Sorry for the late update. After a lot of mucking around trying to systematize my workflow, I eventually made git for Windows actually implode on itself, so I've decided to compile the first Beholder update manually. Read below for the juice.
All I've done here is to clean up the previously existing content and make it playable for ToME 1.0.5. In the time it's taken me I've also engineered some pretty far-out functionality for putative new Beholder talents, but ultimately I'm not sure about going ahead given the unfortunate status of the creator.
Players, your challenge, should you choose to accept it, is try to take Beholders to the end of the game and see if my efforts to make them playable again have been in vain! Any game-breaking errors or imbalances you do discover shall be hot-fixed immediately, while myself,
rexorcorum and
ajfluffy shall be listening to take on board your ideas for improved gameplay. I also intend to join you on an epic, multi-eyed quest through Maj'Eyal if not to win, then to have my Beholder die as late in the game as possible.
temporary upload while I wait for the official go-ahead from DG
Beholder v0.5.9: Changelog:
Polish:
Fixed all typos.
Clarified a couple of tooltips here and there (mostly where they caused me confusion in trying to determine if they were working properly :3).
Bugs fixed in base ToME module:
Fixed Phase Door runes to respect actors'
x_on_teleport attributes.
Fixed tooltip of base module OUT_OF_PHASE effect incorrectly stating that all timed effects increase in duration rather than that detrimental effects alone decrease in duration.
Used Hackem_Muche's glorious talent rewriting functionality to fix the armour training talent so that the "Use Talents" interface can be accessed by bodiless characters.
Bugs fixed in Beholder talent trees:
You really do get enormous while-phased bonuses from Extraterrestrial Origin now, it's quite lovely. Playtest and abuse, please!
Fix cardinal-direction targeting for central eye talents which was not working.
- (Do you like this feature? Is it worth keeping? Does it make you feel sufficienty "beholdery" while playing?
- Why does it exist in the first place--perhaps a throwback to beholder characters in an older roguelike?)
Fixed a bug in which Death Ray was not properly disintegrating enemies.
Fixed a seriously imbalancing bug (sorry, but it had to go!) in which Flame Laser was causing double damage to the primary target.
Fixed a mental bug in which Invoke Fear would actually open Pandora's Box, threatening the existential integrity of both the ToME client and the exterior universe at large.
New content:
Added a Beholder name generator for character creation.