton warrior is free from the acid.
[HEALING] 14211 Weirdling Beast for 14
[LOG] Weirdling Beast deactivates Bone Shield.
[HEALING] 14211 Weirdling Beast for 14
Code: Select all
[LOG] Irnes casts Taint: Devourer.
[LOG] Irnes deactivates Blurred Mortality.
[HEALING] 1930 Irnes for 14
[PARTY] error trying to set player, not a member of party: 27474 drem
[PARTY] error trying to order, not a member of party: 27474 drem
Code: Select all
[LOG] Irnes casts Taint: Devourer.
[LOG] Irnes deactivates Soulwinds.
[HEALING] 47136 Irnes for 16
Code: Select all
LOG] Irnes casts Taint: Blood Magic.
[LOG] Irnes is using their own life as mana!
Loading tile talents/bloodcasting.png
Loading tile effects/tainted_cooldown.png
[LOG] You do not have enough mana to cast Phase Door.
Re: Taints Addon v1.2
Yeah there is still a few bugs to iron out.
My feedback meter decays into coding. Give me feedback and I make mods.
Re: Taints Addon v1.2
(Know that things change, being a beta and all, but just wanted to get this out here, in case it doesn't change when the official release comes out.)
Taints currently breaks Command Staff in the 1.05k beta.
Error:
Taints currently breaks Command Staff in the 1.05k beta.
Error:
Code: Select all
Lua Error: /mod/class/Actor.lua:3432: attempt to index local 'refs' (a number value)
At [C]:-1 __index
At /mod/class/Actor.lua:3432 unlearnTalent
At /mod/class/Actor.lua:3333 unlearnItemTalent
At /mod/class/Actor.lua:3109 baseonTakeoff
At /mod/addons/arcanum/superload/mod/class/Actor.lua:113 baseonTakeoff
At /mod/addons/druid/superload/mod/class/Actor.lua:82 onTakeoff
At /engine/interface/ActorInventory.lua:183 removeObject
At /engine/interface/ActorInventory.lua:394 takeoffObject
At /data/chats/command-staff.lua:128 set_element
At /data/chats/command-staff.lua:195 action
At /engine/dialogs/Chat.lua:93 use
At /engine/dialogs/Chat.lua:46 fct
At /engine/ui/VariableList.lua:123 onUse
At /engine/ui/VariableList.lua:98 fct
At /engine/Mouse.lua:52 receiveMouse
At /engine/Mouse.lua:90 delegate
At /engine/ui/Dialog.lua:530 mouseEvent
At /engine/ui/Dialog.lua:309 fct
At /engine/Mouse.lua:52
<mex> have you heard the good word about archmage?
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal
Re: Taints Addon v1.2
I believe this was actually an error with the beta not Taints.
I could be wrong though.
Check if it breaks in non beta 1.0.5.
I could be wrong though.
Check if it breaks in non beta 1.0.5.
My feedback meter decays into coding. Give me feedback and I make mods.
Re: Taints Addon v1.2
Still broken in the official release.
Of note, due to me not using it after reporting the initial bug, it appears to also break unlearning talents.
Of note, due to me not using it after reporting the initial bug, it appears to also break unlearning talents.
Code: Select all
Lua Error: /mod/class/Actor.lua:3432: attempt to index local 'refs' (a number value)
At [C]:-1 __index
At /mod/class/Actor.lua:3432 unlearnTalent
At /mod/dialogs/LevelupDialog.lua:332 learnTalent
At /mod/dialogs/LevelupDialog.lua:893 onUseTalent
At /mod/dialogs/LevelupDialog.lua:661 on_use
At /mod/dialogs/elements/TalentTrees.lua:163 onUse
At /mod/dialogs/elements/TalentTrees.lua:119 fct
At /engine/Mouse.lua:52 receiveMouse
At /engine/Mouse.lua:90 delegate
At /engine/ui/Dialog.lua:530 mouseEvent
At /engine/ui/Dialog.lua:309 fct
At /engine/Mouse.lua:52
<mex> have you heard the good word about archmage?
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal
Re: Taints Addon v1.2
How odd. 

