Taints Addon v1.7

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HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: Taints Addon v1.2

#31 Post by HousePet »

Updated: Drop rate increased, validation fixed, Inversion stronger.
My feedback meter decays into coding. Give me feedback and I make mods.

Nim
Wayist
Posts: 21
Joined: Sun Apr 21, 2013 6:47 pm

Re: Taints Addon v1.2

#32 Post by Nim »

Hey, HousePet. Just a heads-up: The Devourer and Blood Magic taints don't seem to be working properly. Devourer will devour one of my sustains and heal as designed, but it doesn't seem to devour the NPCs' sustains in turn. Here's the Weirdling Beast using it:

Code: Select all

[LOG]	Weirdling Beast casts Taint: Devourer.
[LOG]	Armoured skeleton warrior is free from the acid.
[HEALING]	14211	Weirdling Beast	for	14
[LOG]	Weirdling Beast deactivates Bone Shield.
[HEALING]	14211	Weirdling Beast	for	14
Here's me using it:

Code: Select all

[LOG]	Irnes casts Taint: Devourer.
[LOG]	Irnes deactivates Blurred Mortality.
[HEALING]	1930	Irnes	for	14
[PARTY] error trying to set player, not a member of party: 	27474	drem
[PARTY] error trying to order, not a member of party: 	27474	drem
For reference, I was trying to drop the drem's Carbon Spikes to test the taint. I tried again with a luminous horror's damage shield:

Code: Select all

[LOG]	Irnes casts Taint: Devourer.
[LOG]	Irnes deactivates Soulwinds.
[HEALING]	47136	Irnes	for	16
Not sure what's up. As for Blood Magic, the spellpower/physical power buff/debuff works, but the bloodcasting doesn't:

Code: Select all

LOG]	Irnes casts Taint: Blood Magic.
[LOG]	Irnes is using their own life as mana!
Loading tile	talents/bloodcasting.png
Loading tile	effects/tainted_cooldown.png
[LOG]	You do not have enough mana to cast Phase Door.
That aside, I love this addon. :3

HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: Taints Addon v1.2

#33 Post by HousePet »

Yeah there is still a few bugs to iron out.
My feedback meter decays into coding. Give me feedback and I make mods.

StarKeep
Uruivellas
Posts: 703
Joined: Sun Feb 03, 2013 12:29 am
Location: Turtlemire

Re: Taints Addon v1.2

#34 Post by StarKeep »

(Know that things change, being a beta and all, but just wanted to get this out here, in case it doesn't change when the official release comes out.)
Taints currently breaks Command Staff in the 1.05k beta.

Error:

Code: Select all

Lua Error: /mod/class/Actor.lua:3432: attempt to index local 'refs' (a number value)
	At [C]:-1 __index
	At /mod/class/Actor.lua:3432 unlearnTalent
	At /mod/class/Actor.lua:3333 unlearnItemTalent
	At /mod/class/Actor.lua:3109 baseonTakeoff
	At /mod/addons/arcanum/superload/mod/class/Actor.lua:113 baseonTakeoff
	At /mod/addons/druid/superload/mod/class/Actor.lua:82 onTakeoff
	At /engine/interface/ActorInventory.lua:183 removeObject
	At /engine/interface/ActorInventory.lua:394 takeoffObject
	At /data/chats/command-staff.lua:128 set_element
	At /data/chats/command-staff.lua:195 action
	At /engine/dialogs/Chat.lua:93 use
	At /engine/dialogs/Chat.lua:46 fct
	At /engine/ui/VariableList.lua:123 onUse
	At /engine/ui/VariableList.lua:98 fct
	At /engine/Mouse.lua:52 receiveMouse
	At /engine/Mouse.lua:90 delegate
	At /engine/ui/Dialog.lua:530 mouseEvent
	At /engine/ui/Dialog.lua:309 fct
	At /engine/Mouse.lua:52 
<mex> have you heard the good word about archmage?
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal

HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: Taints Addon v1.2

#35 Post by HousePet »

I believe this was actually an error with the beta not Taints.
I could be wrong though.
Check if it breaks in non beta 1.0.5.
My feedback meter decays into coding. Give me feedback and I make mods.

