Arcanum Class Pack v2.3

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spiralrazor
Thalore
Posts: 151
Joined: Mon Oct 24, 2011 8:05 pm

Re: Arcanum Class Pack v1.5.2

#196 Post by spiralrazor »

Just loaded up a lvl 12 elementist(Elementalist?) with the shield FX stuck on.....activated all my shields and its still stuck on:(

HousePet
Perspiring Physicist
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Joined: Sun Sep 09, 2012 7:43 am

Re: Arcanum Class Pack v1.5.2

#197 Post by HousePet »

It won't fix existing stuck shields.
My feedback meter decays into coding. Give me feedback and I make mods.

pheonix89
Halfling
Posts: 118
Joined: Mon Mar 05, 2012 10:35 pm

Re: Arcanum Class Pack v1.5.2

#198 Post by pheonix89 »

Just got a rather spectacular bug - an adventurer hit me with Sever Magic and it throws an infinite number of error messages. Engine/interface/ActorTalents.lua:174: Engine/interface/ActorTalents.lua:152: data/damagetypes.lua:777: bad argument.

HousePet
Perspiring Physicist
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Re: Arcanum Class Pack v1.5.2

#199 Post by HousePet »

Damn bad arguments!
I need to work on my debating skills...
My feedback meter decays into coding. Give me feedback and I make mods.

StarKeep
Uruivellas
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Location: Turtlemire

Re: Arcanum Class Pack v1.5.2

#200 Post by StarKeep »

If possible, could you make Disintegrate (And Cloak of the Void, if it also does Temporal first) do it's darkness damage first?

The fact that it deals Temporal damage first messes with Born into Magic, and with the new Nightfall includence, can mess with trying to get a darkness proc.
<mex> have you heard the good word about archmage?
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal

HousePet
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Re: Arcanum Class Pack v1.5.2

#201 Post by HousePet »

I can, but then what about people going for a temporal damage Arcanist?

Technically, they both do Void damage. Which splits into temporal and darkness.
My feedback meter decays into coding. Give me feedback and I make mods.

StarKeep
Uruivellas
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Re: Arcanum Class Pack v1.5.2

#202 Post by StarKeep »

Well some way that wouldn't screw over one or the other would be nice.

Born into Magic is just finicky, so perhaps theres no option that would please all.
<mex> have you heard the good word about archmage?
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal

HousePet
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Joined: Sun Sep 09, 2012 7:43 am

Re: Arcanum Class Pack v1.5.2

#203 Post by HousePet »

Maybe you could just use one of the 5 pure darkness talents you have access to? :)
My feedback meter decays into coding. Give me feedback and I make mods.

FlarePusher
Higher
Posts: 59
Joined: Wed Jan 09, 2013 5:28 am

Re: Arcanum Class Pack v1.5.2

#204 Post by FlarePusher »

Image

Nother fun little glitch

HousePet
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Re: Arcanum Class Pack v1.5.2

#205 Post by HousePet »

Interesting.
Beholders appears to be applying damage to an empty tile.
I'll block that from being a problem my end.
My feedback meter decays into coding. Give me feedback and I make mods.

kemott11
Higher
Posts: 52
Joined: Fri Jan 18, 2013 9:37 pm

Re: Arcanum Class Pack v1.5.2

#206 Post by kemott11 »

Somehow I can't start the game as Arcanist since new patch, when I click Play it keeps loading the character but nothing more happens.

HousePet
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Re: Arcanum Class Pack v1.5.2

#207 Post by HousePet »

Check in the log file for the error message then.
My feedback meter decays into coding. Give me feedback and I make mods.

kemott11
Higher
Posts: 52
Joined: Fri Jan 18, 2013 9:37 pm

Re: Arcanum Class Pack v1.5.2

#208 Post by kemott11 »

Turns out there is a compatibility issue with Added Difficulties addon. When it's off, I can create Arcanist (didn't check others)

HousePet
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Re: Arcanum Class Pack v1.5.2

#209 Post by HousePet »

Would you care to post details about compatibility error?
The error message makes it much easier to fix things.
My feedback meter decays into coding. Give me feedback and I make mods.

kemott11
Higher
Posts: 52
Joined: Fri Jan 18, 2013 9:37 pm

Re: Arcanum Class Pack v1.5.2

#210 Post by kemott11 »

There is no error message in te4 log file when starting Arcanist, but I got this when I created Elementist (still stuck at character creation screen):

/data/talents/spells/wildfire.lua: in function 'activate'
/engine/interface/ActorTalents.lua:189: in function </engine/interface/ActorTalents.lua:180>
Lua Error: /engine/interface/ActorTalents.lua:232: /data/talents/spells/wildfire.lua:79: attempt to call method 'addShaderAura' (a nil value)
At [C]:-1
At [C]:-1 error
At /engine/interface/ActorTalents.lua:232 useTalent
At /mod/resolvers.lua:513 check
At /engine/Zone.lua:630 addEntity
At /engine/


It only happens with Arcanum classes and after 1.1.0 patch ;o

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