Arcanum Class Pack v2.3
Moderator: Moderator
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- Thalore
- Posts: 151
- Joined: Mon Oct 24, 2011 8:05 pm
Re: Arcanum Class Pack v1.5.2
Just loaded up a lvl 12 elementist(Elementalist?) with the shield FX stuck on.....activated all my shields and its still stuck on:(
Re: Arcanum Class Pack v1.5.2
It won't fix existing stuck shields.
My feedback meter decays into coding. Give me feedback and I make mods.
Re: Arcanum Class Pack v1.5.2
Just got a rather spectacular bug - an adventurer hit me with Sever Magic and it throws an infinite number of error messages. Engine/interface/ActorTalents.lua:174: Engine/interface/ActorTalents.lua:152: data/damagetypes.lua:777: bad argument.
Re: Arcanum Class Pack v1.5.2
Damn bad arguments!
I need to work on my debating skills...
I need to work on my debating skills...
My feedback meter decays into coding. Give me feedback and I make mods.
Re: Arcanum Class Pack v1.5.2
If possible, could you make Disintegrate (And Cloak of the Void, if it also does Temporal first) do it's darkness damage first?
The fact that it deals Temporal damage first messes with Born into Magic, and with the new Nightfall includence, can mess with trying to get a darkness proc.
The fact that it deals Temporal damage first messes with Born into Magic, and with the new Nightfall includence, can mess with trying to get a darkness proc.
<mex> have you heard the good word about archmage?
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal
Re: Arcanum Class Pack v1.5.2
I can, but then what about people going for a temporal damage Arcanist?
Technically, they both do Void damage. Which splits into temporal and darkness.
Technically, they both do Void damage. Which splits into temporal and darkness.
My feedback meter decays into coding. Give me feedback and I make mods.
Re: Arcanum Class Pack v1.5.2
Well some way that wouldn't screw over one or the other would be nice.
Born into Magic is just finicky, so perhaps theres no option that would please all.
Born into Magic is just finicky, so perhaps theres no option that would please all.
<mex> have you heard the good word about archmage?
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal
Re: Arcanum Class Pack v1.5.2
Maybe you could just use one of the 5 pure darkness talents you have access to? 

My feedback meter decays into coding. Give me feedback and I make mods.
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- Higher
- Posts: 59
- Joined: Wed Jan 09, 2013 5:28 am
Re: Arcanum Class Pack v1.5.2

Nother fun little glitch
Re: Arcanum Class Pack v1.5.2
Interesting.
Beholders appears to be applying damage to an empty tile.
I'll block that from being a problem my end.
Beholders appears to be applying damage to an empty tile.
I'll block that from being a problem my end.
My feedback meter decays into coding. Give me feedback and I make mods.
Re: Arcanum Class Pack v1.5.2
Somehow I can't start the game as Arcanist since new patch, when I click Play it keeps loading the character but nothing more happens.
Re: Arcanum Class Pack v1.5.2
Check in the log file for the error message then.
My feedback meter decays into coding. Give me feedback and I make mods.
Re: Arcanum Class Pack v1.5.2
Turns out there is a compatibility issue with Added Difficulties addon. When it's off, I can create Arcanist (didn't check others)
Re: Arcanum Class Pack v1.5.2
Would you care to post details about compatibility error?
The error message makes it much easier to fix things.
The error message makes it much easier to fix things.
My feedback meter decays into coding. Give me feedback and I make mods.
Re: Arcanum Class Pack v1.5.2
There is no error message in te4 log file when starting Arcanist, but I got this when I created Elementist (still stuck at character creation screen):
/data/talents/spells/wildfire.lua: in function 'activate'
/engine/interface/ActorTalents.lua:189: in function </engine/interface/ActorTalents.lua:180>
Lua Error: /engine/interface/ActorTalents.lua:232: /data/talents/spells/wildfire.lua:79: attempt to call method 'addShaderAura' (a nil value)
At [C]:-1
At [C]:-1 error
At /engine/interface/ActorTalents.lua:232 useTalent
At /mod/resolvers.lua:513 check
At /engine/Zone.lua:630 addEntity
At /engine/
It only happens with Arcanum classes and after 1.1.0 patch ;o
/data/talents/spells/wildfire.lua: in function 'activate'
/engine/interface/ActorTalents.lua:189: in function </engine/interface/ActorTalents.lua:180>
Lua Error: /engine/interface/ActorTalents.lua:232: /data/talents/spells/wildfire.lua:79: attempt to call method 'addShaderAura' (a nil value)
At [C]:-1
At [C]:-1 error
At /engine/interface/ActorTalents.lua:232 useTalent
At /mod/resolvers.lua:513 check
At /engine/Zone.lua:630 addEntity
At /engine/
It only happens with Arcanum classes and after 1.1.0 patch ;o