StarKeep
Uruivellas
Posts: 703
Joined: Sun Feb 03, 2013 12:29 am
Location: Turtlemire

Re: Taints Addon v1.2

#36 Post by StarKeep »

Still broken in the official release.
Of note, due to me not using it after reporting the initial bug, it appears to also break unlearning talents.

Code: Select all

Lua Error: /mod/class/Actor.lua:3432: attempt to index local 'refs' (a number value)
	At [C]:-1 __index
	At /mod/class/Actor.lua:3432 unlearnTalent
	At /mod/dialogs/LevelupDialog.lua:332 learnTalent
	At /mod/dialogs/LevelupDialog.lua:893 onUseTalent
	At /mod/dialogs/LevelupDialog.lua:661 on_use
	At /mod/dialogs/elements/TalentTrees.lua:163 onUse
	At /mod/dialogs/elements/TalentTrees.lua:119 fct
	At /engine/Mouse.lua:52 receiveMouse
	At /engine/Mouse.lua:90 delegate
	At /engine/ui/Dialog.lua:530 mouseEvent
	At /engine/ui/Dialog.lua:309 fct
	At /engine/Mouse.lua:52 
<mex> have you heard the good word about archmage?
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal

HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: Taints Addon v1.2

#37 Post by HousePet »

How odd. :x
My feedback meter decays into coding. Give me feedback and I make mods.

HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: Taints Addon v1.3

#38 Post by HousePet »

Updated:
Two new Taints.
Fixed old Taints.
My feedback meter decays into coding. Give me feedback and I make mods.

FlarePusher
Higher
Posts: 59
Joined: Wed Jan 09, 2013 5:28 am

Re: Taints Addon v1.3

#39 Post by FlarePusher »

Taint of the Shade doesn't allow you to walk through tress in Trollmire at least.
Or most things that aren't very basic walls... I think that's a bug :p

Tharsonius
Halfling
Posts: 103
Joined: Wed Dec 04, 2013 11:49 pm

Re: Taints Addon v1.3

#40 Post by Tharsonius »

does the 1.0.5 version work with tome 1.10? had serious bugs with 1.04 using on 1.05

i like the addon because i think undead are already crippled a little inscription-wise, but i think taint of inversion is clearly too strong - with some resist and 3 taintmarks u can use it to become nearly invincible for like 10turns with 14 recharge? ok u cant deal damage urself much but does damage over time u casted before still work(even if it doesnt its a sick life-saver)? will try it on my next undead/afflicted/defiler for fun if u can confirm 1.05 doesnt produce bugs

StarKeep
Uruivellas
Posts: 703
Joined: Sun Feb 03, 2013 12:29 am
Location: Turtlemire

Re: Taints Addon v1.3

#41 Post by StarKeep »

It's working for me.

It's worth noting that .05 was a fairly major update, and changed tons of stuff, so it's not surprising it broke on that update.
<mex> have you heard the good word about archmage?
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal

HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: Taints Addon v1.3

#42 Post by HousePet »

Taint of Inversion is not as strong as it looks.
Affinity heals only apply if you survive the damage first.
My feedback meter decays into coding. Give me feedback and I make mods.

The Revanchist
Uruivellas
Posts: 762
Joined: Sun Nov 03, 2013 12:14 am

Re: Taints Addon v1.3

#43 Post by The Revanchist »

The Taint of Inversion was a life-saver for me. Up until the game updated again. It saved me more times than I had any right to use it, really. But I was using a tanky sort of build, so I think that helped me too.

I think this addon is my favourite, though. Definitely worth spending a category point in. Much to the chagrin of the standard infusions and runes.

I am curious, though... How often are they suposed to spawn in the arena?

DeBunny
Yeek
Posts: 10
Joined: Tue May 21, 2013 2:13 am

Re: Taints Addon v1.3

#44 Post by DeBunny »

Taints don't seem so happy these days.

Whilst stepping onto the death-water in the forest mold-vault:
Image

Might be mingling poorly with Arcanum (eyeballing the code spew), but I also had the Faerie add-on in there somewhere.

Using the Reaper taint threw errors everytime something was dealt damage (and didn't function) while active, but I neglected to actually screencap that. I believe it was the same function being referenced though.

HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: Taints Addon v1.3

#45 Post by HousePet »

Damnit I just updated Arcanum today!
This is a bug in Arcanum.
I'm aware of the Reaper bug too.
My feedback meter decays into coding. Give me feedback and I make mods.

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