My feedback meter decays into coding. Give me feedback and I make mods.
Re: Taints Addon v1.3
Updated:
Two new Taints.
Fixed old Taints.
Two new Taints.
Fixed old Taints.
My feedback meter decays into coding. Give me feedback and I make mods.
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- Higher
- Posts: 59
- Joined: Wed Jan 09, 2013 5:28 am
Re: Taints Addon v1.3
Taint of the Shade doesn't allow you to walk through tress in Trollmire at least.
Or most things that aren't very basic walls... I think that's a bug :p
Or most things that aren't very basic walls... I think that's a bug :p
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- Halfling
- Posts: 103
- Joined: Wed Dec 04, 2013 11:49 pm
Re: Taints Addon v1.3
does the 1.0.5 version work with tome 1.10? had serious bugs with 1.04 using on 1.05
i like the addon because i think undead are already crippled a little inscription-wise, but i think taint of inversion is clearly too strong - with some resist and 3 taintmarks u can use it to become nearly invincible for like 10turns with 14 recharge? ok u cant deal damage urself much but does damage over time u casted before still work(even if it doesnt its a sick life-saver)? will try it on my next undead/afflicted/defiler for fun if u can confirm 1.05 doesnt produce bugs
i like the addon because i think undead are already crippled a little inscription-wise, but i think taint of inversion is clearly too strong - with some resist and 3 taintmarks u can use it to become nearly invincible for like 10turns with 14 recharge? ok u cant deal damage urself much but does damage over time u casted before still work(even if it doesnt its a sick life-saver)? will try it on my next undead/afflicted/defiler for fun if u can confirm 1.05 doesnt produce bugs
Re: Taints Addon v1.3
It's working for me.
It's worth noting that .05 was a fairly major update, and changed tons of stuff, so it's not surprising it broke on that update.
It's worth noting that .05 was a fairly major update, and changed tons of stuff, so it's not surprising it broke on that update.
<mex> have you heard the good word about archmage?
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal
Re: Taints Addon v1.3
Taint of Inversion is not as strong as it looks.
Affinity heals only apply if you survive the damage first.
Affinity heals only apply if you survive the damage first.
My feedback meter decays into coding. Give me feedback and I make mods.
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- Uruivellas
- Posts: 762
- Joined: Sun Nov 03, 2013 12:14 am
Re: Taints Addon v1.3
The Taint of Inversion was a life-saver for me. Up until the game updated again. It saved me more times than I had any right to use it, really. But I was using a tanky sort of build, so I think that helped me too.
I think this addon is my favourite, though. Definitely worth spending a category point in. Much to the chagrin of the standard infusions and runes.
I am curious, though... How often are they suposed to spawn in the arena?
I think this addon is my favourite, though. Definitely worth spending a category point in. Much to the chagrin of the standard infusions and runes.
I am curious, though... How often are they suposed to spawn in the arena?
Re: Taints Addon v1.3
Taints don't seem so happy these days.
Whilst stepping onto the death-water in the forest mold-vault:

Might be mingling poorly with Arcanum (eyeballing the code spew), but I also had the Faerie add-on in there somewhere.
Using the Reaper taint threw errors everytime something was dealt damage (and didn't function) while active, but I neglected to actually screencap that. I believe it was the same function being referenced though.
Whilst stepping onto the death-water in the forest mold-vault:

Might be mingling poorly with Arcanum (eyeballing the code spew), but I also had the Faerie add-on in there somewhere.
Using the Reaper taint threw errors everytime something was dealt damage (and didn't function) while active, but I neglected to actually screencap that. I believe it was the same function being referenced though.
Re: Taints Addon v1.3
Damnit I just updated Arcanum today!
This is a bug in Arcanum.
I'm aware of the Reaper bug too.
This is a bug in Arcanum.
I'm aware of the Reaper bug too.
My feedback meter decays into coding. Give me feedback and I make mods.